OpenSceneGraph/examples/osgtext3D
Robert Osfield 8c3e3055e7 Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
Added TextNode.h and TextNode.cpp to examples/osgtext3D in prep for introducing the new node to osgText library
2010-09-03 08:26:46 +00:00
..
CMakeLists.txt Refactored osgText::Font so that it now supports both 2D and 3D glyphs. 2010-09-03 08:26:46 +00:00
GlyphGeometry.cpp Refactored osgText::Font so that it now supports both 2D and 3D glyphs. 2010-09-03 08:26:46 +00:00
GlyphGeometry.h Refactored osgText::Font so that it now supports both 2D and 3D glyphs. 2010-09-03 08:26:46 +00:00
osgtext3D_orig.cpp Added raw primitive and vertex data into the osgText::Font3D and FreeTypePlugin to aid development of new 3D text functionality. 2010-07-14 18:50:41 +00:00
osgtext3D_test.cpp Added raw primitive and vertex data into the osgText::Font3D and FreeTypePlugin to aid development of new 3D text functionality. 2010-07-14 18:50:41 +00:00
osgtext3D.cpp Refactored osgText::Font so that it now supports both 2D and 3D glyphs. 2010-09-03 08:26:46 +00:00
TextNode.cpp Refactored osgText::Font so that it now supports both 2D and 3D glyphs. 2010-09-03 08:26:46 +00:00
TextNode.h Refactored osgText::Font so that it now supports both 2D and 3D glyphs. 2010-09-03 08:26:46 +00:00