OpenSceneGraph/include/osgManipulator/Selection
Robert Osfield 19db0c1674 From Vivek Rajan, new osgManipulator library, with a few minor tweaks and rename for osgDragger to osgManipulator for build by Robert Osfield.
Vivek's email to osg-submissions:

"I'm happy to release the osgdragger nodekit to the OSG community. I
implemented the nodekit for my company, Fugro-Jason Inc., and they
have kindly agreed to open source it.

The nodekit contains a few draggers but it should be easy to build new
draggers on top of it. The design of the nodekit is based on a
SIGGRAPH 2002 course - "Design and Implementation of Direct
Manipulation in 3D". You can find the course notes at
http://www.pauliface.com/Sigg02/index.html. Reading pages 20 - 29 of
the course notes should give you a fair understanding of how the
nodekit works.

The source code also contains an example of how to use the draggers."
2007-02-11 10:33:59 +00:00

69 lines
2.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#ifndef OSGMANIPULATOR_SELECTION
#define OSGMANIPULATOR_SELECTION 1
#include <osgManipulator/Export>
#include <osg/MatrixTransform>
namespace osgManipulator {
class MotionCommand;
class TranslateInLineCommand;
class TranslateInPlaneCommand;
class Scale1DCommand;
class Scale2DCommand;
class ScaleUniformCommand;
class Rotate3DCommand;
/** Computes the nodepath from the given node all the way upto the root. */
extern OSGMANIPULATOR_EXPORT void computeNodePathToRoot(osg::Node& node, osg::NodePath& np);
/**
* Selection listens to motion commands generated by draggers.
*/
class OSGMANIPULATOR_EXPORT Selection : public osg::MatrixTransform
{
public:
Selection();
/**
* Receive motion commands and set the MatrixTransform accordingly to
* transform selections. Returns true on success.
*/
virtual bool receive(const MotionCommand&);
virtual bool receive(const TranslateInLineCommand& command) { return receive((MotionCommand&)command); }
virtual bool receive(const TranslateInPlaneCommand& command) { return receive((MotionCommand&)command); }
virtual bool receive(const Scale1DCommand& command) { return receive((MotionCommand&)command); }
virtual bool receive(const Scale2DCommand& command) { return receive((MotionCommand&)command); }
virtual bool receive(const ScaleUniformCommand& command) { return receive((MotionCommand&)command); }
virtual bool receive(const Rotate3DCommand& command) { return receive((MotionCommand&)command); }
protected:
virtual ~Selection();
osg::Matrix _startMotionMatrix;
osg::Matrix _localToWorld;
osg::Matrix _worldToLocal;
};
}
#endif