a4639398e8
Fixed handling of EGLDisplay in EGL paths of GraphicsWindowX11
351 lines
12 KiB
C++
351 lines
12 KiB
C++
/**
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* TODO:
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* 1) Change example to use offscreen rendering (pbuffer) so that it becomes a true commandline tool with now windows
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* 2) Make example work with other threading models than SingleThreaded
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* 3) Add support for autocapture to movies
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*
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*/
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#include <osg/ArgumentParser>
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#include <osg/CoordinateSystemNode>
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#include <osg/Matrix>
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#include <osg/NodeVisitor>
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#include <osgUtil/IntersectionVisitor>
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#include <osgUtil/GLObjectsVisitor>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgGA/DriveManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/KeySwitchMatrixManipulator>
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#include <osgGA/TerrainManipulator>
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#include <osgGA/TrackballManipulator>
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#include <osgTerrain/Terrain>
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#include <osgTerrain/GeometryTechnique>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgViewer/Renderer>
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#include <iostream>
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#include <sstream>
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/** Helper class*/
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template<class T>
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class FindTopMostNodeOfTypeVisitor : public osg::NodeVisitor
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{
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public:
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FindTopMostNodeOfTypeVisitor():
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_foundNode(0)
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{}
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void apply(osg::Node& node)
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{
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T* result = dynamic_cast<T*>(&node);
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if (result)
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_foundNode = result;
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else
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traverse(node);
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}
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T* _foundNode;
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};
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/** Convenience function*/
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template<class T>
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T* findTopMostNodeOfType(osg::Node* node)
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{
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if (!node) return 0;
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FindTopMostNodeOfTypeVisitor<T> fnotv;
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node->accept(fnotv);
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return fnotv._foundNode;
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}
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/** Capture the frame buffer and write image to disk*/
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class WindowCaptureCallback : public osg::Camera::DrawCallback
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{
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public:
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WindowCaptureCallback(GLenum readBuffer, const std::string& name):
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_readBuffer(readBuffer),
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_fileName(name)
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{
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_image = new osg::Image;
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}
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virtual void operator () (osg::RenderInfo& renderInfo) const
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !!defined(OSG_GLES1_AVAILABLE)
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glReadBuffer(_readBuffer);
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#else
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osg::notify(osg::NOTICE)<<"Error: GLES unable to do glReadBuffer"<<std::endl;
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#endif
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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osg::GraphicsContext* gc = renderInfo.getState()->getGraphicsContext();
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if (gc->getTraits())
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{
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GLenum pixelFormat;
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if (gc->getTraits()->alpha)
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pixelFormat = GL_RGBA;
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else
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pixelFormat = GL_RGB;
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int width = gc->getTraits()->width;
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int height = gc->getTraits()->height;
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std::cout<<"Capture: size="<<width<<"x"<<height<<", format="<<(pixelFormat == GL_RGBA ? "GL_RGBA":"GL_RGB")<<std::endl;
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_image->readPixels(0, 0, width, height, pixelFormat, GL_UNSIGNED_BYTE);
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}
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if (!_fileName.empty())
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{
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std::cout << "Writing to: " << _fileName << std::endl;
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osgDB::writeImageFile(*_image, _fileName);
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}
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}
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protected:
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GLenum _readBuffer;
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std::string _fileName;
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osg::ref_ptr<osg::Image> _image;
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mutable OpenThreads::Mutex _mutex;
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};
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/** Do Culling only while loading PagedLODs*/
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class CustomRenderer : public osgViewer::Renderer
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{
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public:
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CustomRenderer(osg::Camera* camera)
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: osgViewer::Renderer(camera),
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_cullOnly(true)
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{
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setTargetFrameRate(1);
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setMinimumTimeAvailableForGLCompileAndDeletePerFrame(1);
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}
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/** Set flag to omit drawing in renderingTraversals */
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void setCullOnly(bool on) { _cullOnly = on; }
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virtual void operator () (osg::GraphicsContext* /*context*/)
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{
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if (_graphicsThreadDoesCull)
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{
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if (_cullOnly)
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cull();
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else
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cull_draw();
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}
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}
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virtual void cull()
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{
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osgUtil::SceneView* sceneView = _sceneView[0].get();
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if (!sceneView || _done ) return;
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updateSceneView(sceneView);
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osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView());
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if (view) sceneView->setFusionDistance(view->getFusionDistanceMode(), view->getFusionDistanceValue());
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sceneView->inheritCullSettings(*(sceneView->getCamera()));
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sceneView->cull();
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}
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bool _cullOnly;
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};
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//===============================================================
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// MAIN
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//
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int main( int argc, char **argv )
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{
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osg::ArgumentParser arguments(&argc, argv);
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osg::ApplicationUsage* usage = arguments.getApplicationUsage();
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usage->setApplicationName(arguments.getApplicationName());
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usage->setDescription(arguments.getApplicationName()+" loads a model, sets a camera position and automatically captures screenshot to disk");
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usage->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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usage->addCommandLineOption("--camera <lat> <lon> <alt> <heading> <incline> <roll>", "Specify camera position for image capture. Angles are specified in degrees and altitude in meters above sealevel (e.g. --camera 55 10 300000 0 30 0)");
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usage->addCommandLineOption("--filename", "Filename for the captured image", "autocapture.jpg");
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usage->addCommandLineOption("--db-threads", "Number of DatabasePager threads to use", "2");
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usage->addCommandLineOption("--active", "Use active rendering instead of passive / lazy rendering");
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// Construct the viewer and register options arguments.
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osgViewer::Viewer viewer(arguments);
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if (arguments.argc()<=1)
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{
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arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
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return 1;
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}
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// Get user specified number of DatabaseThreads
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int dbThreads = 2;
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arguments.read("--db-threads", dbThreads);
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if (dbThreads < 1) dbThreads = 1;
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osg::DisplaySettings::instance()->setNumOfDatabaseThreadsHint(dbThreads);
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// Get user specified file name
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std::string fileName("autocapture.jpg");
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arguments.read("--filename", fileName);
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// Rendering mode is passive by default
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bool activeMode = false;
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if (arguments.read("--active"))
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activeMode = true;
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// Read camera settings for screenshot
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double lat=50;
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double lon=10;
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double alt=2000;
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double heading=0;
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double incline=45;
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double roll=0;
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bool camera_specified=false;
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if (arguments.read("--camera", lat, lon, alt, heading, incline, roll))
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{
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camera_specified=true;
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lat = osg::DegreesToRadians(lat);
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lon = osg::DegreesToRadians(lon);
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heading = osg::DegreesToRadians(heading);
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incline = osg::DegreesToRadians(incline);
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roll = osg::DegreesToRadians(roll);
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}
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// load the data
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
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if (!loadedModel)
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{
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std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occurred when parsing the program arguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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// Setup specified camera
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if (camera_specified)
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{
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osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(loadedModel.get());
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if(!csn) return 1;
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// Compute eye point in world coordiantes
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osg::Vec3d eye;
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csn->getEllipsoidModel()->convertLatLongHeightToXYZ(lat, lon, alt, eye.x(), eye.y(), eye.z());
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// Build matrix for computing target vector
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osg::Matrixd target_matrix = osg::Matrixd::rotate(-heading, osg::Vec3d(1,0,0),
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-lat, osg::Vec3d(0,1,0),
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lon, osg::Vec3d(0,0,1));
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// Compute tangent vector ...
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osg::Vec3d tangent = target_matrix.preMult(osg::Vec3d(0, 0, 1));
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// Compute non-inclined, non-rolled up vector ...
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osg::Vec3d up(eye);
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up.normalize();
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// Incline by rotating the target- and up vector around the tangent/up-vector
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// cross-product ...
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osg::Vec3d up_cross_tangent = up ^ tangent;
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osg::Matrixd incline_matrix = osg::Matrixd::rotate(incline, up_cross_tangent);
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osg::Vec3d target = incline_matrix.preMult(tangent);
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// Roll by rotating the up vector around the target vector ...
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osg::Matrixd roll_matrix = incline_matrix * osg::Matrixd::rotate(roll, target);
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up = roll_matrix.preMult(up);
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viewer.getCamera()->setViewMatrixAsLookAt(eye, eye+target, up);
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}
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else
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{
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// Only add camera manipulators if camera is not specified
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camera_specified=false;
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osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
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keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
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keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
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keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
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keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
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}
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// Optimize DatabasePager for auto-capture
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osgDB::DatabasePager* pager = viewer.getDatabasePager();
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pager->setDoPreCompile(false);
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// Install custom renderer
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osg::ref_ptr<CustomRenderer> customRenderer = new CustomRenderer(viewer.getCamera());
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viewer.getCamera()->setRenderer(customRenderer.get());
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// Override threading model
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viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
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// Set the final SceneData to show
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viewer.setSceneData(loadedModel.get());
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// Realize GUI
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viewer.realize();
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//--- Load PageLOD tiles ---
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// Initiate the first PagedLOD request
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viewer.frame();
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osg::Timer_t beforeLoadTick = osg::Timer::instance()->tick();
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// Keep updating and culling until full level of detail is reached
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while(!viewer.done() && pager->getRequestsInProgress())
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{
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// std::cout <<pager->getRequestsInProgress()<<" ";
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viewer.updateTraversal();
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viewer.renderingTraversals();
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}
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// std::cout<<std::endl;
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osg::Timer_t afterLoadTick = osg::Timer::instance()->tick();
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std::cout<<"Load and Compile time = "<<osg::Timer::instance()->delta_s(beforeLoadTick, afterLoadTick)<<" seconds"<<std::endl;
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//--- Capture the image!!! ---
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if (!activeMode)
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{
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// Do cull and draw to render the scene correctly
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customRenderer->setCullOnly(false);
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// Add the WindowCaptureCallback now that we have full resolution
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viewer.getCamera()->setFinalDrawCallback(new WindowCaptureCallback(GL_BACK, fileName));
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osg::Timer_t beforeRenderTick = osg::Timer::instance()->tick();
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// Do rendering with capture callback
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viewer.renderingTraversals();
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osg::Timer_t afterRenderTick = osg::Timer::instance()->tick();
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std::cout<<"Rendring time = "<<osg::Timer::instance()->delta_s(beforeRenderTick, afterRenderTick) <<" seconds"<<std::endl;
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return 0;
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}
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else
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{
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return viewer.run();
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}
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}
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