OpenSceneGraph/src/osgPlugins/osg/ClipNode.cpp
2004-06-28 15:09:49 +00:00

53 lines
1.2 KiB
C++

#include "osg/ClipNode"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool ClipNode_readLocalData(Object& obj, Input& fr);
bool ClipNode_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_ClipNodeProxy
(
new osg::ClipNode,
"ClipNode",
"Object Node ClipNode Group",
&ClipNode_readLocalData,
&ClipNode_writeLocalData
);
bool ClipNode_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
ClipNode& clipnode = static_cast<ClipNode&>(obj);
osg::ref_ptr<StateAttribute> sa=0;
while((sa=fr.readStateAttribute())!=0)
{
ClipPlane* clipplane = dynamic_cast<ClipPlane*>(sa.get());
if (clipplane) clipnode.addClipPlane(clipplane);
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool ClipNode_writeLocalData(const Object& obj, Output& fw)
{
const ClipNode& clipnode = static_cast<const ClipNode&>(obj);
for(unsigned int i=0;i<clipnode.getNumClipPlanes();++i)
{
fw.writeObject(*clipnode.getClipPlane(i));
}
return true;
}