70b5297575
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14826 16af8721-9629-0410-8352-f15c8da7e697
249 lines
14 KiB
C++
249 lines
14 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_IMAGEUTILS
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#define OSG_IMAGEUTILS 1
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#include <osg/Export>
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#include <osg/Image>
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#include <osg/Vec3i>
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namespace osg {
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template <typename T, class O>
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void _readRow(unsigned int num, GLenum pixelFormat, const T* data, O& operation)
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{
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switch(pixelFormat)
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{
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case(GL_INTENSITY): { for(unsigned int i=0;i<num;++i) { T v=*data++; operation.rgba( operation.cast(v),operation.cast(v),operation.cast(v),operation.cast(v)); } } break;
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case(GL_LUMINANCE): { for(unsigned int i=0;i<num;++i) { operation.luminance(operation.cast(*data++)); } } break;
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case(GL_ALPHA): { for(unsigned int i=0;i<num;++i) { operation.alpha(operation.cast(*data++)); } } break;
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case(GL_LUMINANCE_ALPHA): { for(unsigned int i=0;i<num;++i) { T l=*data++; T a = *data++; operation.luminance_alpha(operation.cast(l),operation.cast(a)); } } break;
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case(GL_RGB): { for(unsigned int i=0;i<num;++i) { T r=*data++; T g=*data++; T b=*data++; operation.rgb(operation.cast(r),operation.cast(g),operation.cast(b)); } } break;
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case(GL_RGBA): { for(unsigned int i=0;i<num;++i) { T r=*data++; T g=*data++; T b=*data++; T a=*data++; operation.rgba(operation.cast(r),operation.cast(g),operation.cast(b),operation.cast(a)); } } break;
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case(GL_BGR): { for(unsigned int i=0;i<num;++i) { T b=*data++; T g=*data++; T r=*data++; operation.rgb(operation.cast(r),operation.cast(g),operation.cast(b)); } } break;
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case(GL_BGRA): { for(unsigned int i=0;i<num;++i) { T b=*data++; T g=*data++; T r=*data++; T a=*data++; operation.rgba(operation.cast(r),operation.cast(g),operation.cast(b),operation.cast(a)); } } break;
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}
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}
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template <class O>
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void readRow(unsigned int num, GLenum pixelFormat, GLenum dataType, const unsigned char* data, O& operation)
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{
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switch(dataType)
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{
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case(GL_BYTE): _readRow(num, pixelFormat, (const char*)data, operation); break;
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case(GL_UNSIGNED_BYTE): _readRow(num, pixelFormat, (const unsigned char*)data, operation); break;
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case(GL_SHORT): _readRow(num, pixelFormat, (const short*) data, operation); break;
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case(GL_UNSIGNED_SHORT): _readRow(num, pixelFormat, (const unsigned short*)data, operation); break;
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case(GL_INT): _readRow(num, pixelFormat, (const int*) data, operation); break;
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case(GL_UNSIGNED_INT): _readRow(num, pixelFormat, (const unsigned int*) data, operation); break;
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case(GL_FLOAT): _readRow(num, pixelFormat, (const float*) data, operation); break;
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case(GL_DOUBLE): _readRow(num, pixelFormat, (const double*) data, operation); break;
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}
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}
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template <class O>
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void readImage(const osg::Image* image, O& operation)
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{
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if (!image) return;
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for(int r=0;r<image->r();++r)
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{
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for(int t=0;t<image->t();++t)
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{
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readRow(image->s(), image->getPixelFormat(), image->getDataType(), image->data(0,t,r), operation);
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}
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}
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}
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/** Convenience method for making it easy to cast all pixel channels types to a unit float RGBA form.*/
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struct CastAndScaleToFloatOperation
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{
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float cast(char v) { return static_cast<float>(v)*(1.0f/128.0f); }
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float cast(unsigned char v) { return static_cast<float>(v)*(1.0f/255.0f); }
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float cast(short v) { return static_cast<float>(v)*(1.0f/32768.0f); }
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float cast(unsigned short v) { return static_cast<float>(v)*(1.0f/65535.0f); }
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float cast(int v) { return static_cast<float>(v)*(1.0f/2147483648.0f); }
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float cast(unsigned int v) { return static_cast<float>(v)*(1.0f/4294967295.0f); }
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float cast(float v) { return v; }
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float cast(double v) { return static_cast<double>(v); }
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};
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#if 0
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template <typename T, class O>
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void _readRow(unsigned int num, GLenum pixelFormat, const T* data,float scale, O& operation)
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{
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switch(pixelFormat)
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{
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case(GL_LUMINANCE): { for(unsigned int i=0;i<num;++i) { float l = float(*data++)*scale; operation.luminance(l); } } break;
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case(GL_ALPHA): { for(unsigned int i=0;i<num;++i) { float a = float(*data++)*scale; operation.alpha(a); } } break;
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case(GL_LUMINANCE_ALPHA): { for(unsigned int i=0;i<num;++i) { float l = float(*data++)*scale; float a = float(*data++)*scale; operation.luminance_alpha(l,a); } } break;
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case(GL_RGB): { for(unsigned int i=0;i<num;++i) { float r = float(*data++)*scale; float g = float(*data++)*scale; float b = float(*data++)*scale; operation.rgb(r,g,b); } } break;
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case(GL_RGBA): { for(unsigned int i=0;i<num;++i) { float r = float(*data++)*scale; float g = float(*data++)*scale; float b = float(*data++)*scale; float a = float(*data++)*scale; operation.rgba(r,g,b,a); } } break;
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case(GL_BGR): { for(unsigned int i=0;i<num;++i) { float b = float(*data++)*scale; float g = float(*data++)*scale; float r = float(*data++)*scale; operation.rgb(r,g,b); } } break;
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case(GL_BGRA): { for(unsigned int i=0;i<num;++i) { float b = float(*data++)*scale; float g = float(*data++)*scale; float r = float(*data++)*scale; float a = float(*data++)*scale; operation.rgba(r,g,b,a); } } break;
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}
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}
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template <class O>
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void readRow(unsigned int num, GLenum pixelFormat, GLenum dataType, const unsigned char* data, O& operation)
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{
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switch(dataType)
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{
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case(GL_BYTE): _readRow(num,pixelFormat, (const char*)data, 1.0f/128.0f, operation); break;
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case(GL_UNSIGNED_BYTE): _readRow(num,pixelFormat, (const unsigned char*)data, 1.0f/255.0f, operation); break;
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case(GL_SHORT): _readRow(num,pixelFormat, (const short*) data, 1.0f/32768.0f, operation); break;
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case(GL_UNSIGNED_SHORT): _readRow(num,pixelFormat, (const unsigned short*)data, 1.0f/65535.0f, operation); break;
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case(GL_INT): _readRow(num,pixelFormat, (const int*) data, 1.0f/2147483648.0f, operation); break;
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case(GL_UNSIGNED_INT): _readRow(num,pixelFormat, (const unsigned int*) data, 1.0f/4294967295.0f, operation); break;
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case(GL_FLOAT): _readRow(num,pixelFormat, (const float*) data, 1.0f, operation); break;
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}
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}
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template <class O>
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void readImage(const osg::Image* image, O& operation)
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{
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if (!image) return;
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for(int r=0;r<image->r();++r)
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{
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for(int t=0;t<image->t();++t)
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{
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readRow(image->s(), image->getPixelFormat(), image->getDataType(), image->data(0,t,r), operation);
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}
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}
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}
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#endif
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// example ModifyOperator
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// struct ModifyOperator
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// {
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// inline void luminance(float& l) const {}
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// inline void alpha(float& a) const {}
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// inline void luminance_alpha(float& l,float& a) const {}
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// inline void rgb(float& r,float& g,float& b) const {}
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// inline void rgba(float& r,float& g,float& b,float& a) const {}
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// };
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template <typename T, class M>
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void _modifyRow(unsigned int num, GLenum pixelFormat, T* data,float scale, const M& operation)
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{
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float inv_scale = 1.0f/scale;
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switch(pixelFormat)
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{
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case(GL_LUMINANCE): { for(unsigned int i=0;i<num;++i) { float l = float(*data)*scale; operation.luminance(l); *data++ = T(l*inv_scale); } } break;
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case(GL_ALPHA): { for(unsigned int i=0;i<num;++i) { float a = float(*data)*scale; operation.alpha(a); *data++ = T(a*inv_scale); } } break;
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case(GL_LUMINANCE_ALPHA): { for(unsigned int i=0;i<num;++i) { float l = float(*data)*scale; float a = float(*(data+1))*scale; operation.luminance_alpha(l,a); *data++ = T(l*inv_scale); *data++ = T(a*inv_scale); } } break;
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case(GL_RGB): { for(unsigned int i=0;i<num;++i) { float r = float(*data)*scale; float g = float(*(data+1))*scale; float b = float(*(data+2))*scale; operation.rgb(r,g,b); *data++ = T(r*inv_scale); *data++ = T(g*inv_scale); *data++ = T(b*inv_scale); } } break;
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case(GL_RGBA): { for(unsigned int i=0;i<num;++i) { float r = float(*data)*scale; float g = float(*(data+1))*scale; float b = float(*(data+2))*scale; float a = float(*(data+3))*scale; operation.rgba(r,g,b,a); *data++ = T(r*inv_scale); *data++ = T(g*inv_scale); *data++ = T(b*inv_scale); *data++ = T(a*inv_scale); } } break;
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case(GL_BGR): { for(unsigned int i=0;i<num;++i) { float b = float(*data)*scale; float g = float(*(data+1))*scale; float r = float(*(data+2))*scale; operation.rgb(r,g,b); *data++ = T(b*inv_scale); *data++ = T(g*inv_scale); *data++ = T(r*inv_scale); } } break;
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case(GL_BGRA): { for(unsigned int i=0;i<num;++i) { float b = float(*data)*scale; float g = float(*(data+1))*scale; float r = float(*(data+2))*scale; float a = float(*(data+3))*scale; operation.rgba(r,g,b,a); *data++ = T(b*inv_scale); *data++ = T(g*inv_scale); *data++ = T(r*inv_scale); *data++ = T(a*inv_scale); } } break;
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}
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}
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template <class M>
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void modifyRow(unsigned int num, GLenum pixelFormat, GLenum dataType, unsigned char* data, const M& operation)
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{
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switch(dataType)
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{
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case(GL_BYTE): _modifyRow(num,pixelFormat, (char*)data, 1.0f/128.0f, operation); break;
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case(GL_UNSIGNED_BYTE): _modifyRow(num,pixelFormat, (unsigned char*)data, 1.0f/255.0f, operation); break;
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case(GL_SHORT): _modifyRow(num,pixelFormat, (short*) data, 1.0f/32768.0f, operation); break;
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case(GL_UNSIGNED_SHORT): _modifyRow(num,pixelFormat, (unsigned short*)data, 1.0f/65535.0f, operation); break;
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case(GL_INT): _modifyRow(num,pixelFormat, (int*) data, 1.0f/2147483648.0f, operation); break;
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case(GL_UNSIGNED_INT): _modifyRow(num,pixelFormat, (unsigned int*) data, 1.0f/4294967295.0f, operation); break;
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case(GL_FLOAT): _modifyRow(num,pixelFormat, (float*) data, 1.0f, operation); break;
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}
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}
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template <class M>
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void modifyImage(osg::Image* image, const M& operation)
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{
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if (!image) return;
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for(int r=0;r<image->r();++r)
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{
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for(int t=0;t<image->t();++t)
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{
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modifyRow(image->s(), image->getPixelFormat(), image->getDataType(), image->data(0,t,r), operation);
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}
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}
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}
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/** Compute the min max colour values in the image.*/
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extern OSG_EXPORT bool computeMinMax(const osg::Image* image, osg::Vec4& min, osg::Vec4& max);
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/** Compute the min max colour values in the image.*/
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extern OSG_EXPORT bool offsetAndScaleImage(osg::Image* image, const osg::Vec4& offset, const osg::Vec4& scale);
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/** Compute source image to destination image.*/
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extern OSG_EXPORT bool copyImage(const osg::Image* srcImage, int src_s, int src_t, int src_r, int width, int height, int depth,
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osg::Image* destImage, int dest_s, int dest_t, int dest_r, bool doRescale = false);
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/** Compute the min max colour values in the image.*/
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extern OSG_EXPORT bool clearImageToColor(osg::Image* image, const osg::Vec4& colour);
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typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
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/** Search through the list of Images and find the maximum number of components used amoung the images.*/
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extern OSG_EXPORT unsigned int maximimNumOfComponents(const ImageList& imageList);
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/** create a 3D osg::Image from a list of osg::Image.*/
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extern OSG_EXPORT osg::Image* createImage3D(const ImageList& imageList,
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GLenum desiredPixelFormat,
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int s_maximumImageSize = 1024,
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int t_maximumImageSize = 1024,
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int r_maximumImageSize = 1024,
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bool resizeToPowerOfTwo = false);
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/** create a 3D osg::Image from a list of osg::Image.*/
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extern OSG_EXPORT osg::Image* createImage3DWithAlpha(const ImageList& imageList,
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int s_maximumImageSize = 1024,
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int t_maximumImageSize = 1024,
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int r_maximumImageSize = 1024,
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bool resizeToPowerOfTwo = false);
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/** create a 2D osg::Image that provides a point at the center of the image.
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* The colour across th image is computed from a balance between the center color and the background color controlled by the power of the radius from the center.*/
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extern OSG_EXPORT osg::Image* createSpotLightImage(const osg::Vec4& centerColour, const osg::Vec4& backgroudColour, unsigned int size, float power);
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enum ColorSpaceOperation
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{
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NO_COLOR_SPACE_OPERATION,
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MODULATE_ALPHA_BY_LUMINANCE,
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MODULATE_ALPHA_BY_COLOR,
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REPLACE_ALPHA_WITH_LUMINANCE,
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REPLACE_RGB_WITH_LUMINANCE
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};
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/** Convert the RGBA values in a Image based on a ColorSpaceOperation defined scheme.*/
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extern OSG_EXPORT osg::Image* colorSpaceConversion(ColorSpaceOperation op, osg::Image* image, const osg::Vec4& colour);
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/** Create a copy of an osg::Image. converting the origin and orientation to standard lower left OpenGL style origin .*/
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extern OSG_EXPORT osg::Image* createImageWithOrientationConversion(const osg::Image* srcImage, const osg::Vec3i& srcOrigin, const osg::Vec3i& srcRow, const osg::Vec3i& srcColumn, const osg::Vec3i& srcLayer);
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}
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#endif
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