f634152de0
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14575 16af8721-9629-0410-8352-f15c8da7e697
630 lines
20 KiB
C++
630 lines
20 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <stdio.h>
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#include <math.h>
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#include <float.h>
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#include <osg/Drawable>
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#include <osg/State>
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#include <osg/Notify>
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#include <osg/Node>
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#include <osg/GLExtensions>
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#include <osg/Timer>
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#include <osg/TriangleFunctor>
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#include <osg/io_utils>
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#include <algorithm>
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#include <map>
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#include <list>
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#include <OpenThreads/ScopedLock>
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#include <OpenThreads/Mutex>
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using namespace osg;
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unsigned int Drawable::s_numberDrawablesReusedLastInLastFrame = 0;
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unsigned int Drawable::s_numberNewDrawablesInLastFrame = 0;
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unsigned int Drawable::s_numberDeletedDrawablesInLastFrame = 0;
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// static cache of deleted display lists which can only
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// by completely deleted once the appropriate OpenGL context
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// is set. Used osg::Drawable::deleteDisplayList(..) and flushDeletedDisplayLists(..) below.
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typedef std::multimap<unsigned int,GLuint> DisplayListMap;
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typedef osg::buffered_object<DisplayListMap> DeletedDisplayListCache;
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static OpenThreads::Mutex s_mutex_deletedDisplayListCache;
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static DeletedDisplayListCache s_deletedDisplayListCache;
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GLuint Drawable::generateDisplayList(unsigned int contextID, unsigned int sizeHint)
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{
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedDisplayListCache);
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DisplayListMap& dll = s_deletedDisplayListCache[contextID];
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if (dll.empty())
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{
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++s_numberNewDrawablesInLastFrame;
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return glGenLists( 1 );
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}
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else
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{
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DisplayListMap::iterator itr = dll.lower_bound(sizeHint);
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if (itr!=dll.end())
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{
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// OSG_NOTICE<<"Reusing a display list of size = "<<itr->first<<" for requested size = "<<sizeHint<<std::endl;
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++s_numberDrawablesReusedLastInLastFrame;
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GLuint globj = itr->second;
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dll.erase(itr);
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return globj;
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}
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else
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{
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// OSG_NOTICE<<"Creating a new display list of size = "<<sizeHint<<" although "<<dll.size()<<" are available"<<std::endl;
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++s_numberNewDrawablesInLastFrame;
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return glGenLists( 1 );
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}
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}
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#else
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OSG_NOTICE<<"Warning: Drawable::generateDisplayList(..) - not supported."<<std::endl;
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return 0;
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#endif
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}
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unsigned int s_minimumNumberOfDisplayListsToRetainInCache = 0;
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void Drawable::setMinimumNumberOfDisplayListsToRetainInCache(unsigned int minimum)
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{
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s_minimumNumberOfDisplayListsToRetainInCache = minimum;
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}
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unsigned int Drawable::getMinimumNumberOfDisplayListsToRetainInCache()
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{
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return s_minimumNumberOfDisplayListsToRetainInCache;
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}
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void Drawable::deleteDisplayList(unsigned int contextID,GLuint globj, unsigned int sizeHint)
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{
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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if (globj!=0)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedDisplayListCache);
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// insert the globj into the cache for the appropriate context.
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s_deletedDisplayListCache[contextID].insert(DisplayListMap::value_type(sizeHint,globj));
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}
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#else
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OSG_NOTICE<<"Warning: Drawable::deleteDisplayList(..) - not supported."<<std::endl;
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#endif
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}
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void Drawable::flushAllDeletedDisplayLists(unsigned int contextID)
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{
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedDisplayListCache);
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DisplayListMap& dll = s_deletedDisplayListCache[contextID];
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for(DisplayListMap::iterator ditr=dll.begin();
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ditr!=dll.end();
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++ditr)
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{
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glDeleteLists(ditr->second,1);
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}
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dll.clear();
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#else
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OSG_NOTICE<<"Warning: Drawable::deleteDisplayList(..) - not supported."<<std::endl;
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#endif
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}
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void Drawable::discardAllDeletedDisplayLists(unsigned int contextID)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedDisplayListCache);
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DisplayListMap& dll = s_deletedDisplayListCache[contextID];
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dll.clear();
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}
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void Drawable::flushDeletedDisplayLists(unsigned int contextID, double& availableTime)
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{
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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// if no time available don't try to flush objects.
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if (availableTime<=0.0) return;
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const osg::Timer& timer = *osg::Timer::instance();
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osg::Timer_t start_tick = timer.tick();
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double elapsedTime = 0.0;
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unsigned int noDeleted = 0;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedDisplayListCache);
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DisplayListMap& dll = s_deletedDisplayListCache[contextID];
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bool trimFromFront = true;
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if (trimFromFront)
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{
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unsigned int prev_size = dll.size();
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DisplayListMap::iterator ditr=dll.begin();
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unsigned int maxNumToDelete = (dll.size() > s_minimumNumberOfDisplayListsToRetainInCache) ? dll.size()-s_minimumNumberOfDisplayListsToRetainInCache : 0;
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for(;
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ditr!=dll.end() && elapsedTime<availableTime && noDeleted<maxNumToDelete;
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++ditr)
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{
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glDeleteLists(ditr->second,1);
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elapsedTime = timer.delta_s(start_tick,timer.tick());
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++noDeleted;
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++Drawable::s_numberDeletedDrawablesInLastFrame;
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}
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if (ditr!=dll.begin()) dll.erase(dll.begin(),ditr);
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if (noDeleted+dll.size() != prev_size)
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{
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OSG_WARN<<"Error in delete"<<std::endl;
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}
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}
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else
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{
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unsigned int prev_size = dll.size();
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DisplayListMap::reverse_iterator ditr=dll.rbegin();
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unsigned int maxNumToDelete = (dll.size() > s_minimumNumberOfDisplayListsToRetainInCache) ? dll.size()-s_minimumNumberOfDisplayListsToRetainInCache : 0;
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for(;
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ditr!=dll.rend() && elapsedTime<availableTime && noDeleted<maxNumToDelete;
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++ditr)
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{
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glDeleteLists(ditr->second,1);
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elapsedTime = timer.delta_s(start_tick,timer.tick());
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++noDeleted;
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++Drawable::s_numberDeletedDrawablesInLastFrame;
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}
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if (ditr!=dll.rbegin()) dll.erase(ditr.base(),dll.end());
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if (noDeleted+dll.size() != prev_size)
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{
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OSG_WARN<<"Error in delete"<<std::endl;
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}
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}
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}
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elapsedTime = timer.delta_s(start_tick,timer.tick());
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if (noDeleted!=0) OSG_INFO<<"Number display lists deleted = "<<noDeleted<<" elapsed time"<<elapsedTime<<std::endl;
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availableTime -= elapsedTime;
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#else
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OSG_NOTICE<<"Warning: Drawable::flushDeletedDisplayLists(..) - not supported."<<std::endl;
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#endif
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}
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bool Drawable::UpdateCallback::run(osg::Object* object, osg::Object* data)
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{
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osg::Drawable* drawable = dynamic_cast<osg::Drawable*>(object);
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osg::NodeVisitor* nv = dynamic_cast<osg::NodeVisitor*>(data);
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if (drawable && nv)
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{
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update(nv, drawable);
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return true;
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}
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else
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{
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return traverse(object, data);
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}
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}
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bool Drawable::EventCallback::run(osg::Object* object, osg::Object* data)
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{
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osg::Drawable* drawable = dynamic_cast<osg::Drawable*>(object);
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osg::NodeVisitor* nv = dynamic_cast<osg::NodeVisitor*>(data);
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if (drawable && nv)
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{
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event(nv, drawable);
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return true;
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}
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else
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{
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return traverse(object, data);
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}
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}
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Drawable::Drawable()
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{
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_boundingBoxComputed = false;
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// Note, if your are defining a subclass from drawable which is
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// dynamically updated then you should set both the following to
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// to false in your constructor. This will prevent any display
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// lists from being automatically created and safeguard the
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// dynamic updating of data.
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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_supportsDisplayList = true;
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_useDisplayList = true;
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#else
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_supportsDisplayList = false;
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_useDisplayList = false;
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#endif
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_supportsVertexBufferObjects = false;
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_useVertexBufferObjects = false;
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// _useVertexBufferObjects = true;
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}
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Drawable::Drawable(const Drawable& drawable,const CopyOp& copyop):
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Node(drawable,copyop),
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_initialBound(drawable._initialBound),
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_computeBoundCallback(drawable._computeBoundCallback),
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_boundingBox(drawable._boundingBox),
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_boundingBoxComputed(drawable._boundingBoxComputed),
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_shape(copyop(drawable._shape.get())),
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_supportsDisplayList(drawable._supportsDisplayList),
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_useDisplayList(drawable._useDisplayList),
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_supportsVertexBufferObjects(drawable._supportsVertexBufferObjects),
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_useVertexBufferObjects(drawable._useVertexBufferObjects),
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_drawableUpdateCallback(drawable._drawableUpdateCallback),
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_drawableEventCallback(drawable._drawableEventCallback),
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_drawableCullCallback(drawable._drawableCullCallback),
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_drawCallback(drawable._drawCallback)
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{
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setStateSet(copyop(drawable._stateset.get()));
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}
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Drawable::~Drawable()
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{
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dirtyDisplayList();
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}
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osg::MatrixList Drawable::getWorldMatrices(const osg::Node* haltTraversalAtNode) const
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{
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osg::MatrixList matrices;
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for(ParentList::const_iterator itr = _parents.begin();
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itr != _parents.end();
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++itr)
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{
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osg::MatrixList localMatrices = (*itr)->getWorldMatrices(haltTraversalAtNode);
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matrices.insert(matrices.end(), localMatrices.begin(), localMatrices.end());
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}
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return matrices;
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}
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void Drawable::computeDataVariance()
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{
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if (getDataVariance() != UNSPECIFIED) return;
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bool dynamic = false;
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if (getUpdateCallback() ||
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getEventCallback() ||
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getCullCallback())
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{
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dynamic = true;
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}
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setDataVariance(dynamic ? DYNAMIC : STATIC);
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}
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void Drawable::compileGLObjects(RenderInfo& renderInfo) const
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{
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if (!_useDisplayList) return;
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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unsigned int contextID = renderInfo.getContextID();
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// get the globj for the current contextID.
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GLuint& globj = _globjList[contextID];
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// call the globj if already set otherwise compile and execute.
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if( globj != 0 )
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{
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glDeleteLists( globj, 1 );
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}
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globj = generateDisplayList(contextID, getGLObjectSizeHint());
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glNewList( globj, GL_COMPILE );
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if (_drawCallback.valid())
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_drawCallback->drawImplementation(renderInfo,this);
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else
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drawImplementation(renderInfo);
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glEndList();
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#else
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OSG_NOTICE<<"Warning: Drawable::compileGLObjects(RenderInfo&) - not supported."<<std::endl;
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#endif
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}
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void Drawable::setThreadSafeRefUnref(bool threadSafe)
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{
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Object::setThreadSafeRefUnref(threadSafe);
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if (_stateset.valid()) _stateset->setThreadSafeRefUnref(threadSafe);
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if (_drawableUpdateCallback.valid()) _drawableUpdateCallback->setThreadSafeRefUnref(threadSafe);
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if (_drawableEventCallback.valid()) _drawableEventCallback->setThreadSafeRefUnref(threadSafe);
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if (_drawableCullCallback.valid()) _drawableCullCallback->setThreadSafeRefUnref(threadSafe);
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if (_drawCallback.valid()) _drawCallback->setThreadSafeRefUnref(threadSafe);
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}
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void Drawable::resizeGLObjectBuffers(unsigned int maxSize)
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{
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if (_stateset.valid()) _stateset->resizeGLObjectBuffers(maxSize);
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if (_drawCallback.valid()) _drawCallback->resizeGLObjectBuffers(maxSize);
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_globjList.resize(maxSize);
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}
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void Drawable::releaseGLObjects(State* state) const
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{
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if (_stateset.valid()) _stateset->releaseGLObjects(state);
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if (_drawCallback.valid()) _drawCallback->releaseGLObjects(state);
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if (!_useDisplayList) return;
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if (state)
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{
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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unsigned int contextID = state->getContextID();
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// get the globj for the current contextID.
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GLuint& globj = _globjList[contextID];
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// call the globj if already set otherwise compile and execute.
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if( globj != 0 )
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{
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Drawable::deleteDisplayList(contextID,globj, getGLObjectSizeHint());
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globj = 0;
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}
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}
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else
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{
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const_cast<Drawable*>(this)->dirtyDisplayList();
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}
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}
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void Drawable::setSupportsDisplayList(bool flag)
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{
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// if value unchanged simply return.
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if (_supportsDisplayList==flag) return;
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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// if previously set to true then need to check about display lists.
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if (_supportsDisplayList)
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{
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if (_useDisplayList)
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{
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// used to support display lists and display lists switched
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// on so now delete them and turn useDisplayList off.
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dirtyDisplayList();
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_useDisplayList = false;
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}
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}
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// set with new value.
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_supportsDisplayList=flag;
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#else
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_supportsDisplayList=false;
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#endif
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}
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void Drawable::setUseDisplayList(bool flag)
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{
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// if value unchanged simply return.
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if (_useDisplayList==flag) return;
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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// if was previously set to true, remove display list.
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if (_useDisplayList)
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{
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dirtyDisplayList();
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}
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if (_supportsDisplayList)
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{
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// set with new value.
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_useDisplayList = flag;
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}
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else // does not support display lists.
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{
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if (flag)
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{
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OSG_WARN<<"Warning: attempt to setUseDisplayList(true) on a drawable with does not support display lists."<<std::endl;
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}
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else
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{
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// set with new value.
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_useDisplayList = false;
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}
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}
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#else
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_useDisplayList = false;
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#endif
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}
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void Drawable::setUseVertexBufferObjects(bool flag)
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{
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// _useVertexBufferObjects = true;
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// OSG_NOTICE<<"Drawable::setUseVertexBufferObjects("<<flag<<")"<<std::endl;
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// if value unchanged simply return.
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if (_useVertexBufferObjects==flag) return;
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// if was previously set to true, remove display list.
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if (_useVertexBufferObjects)
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{
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dirtyDisplayList();
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}
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_useVertexBufferObjects = flag;
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}
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void Drawable::dirtyDisplayList()
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{
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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unsigned int i;
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for(i=0;i<_globjList.size();++i)
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{
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if (_globjList[i] != 0)
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{
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Drawable::deleteDisplayList(i,_globjList[i], getGLObjectSizeHint());
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_globjList[i] = 0;
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}
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}
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#endif
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}
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struct ComputeBound : public PrimitiveFunctor
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{
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ComputeBound()
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{
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_vertices2f = 0;
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_vertices3f = 0;
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_vertices4f = 0;
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_vertices2d = 0;
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_vertices3d = 0;
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_vertices4d = 0;
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}
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virtual void setVertexArray(unsigned int,const Vec2* vertices) { _vertices2f = vertices; }
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virtual void setVertexArray(unsigned int,const Vec3* vertices) { _vertices3f = vertices; }
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virtual void setVertexArray(unsigned int,const Vec4* vertices) { _vertices4f = vertices; }
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virtual void setVertexArray(unsigned int,const Vec2d* vertices) { _vertices2d = vertices; }
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virtual void setVertexArray(unsigned int,const Vec3d* vertices) { _vertices3d = vertices; }
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virtual void setVertexArray(unsigned int,const Vec4d* vertices) { _vertices4d = vertices; }
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template<typename T>
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void _drawArrays(T* vert, T* end)
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{
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for(;vert<end;++vert)
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{
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vertex(*vert);
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}
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}
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template<typename T, typename I>
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void _drawElements(T* vert, I* indices, I* end)
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{
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for(;indices<end;++indices)
|
|
{
|
|
vertex(vert[*indices]);
|
|
}
|
|
}
|
|
|
|
virtual void drawArrays(GLenum,GLint first,GLsizei count)
|
|
{
|
|
if (_vertices3f) _drawArrays(_vertices3f+first, _vertices3f+(first+count));
|
|
else if (_vertices2f) _drawArrays(_vertices2f+first, _vertices2f+(first+count));
|
|
else if (_vertices4f) _drawArrays(_vertices4f+first, _vertices4f+(first+count));
|
|
else if (_vertices2d) _drawArrays(_vertices2d+first, _vertices2d+(first+count));
|
|
else if (_vertices3d) _drawArrays(_vertices3d+first, _vertices3d+(first+count));
|
|
else if (_vertices4d) _drawArrays(_vertices4d+first, _vertices4d+(first+count));
|
|
}
|
|
|
|
virtual void drawElements(GLenum,GLsizei count,const GLubyte* indices)
|
|
{
|
|
if (_vertices3f) _drawElements(_vertices3f, indices, indices + count);
|
|
else if (_vertices2f) _drawElements(_vertices2f, indices, indices + count);
|
|
else if (_vertices4f) _drawElements(_vertices4f, indices, indices + count);
|
|
else if (_vertices2d) _drawElements(_vertices2d, indices, indices + count);
|
|
else if (_vertices3d) _drawElements(_vertices3d, indices, indices + count);
|
|
else if (_vertices4d) _drawElements(_vertices4d, indices, indices + count);
|
|
}
|
|
|
|
virtual void drawElements(GLenum,GLsizei count,const GLushort* indices)
|
|
{
|
|
if (_vertices3f) _drawElements(_vertices3f, indices, indices + count);
|
|
else if (_vertices2f) _drawElements(_vertices2f, indices, indices + count);
|
|
else if (_vertices4f) _drawElements(_vertices4f, indices, indices + count);
|
|
else if (_vertices2d) _drawElements(_vertices2d, indices, indices + count);
|
|
else if (_vertices3d) _drawElements(_vertices3d, indices, indices + count);
|
|
else if (_vertices4d) _drawElements(_vertices4d, indices, indices + count);
|
|
}
|
|
|
|
virtual void drawElements(GLenum,GLsizei count,const GLuint* indices)
|
|
{
|
|
if (_vertices3f) _drawElements(_vertices3f, indices, indices + count);
|
|
else if (_vertices2f) _drawElements(_vertices2f, indices, indices + count);
|
|
else if (_vertices4f) _drawElements(_vertices4f, indices, indices + count);
|
|
else if (_vertices2d) _drawElements(_vertices2d, indices, indices + count);
|
|
else if (_vertices3d) _drawElements(_vertices3d, indices, indices + count);
|
|
else if (_vertices4d) _drawElements(_vertices4d, indices, indices + count);
|
|
}
|
|
|
|
virtual void begin(GLenum) {}
|
|
virtual void vertex(const Vec2& vert) { _bb.expandBy(osg::Vec3(vert[0],vert[1],0.0f)); }
|
|
virtual void vertex(const Vec3& vert) { _bb.expandBy(vert); }
|
|
virtual void vertex(const Vec4& vert) { if (vert[3]!=0.0f) _bb.expandBy(osg::Vec3(vert[0],vert[1],vert[2])/vert[3]); }
|
|
virtual void vertex(const Vec2d& vert) { _bb.expandBy(osg::Vec3(vert[0],vert[1],0.0f)); }
|
|
virtual void vertex(const Vec3d& vert) { _bb.expandBy(vert); }
|
|
virtual void vertex(const Vec4d& vert) { if (vert[3]!=0.0f) _bb.expandBy(osg::Vec3(vert[0],vert[1],vert[2])/vert[3]); }
|
|
virtual void vertex(float x,float y) { _bb.expandBy(x,y,1.0f); }
|
|
virtual void vertex(float x,float y,float z) { _bb.expandBy(x,y,z); }
|
|
virtual void vertex(float x,float y,float z,float w) { if (w!=0.0f) _bb.expandBy(x/w,y/w,z/w); }
|
|
virtual void vertex(double x,double y) { _bb.expandBy(x,y,1.0f); }
|
|
virtual void vertex(double x,double y,double z) { _bb.expandBy(x,y,z); }
|
|
virtual void vertex(double x,double y,double z,double w) { if (w!=0.0f) _bb.expandBy(x/w,y/w,z/w); }
|
|
virtual void end() {}
|
|
|
|
const Vec2* _vertices2f;
|
|
const Vec3* _vertices3f;
|
|
const Vec4* _vertices4f;
|
|
const Vec2d* _vertices2d;
|
|
const Vec3d* _vertices3d;
|
|
const Vec4d* _vertices4d;
|
|
BoundingBox _bb;
|
|
};
|
|
|
|
BoundingSphere Drawable::computeBound() const
|
|
{
|
|
return BoundingSphere(getBoundingBox());
|
|
}
|
|
|
|
BoundingBox Drawable::computeBoundingBox() const
|
|
{
|
|
ComputeBound cb;
|
|
|
|
Drawable* non_const_this = const_cast<Drawable*>(this);
|
|
non_const_this->accept(cb);
|
|
|
|
#if 0
|
|
OSG_NOTICE<<"computeBound() "<<cb._bb.xMin()<<", "<<cb._bb.xMax()<<", "<<std::endl;
|
|
OSG_NOTICE<<" "<<cb._bb.yMin()<<", "<<cb._bb.yMax()<<", "<<std::endl;
|
|
OSG_NOTICE<<" "<<cb._bb.zMin()<<", "<<cb._bb.zMax()<<", "<<std::endl;
|
|
#endif
|
|
|
|
return cb._bb;
|
|
}
|
|
|
|
void Drawable::setBound(const BoundingBox& bb) const
|
|
{
|
|
_boundingBox = bb;
|
|
_boundingBoxComputed = true;
|
|
}
|