a345a04254
changes from the DirectInput devices and add events to the event queue. I've tested with the keyboard and joystick supports. Because of only having a very old 6-button gamepad, I can't do more experiments. Hope this will bring more ideas to those who face similar problems, especially simulation game designers. :) I didn't map all DirectInput key values to GUIEventAdapter key symbols. Users may add more in the buildKeyMap() function freely. The mouse handling operations are also ignored, but will be easily improved in the same way of creating keyboard and joystick devices. Please add a line: FIND_PACKAGE(DirectInput) in the CMakeLists of root directory. And in the examples/CMakeLists.txt: IF(DIRECTINPUT_FOUND) ADD_SUBDIRECTORY(osgdirectinput) ENDIF(DIRECTINPUT_FOUND) DirectX SDK 2009 is used here, but an older version like DX8 should also work in my opinion. "
75 lines
2.6 KiB
Plaintext
75 lines
2.6 KiB
Plaintext
/* OpenSceneGraph example, osgdirectinput.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef OSGDIRECTINPUT_H
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#define OSGDIRECTINPUT_H
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#define DIRECTINPUT_VERSION 0x0800
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#include <windows.h>
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#include <dinput.h>
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#include <iostream>
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class JoystickEvent : public osg::Referenced
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{
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public:
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JoystickEvent() {}
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virtual ~JoystickEvent() {}
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DIJOYSTATE2 _js;
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};
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class DirectInputRegistry : public osg::Referenced
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{
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public:
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static DirectInputRegistry* instance()
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{
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static osg::ref_ptr<DirectInputRegistry> s_registry = new DirectInputRegistry;
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return s_registry.get();
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}
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LPDIRECTINPUT8& getDevice() { return _inputDevice; }
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LPDIRECTINPUTDEVICE8& getKeyboard() { return _keyboard; }
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LPDIRECTINPUTDEVICE8& getMouse() { return _mouse; }
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LPDIRECTINPUTDEVICE8& getJoyStick() { return _joystick; }
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bool valid() const { return _supportDirectInput; }
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bool initKeyboard( HWND handle );
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bool initMouse( HWND handle );
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bool initJoystick( HWND handle );
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void updateState( osgGA::EventQueue* eventQueue );
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protected:
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DirectInputRegistry();
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virtual ~DirectInputRegistry();
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bool initImplementation( HWND handle, LPDIRECTINPUTDEVICE8 device, LPCDIDATAFORMAT format );
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void pollDevice( LPDIRECTINPUTDEVICE8 device );
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void releaseDevice( LPDIRECTINPUTDEVICE8 device );
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static BOOL CALLBACK EnumJoysticksCallback( const DIDEVICEINSTANCE* didInstance, VOID* );
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LPDIRECTINPUT8 _inputDevice;
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LPDIRECTINPUTDEVICE8 _keyboard;
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LPDIRECTINPUTDEVICE8 _mouse;
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LPDIRECTINPUTDEVICE8 _joystick;
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bool _supportDirectInput;
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};
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#endif
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