OpenSceneGraph/include/osgUtil/Tesselator
Robert Osfield 48e7679e78 Rewrote the osgUtil::Tesselator so that it is easier to use, and can also
easily retesselate osg::Primitive::POLYGONS found in Geometry objects.
Added calls to the tesselate to the lwo and flt loaders.
2002-06-28 22:42:02 +00:00

105 lines
2.6 KiB
Plaintext

//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGUTIL_Tesselator
#define OSGUTIL_Tesselator
#include <osg/Geometry>
#include <osgUtil/Export>
#include <osg/GLU>
#include <vector>
/* Win32 calling conventions. (or a least thats what the GLUT example tess.c uses.)*/
#ifndef CALLBACK
#define CALLBACK
#endif
namespace osgUtil {
/** A simple class for tessellating a single polygon boundary.
* Currently uses old style glu tessellation functions for portability.
* It be nice to use the modern glu tessellation functions or to find
* a small set of code for doing this job better.*/
class OSGUTIL_EXPORT Tesselator
{
public:
Tesselator();
~Tesselator();
enum InputBoundaryDirection
{
CLOCK_WISE,
COUNTER_CLOCK_WISE
};
typedef std::vector<osg::Vec3*> VertexPointList;
struct Prim : public osg::Referenced
{
Prim(GLenum mode):_mode(mode) {}
typedef std::vector<osg::Vec3*> VecList;
GLenum _mode;
VecList _vertices;
};
void beginTesselation();
void beginContour();
void addVertex(osg::Vec3* vertex);
void endContour();
void endTesselation();
typedef std::vector< osg::ref_ptr<Prim> > PrimList;
PrimList& getPrimList() { return _primList; }
void retesselatePolygons(osg::Geometry& geom);
void reset();
protected:
void begin(GLenum mode);
void vertex(osg::Vec3* vertex);
void combine(osg::Vec3* vertex);
void end();
void error(GLenum errorCode);
static void beginCallback(GLenum which, void* userData);
static void vertexCallback(GLvoid *data, void* userData);
static void combineCallback(GLdouble coords[3], void* vertex_data[4],
GLfloat weight[4], void** outData,
void* useData);
static void endCallback(void* userData);
static void errorCallback(GLenum errorCode, void* userData);
struct Vec3d
{
double _v[3];
};
typedef std::vector<Vec3d*> Vec3dList;
GLUtesselator* _tobj;
PrimList _primList;
Vec3dList _coordData;
GLenum _errorCode;
};
}
#endif