OpenSceneGraph/include/osgGL2/Export
2004-11-26 16:01:04 +00:00

55 lines
1.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGL2_EXPORT_
#define OSGGL2_EXPORT_ 1
#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
#pragma warning( disable : 4244 )
#pragma warning( disable : 4251 )
#pragma warning( disable : 4275 )
#pragma warning( disable : 4786 )
#pragma warning( disable : 4290 )
#pragma warning( disable : 4305 )
#endif
#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
# ifdef OSGGL2_LIBRARY
# define OSGGL2_EXPORT __declspec(dllexport)
# else
# define OSGGL2_EXPORT __declspec(dllimport)
# endif
#else
# define OSGGL2_EXPORT
#endif
/* Define NULL pointer value */
#ifndef NULL
#ifdef __cplusplus
#define NULL 0
#else
#define NULL ((void *)0)
#endif
#endif
/**
\namespace osgGL2
The osgGL2 is a NodeKit library that extends the core scene graph to support OpenGL Shader Language.
*/
#endif /* OSGGL2_EXPORT_ */