OpenSceneGraph/src/osg/MatrixTransform.cpp
2012-03-21 17:36:20 +00:00

70 lines
1.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/MatrixTransform>
using namespace osg;
MatrixTransform::MatrixTransform():
_inverseDirty(false)
{
}
MatrixTransform::MatrixTransform(const MatrixTransform& transform,const CopyOp& copyop):
Transform(transform,copyop),
_matrix(transform._matrix),
_inverse(transform._inverse),
_inverseDirty(transform._inverseDirty)
{
}
MatrixTransform::MatrixTransform(const Matrix& mat )
{
_referenceFrame = RELATIVE_RF;
_matrix = mat;
_inverseDirty = true;
}
MatrixTransform::~MatrixTransform()
{
}
bool MatrixTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
{
if (_referenceFrame==RELATIVE_RF)
{
matrix.preMult(_matrix);
}
else // absolute
{
matrix = _matrix;
}
return true;
}
bool MatrixTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
{
const Matrix& inverse = getInverseMatrix();
if (_referenceFrame==RELATIVE_RF)
{
matrix.postMult(inverse);
}
else // absolute
{
matrix = inverse;
}
return true;
}