188 lines
6.2 KiB
C++
188 lines
6.2 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_LAYER
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#define OSGTERRAIN_LAYER 1
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#include <osg/Image>
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#include <osg/Shape>
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#include <osg/Array>
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#include <osgTerrain/Locator>
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namespace osgTerrain {
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class OSGTERRAIN_EXPORT Layer : public osg::Object
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{
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public:
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Layer();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Layer(const Layer&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgTerrain, Layer);
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void setLocator(Locator* locator) { _locator = locator; }
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Locator* getLocator() { return _locator.get(); }
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const Locator* getLocator() const { return _locator.get(); }
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virtual unsigned int getNumColumns() const { return 0; }
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virtual unsigned int getNumRows() const { return 0; }
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void setDefaultValue(const osg::Vec4& value) { _defaultValue = value; }
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const osg::Vec4& getDefaultValue() const { return _defaultValue; }
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virtual bool transform(float offset, float scale) { return false; }
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virtual bool getValue(unsigned int /*i*/, unsigned int /*j*/, float& /*value*/) const { return false; }
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virtual bool getValue(unsigned int /*i*/, unsigned int /*j*/, osg::Vec2& /*value*/) const { return false; }
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virtual bool getValue(unsigned int /*i*/, unsigned int /*j*/, osg::Vec3& /*value*/) const { return false; }
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virtual bool getValue(unsigned int /*i*/, unsigned int /*j*/, osg::Vec4& /*value*/) const { return false; }
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inline void computeIndices(double ndc_x, double ndc_y, unsigned int& i, unsigned int& j, double& ir, double& jr)
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{
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ndc_x *= double(getNumColumns()-1);
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ndc_y *= double(getNumRows()-1);
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i = (unsigned int)(ndc_x);
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j = (unsigned int)(ndc_y);
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ir = ndc_x - double(i);
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jr = ndc_y - double(j);
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}
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inline bool getInterpolatedValue(double ndc_x, double ndc_y, float& value)
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{
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unsigned int i,j;
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double ir, jr;
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computeIndices(ndc_x, ndc_y, i, j, ir, jr);
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value = 0.0f;
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double div = 0.0f;
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float v,r;
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r = (1.0f-ir)*(1.0f-jr);
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if (r>0.0 && getValue(i,j,v))
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{
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value += v*r;
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div += r;
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}
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r = (ir)*(1.0f-jr);
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if (r>0.0 && getValue(i+1,j,v))
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{
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value += v*r;
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div += r;
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}
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r = (ir)*(jr);
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if (r>0.0 && getValue(i+1,j+1,v))
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{
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value += v*r;
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div += r;
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}
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r = (1.0f-ir)*(jr);
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if (r>0.0 && getValue(i,j+1,v))
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{
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value += v*r;
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div += r;
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}
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if (div != 0.0)
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{
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value /= div;
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return true;
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}
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value = 0.0;
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return false;
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}
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virtual osg::BoundingSphere computeBound() const;
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protected:
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virtual ~Layer();
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osg::ref_ptr<Locator> _locator;
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osg::Vec4 _defaultValue;
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};
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class OSGTERRAIN_EXPORT ImageLayer : public Layer
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{
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public:
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ImageLayer();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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ImageLayer(const ImageLayer& imageLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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virtual bool transform(float offset, float scale);
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void setImage(osg::Image* image);
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osg::Image* getImage() { return _image.get(); }
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const osg::Image* getImage() const { return _image.get(); }
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virtual unsigned int getNumColumns() const { return _image.valid() ? _image->s() : 0; }
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virtual unsigned int getNumRows() const { return _image.valid() ? _image->t() : 0; }
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virtual bool getValue(unsigned int i, unsigned int j, float& value) const;
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virtual bool getValue(unsigned int i, unsigned int j, osg::Vec2& value) const;
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virtual bool getValue(unsigned int i, unsigned int j, osg::Vec3& value) const;
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virtual bool getValue(unsigned int i, unsigned int j, osg::Vec4& value) const;
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protected:
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virtual ~ImageLayer() {}
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osg::ref_ptr<osg::Image> _image;
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};
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class OSGTERRAIN_EXPORT HeightFieldLayer : public Layer
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{
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public:
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HeightFieldLayer();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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HeightFieldLayer(const HeightFieldLayer& hfLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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virtual bool transform(float offset, float scale);
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void setHeightField(osg::HeightField* hf);
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osg::HeightField* getHeightField() { return _heightField.get(); }
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const osg::HeightField* getHeightField() const { return _heightField.get(); }
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virtual unsigned int getNumColumns() const { return _heightField.valid() ? _heightField->getNumColumns() : 0; }
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virtual unsigned int getNumRows() const { return _heightField.valid() ? _heightField->getNumRows() : 0; }
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virtual bool getValue(unsigned int i, unsigned int j, float& value) const;
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virtual bool getValue(unsigned int i, unsigned int j, osg::Vec2& value) const;
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virtual bool getValue(unsigned int i, unsigned int j, osg::Vec3& value) const;
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virtual bool getValue(unsigned int i, unsigned int j, osg::Vec4& value) const;
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protected:
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virtual ~HeightFieldLayer() {}
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osg::ref_ptr<osg::HeightField> _heightField;
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};
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}
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#endif
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