.. |
AlphaFunc
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
AnimationPath
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
ApplicationUsage
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From Chris Hanson, typo and comment clean ups
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2009-07-24 14:45:44 +00:00 |
ArgumentParser
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
Array
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From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading
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2010-02-26 14:41:50 +00:00 |
ArrayDispatchers
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Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
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2009-10-25 11:52:01 +00:00 |
AudioStream
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From Serge Lages, "Here is a patch to allow setting an audio volume with the AudioSink interface, I've also modified the ffmpeg plugin code to implement the ImageStream's setVolume method with its AudioSink."
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2010-01-18 12:43:02 +00:00 |
AutoTransform
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From Javier Taibo, "ere is the new code with Billboard "rotate around axis" functionality.
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2010-11-05 17:24:50 +00:00 |
Billboard
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BlendColor
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
BlendEquation
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
BlendFunc
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
BoundingBox
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Fixes for doxgen warnings
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2009-02-11 10:41:55 +00:00 |
BoundingSphere
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From Paul Obermeier, "Please find enclosed some changed OSG header files.
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2009-05-18 10:37:03 +00:00 |
BoundsChecking
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
buffered_value
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BufferIndexBinding
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From Wang Rui, Compile fixes
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2010-11-30 08:12:06 +00:00 |
BufferObject
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From Mathias Froehlich, build fixes
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2011-01-24 21:12:25 +00:00 |
Camera
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From Magnus Kessler, "I'm resubmitting a slightly different version of the changes you left out for
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2010-09-16 09:49:22 +00:00 |
CameraNode
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CameraView
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From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
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2010-09-15 12:00:12 +00:00 |
ClampColor
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
ClearNode
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ClipNode
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ClipPlane
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
ClusterCullingCallback
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CollectOccludersVisitor
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ColorMask
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
ColorMatrix
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
ComputeBoundsVisitor
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ConvexPlanarOccluder
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ConvexPlanarPolygon
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CoordinateSystemNode
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From Ronald van Maarseveen and Robert Osfield, changed compute of up vector and localToWorld transform so that it takes in to account the geographic latitude.
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2009-08-20 14:19:10 +00:00 |
CopyOp
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Added handling of vertex buffer objects into osg::Geometry copy constructor.
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2010-10-28 14:01:47 +00:00 |
CullFace
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
CullingSet
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Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
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2010-03-05 12:55:08 +00:00 |
CullSettings
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Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
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2010-03-05 12:55:08 +00:00 |
CullStack
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Moved push/popCulling set it public scope.
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2009-01-28 15:15:19 +00:00 |
DeleteHandler
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Converted FrameStamp::g/setFrameNumber from int to uint
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2010-12-22 20:11:05 +00:00 |
Depth
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
DisplaySettings
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From WojciechLewandowski, Added DispaySettings::SwapMethod and support for it in GraphicsContext::Traits
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2010-09-30 14:25:27 +00:00 |
Drawable
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From Tim Moore, Fix for drivers that don't properly support timer extensions.
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2010-11-24 10:38:28 +00:00 |
DrawPixels
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Endian
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From Mathias Froehlich, "Fix possible problem with aliasing rules.. and fix a gcc warning :)Use a union to determine if we are on a little endian or big endian machine."
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2009-06-25 13:26:26 +00:00 |
Export
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Added a couple more pragma's to resolve final Windows warnings
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2009-02-06 15:39:44 +00:00 |
fast_back_stack
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Fog
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
FragmentProgram
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
FrameBufferObject
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Changed types from unsigned int to int's to address warnings, and changed the extension requirements so the GLES2 builds with FBO's where supported
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2010-06-01 18:20:38 +00:00 |
FrameStamp
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Converted FrameStamp::g/setFrameNumber from int to uint
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2010-12-22 20:11:05 +00:00 |
FrontFace
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
Geode
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Geometry
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Added osg::Geometry::verifyArray(std::ostream&) method to enable checks to be done on osg::Geometry to see if the arrays
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2011-01-03 19:41:06 +00:00 |
GL
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Moved the GL3 include to within the code block that handles GL1/GL2
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2010-12-20 12:17:40 +00:00 |
GL2Extensions
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From Tim Moore, "Here is initial support for uniform buffer objects. The binding between a buffer object and an indexed target is implemented as a new StateAttribute, UniformBufferBinding. I've included an example program based on the code in the ARB_uniform_buffer_object specification.
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2010-11-29 17:43:27 +00:00 |
GLBeginEndAdapter
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Adapted GLBeginEndAdapter to use state.drawQuad(..) rather than use it's local GL_QUADS emulation.
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2009-11-12 14:35:44 +00:00 |
GLExtensions
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Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu,
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2010-10-06 14:44:52 +00:00 |
GLObjects
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From Jean-Sebastien Guay, "Changeset 10833 renames discardAllDeletedGLObjects() to discardAllGLObjects() in src/osg/GLObjects.cpp, but the declaration of the function in include/osg/GLObjects remained. So an app using an old version of OSG that called this function would now fail with a linker error instead of a compile error as it should.
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2010-09-24 14:40:56 +00:00 |
GLU
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From Brad Christiansen, fix function entry points under Windows to address crash
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2010-10-14 11:10:16 +00:00 |
GraphicsContext
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From Thomas Hogarth and Stephan Huber, "attached you'll find part one of iphone-support. It includes
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2010-11-25 16:06:04 +00:00 |
GraphicsCostEstimator
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Moved GraphicsCostEstimator from osgUtil into core OSG library
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2011-02-03 12:22:09 +00:00 |
GraphicsThread
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Group
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Fixed warnings, updated NEWS
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2009-01-30 10:55:28 +00:00 |
Hint
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
Image
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From Hartwig Wiesmann, "in the files Image, Observer and TerrainTechnique unused parameters exist resulting in a couple of compiler warnings (depending on the compiler settings though).
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2010-11-25 12:07:59 +00:00 |
ImageSequence
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Refactored the way that osg::Image/ImageSequence manages the update callback that needs to be attached to Textures to make it possible to use the Image::update() mechansim in other subclasses from osg::Image.
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2010-01-07 12:14:47 +00:00 |
ImageStream
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From David Fries, merge from a series of related submission emails:
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2010-08-09 17:02:31 +00:00 |
ImageUtils
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From Juan Hernando, fixed typo in handling of RGBA and BGRA data
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2010-01-26 16:50:26 +00:00 |
io_utils
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From Mikhail Izmestev, "This patch fixes operator >> used with std::istream without std::ios::skipws flag. This allow using boost::lexical_cast with osg vectors types, because boost's lexical_cast disable std::ios::skipws flag of std::istream before using operator >>.
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2010-09-24 14:38:01 +00:00 |
KdTree
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From Lars Nilsson, "Attached is a small program doing intersection calculations, both with and without KdTree. The geometry is a TRIANGLE_STRIP consisting of five vertices, all with the same rather high Z-value. If the intersection calculation uses KdTree, it fails. When I changed osg::Vec3 to osg::Vec3d in a few places in osg::KdTree it finds the correct intersection point."
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2010-01-26 13:05:05 +00:00 |
Light
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
LightModel
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
LightSource
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LineSegment
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LineStipple
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Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
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2009-10-25 11:52:01 +00:00 |
LineWidth
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LOD
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LogicOp
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
Material
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Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
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2009-10-25 11:52:01 +00:00 |
Math
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From Mathias Froechlich, "Attached the collected fixes I needed to compile with all of them.
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2009-11-18 12:15:29 +00:00 |
Matrix
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Matrixd
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Matrixf
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From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading
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2010-02-26 14:41:50 +00:00 |
MatrixTransform
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MixinVector
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Multisample
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
Node
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Refactored the way that the DatabasePager passes the Terrain decorator node onto the TerrainTile.
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2011-01-12 19:29:24 +00:00 |
NodeCallback
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NodeTrackerCallback
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Refactor various NodeTracker and MatrixManipulator classes to use the osg::ObserverNodePath and osg::oberserver_ptr<> classes
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2010-02-15 20:15:32 +00:00 |
NodeVisitor
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Refactored the way that the DatabasePager passes the Terrain decorator node onto the TerrainTile.
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2011-01-12 19:29:24 +00:00 |
Notify
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From Wang Rui, "The Notify header doesn't include the OSG_ALWAYS macro, which is used
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2010-06-01 09:23:21 +00:00 |
Object
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From Marin Platings and Robert Osfield, fix of Uniform unique ID by making osg::Object::setName() virtual.
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2010-11-26 13:54:11 +00:00 |
Observer
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From Hartwig Wiesmann, "in the files Image, Observer and TerrainTechnique unused parameters exist resulting in a couple of compiler warnings (depending on the compiler settings though).
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2010-11-25 12:07:59 +00:00 |
observer_ptr
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From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
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2010-09-15 12:00:12 +00:00 |
ObserverNodePath
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Refactored Observer/ObserverNodePath and DatabasePager to improve their robustness.
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2010-05-14 12:24:13 +00:00 |
OccluderNode
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From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
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2010-09-15 12:00:12 +00:00 |
OcclusionQueryNode
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Converted FrameStamp::g/setFrameNumber from int to uint
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2010-12-22 20:11:05 +00:00 |
OperationThread
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From Matthew Johnson-Roberson, "Small fix for operation thread to protect the access to _operations vector by functions getNumOperationsInQueue() and empty(). It is simply an addition of OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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2011-01-20 12:32:20 +00:00 |
PagedLOD
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Converted FrameStamp::g/setFrameNumber from int to uint
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2010-12-22 20:11:05 +00:00 |
Plane
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From Sukender, fix for precision of Plane::asVec4()
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2010-11-19 18:07:17 +00:00 |
Point
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
PointSprite
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PolygonMode
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Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
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2009-10-25 11:52:01 +00:00 |
PolygonOffset
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Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0.
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2009-10-28 20:31:57 +00:00 |
PolygonStipple
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Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
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2009-10-25 11:52:01 +00:00 |
Polytope
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Changed setting of stack back assigned to push_back to fix bug with cull mask management.
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2009-05-07 18:30:33 +00:00 |
PositionAttitudeTransform
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PrimitiveSet
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From Holger Helmich, Tessellation shader support
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2010-11-23 14:50:31 +00:00 |
Program
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From Wojciech Lewandowski, "As suggested I have added missing method to PerContextProgram. Tested with our programs.
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2010-12-12 09:22:09 +00:00 |
Projection
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ProxyNode
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From Mathias Froehlich, "attached is a change to the ProxyNode that also includes ProxyNode local
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2009-06-12 10:08:15 +00:00 |
Quat
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ref_ptr
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From Tim Moore, "This is a patch that allows a ref_ptr to be constructed using an observer_ptr argument, which is locked. This is shorthand for declaring the ref_ptr and then passing it to observer_ptr::lock().
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2010-06-01 11:28:04 +00:00 |
Referenced
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From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
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2010-09-15 12:00:12 +00:00 |
RenderInfo
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From Tim Moore, fixed typo and removed redundent include
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2010-06-01 09:21:42 +00:00 |
Scissor
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
Sequence
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From Wang Rui, "Attached are two simple modifications of osg::Sequence and
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2010-01-13 13:30:14 +00:00 |
ShadeModel
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Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
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2009-10-25 11:52:01 +00:00 |
Shader
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From Holger Helmich, Tessellation shader support
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2010-11-23 14:50:31 +00:00 |
ShaderAttribute
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Added debug State::print(std::ostream&) method and extra debug messages in ShaderComposer and ShaderAttribute.
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2010-07-10 17:14:59 +00:00 |
ShaderComposer
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Added basic code injection fields to osg::Shader,
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2010-07-05 16:32:58 +00:00 |
ShadowVolumeOccluder
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Shape
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From Mathias Goldau, "Added very brief documentation when to use the triangle mesh class. I
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2010-11-01 10:31:30 +00:00 |
ShapeDrawable
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State
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From Chris Hanson, "As an extension to this excellent work:
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2011-01-11 17:18:44 +00:00 |
StateAttribute
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From Tim Moore, "Here is initial support for uniform buffer objects. The binding between a buffer object and an indexed target is implemented as a new StateAttribute, UniformBufferBinding. I've included an example program based on the code in the ARB_uniform_buffer_object specification.
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2010-11-29 17:43:27 +00:00 |
StateAttributeCallback
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From Cedric Pinson, new StateAttributeCallback replacing StateAttribute::Callback
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2009-10-22 12:01:06 +00:00 |
StateSet
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Added getNum methods
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2011-01-17 09:10:14 +00:00 |
Stats
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Converted FrameStamp::g/setFrameNumber from int to uint
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2010-12-22 20:11:05 +00:00 |
Stencil
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
StencilTwoSided
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From Jan Peciva, "please, find attached improved Stencil and StencilTwoSided classes.
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2010-09-15 09:56:16 +00:00 |
Switch
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TemplatePrimitiveFunctor
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TexEnv
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
TexEnvCombine
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Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
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2009-10-25 11:52:01 +00:00 |
TexEnvFilter
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
TexGen
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
TexGenNode
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
TexMat
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
Texture
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Fixed the size computation
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2010-12-15 19:44:29 +00:00 |
Texture1D
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
Texture2D
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Introduced bool Texture2D::textureObjectValid(State) and bool SubloadCallback::textureObjectValid(Texture2D&,State&) method to make it tell Texture2D::apply() whether the texture object is still valid or whether it's no longed valid for the any changes to the image attached to the Texture
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2010-12-03 14:18:16 +00:00 |
Texture2DArray
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
Texture2DMultisample
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Fixed warnings
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2010-04-30 19:41:24 +00:00 |
Texture3D
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Refactored the Texture3D extension setup in osg::Texture3D and gluBuild3DMipmaps and gluBuild3DMipmapLevels.
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2010-10-08 11:20:56 +00:00 |
TextureCubeMap
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Removed redudent set up of GL_ cubemap defines as these are now also in include/osg/Texture
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2010-10-09 11:27:45 +00:00 |
TextureRectangle
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From Mathias Froehlich, Changed osg::TextureRectangle to use osg::Texutre::applyTexParameters() to take advantage of texture shadow extension settings for texture rectangle
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2009-04-24 09:07:22 +00:00 |
Timer
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
TransferFunction
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
Transform
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Added EGL support into build system for GLES1 + GLES2.
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2009-10-30 15:17:38 +00:00 |
TriangleFunctor
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TriangleIndexFunctor
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Introuced a local typedef of the index array type to keep the functor parameters consistent
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2010-12-12 08:54:58 +00:00 |
Uniform
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From Marin Platings and Robert Osfield, fix of Uniform unique ID by making osg::Object::setName() virtual.
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2010-11-26 13:54:11 +00:00 |
Vec2
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Vec2b
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec2d
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec2f
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
Vec2s
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec3
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Vec3b
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec3d
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec3f
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec3s
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
Vec4
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Vec4b
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec4d
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec4f
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec4s
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec4ub
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Version
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Updated so version number
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2011-01-13 18:49:12 +00:00 |
VertexProgram
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
View
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Fixed warnings, updated NEWS
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2009-01-30 10:55:28 +00:00 |
Viewport
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |