0a1db3d6fc
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14832 16af8721-9629-0410-8352-f15c8da7e697
214 lines
7.6 KiB
C++
214 lines
7.6 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <iostream>
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#include <osgDB/ReadFile>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgGA/KeySwitchMatrixManipulator>
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#include <osgGA/StateSetManipulator>
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#include <osgGA/AnimationPathManipulator>
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#include <osgGA/TerrainManipulator>
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#include <osgAnimation/Bone>
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#include <osgAnimation/Skeleton>
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#include <osgAnimation/RigGeometry>
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#include <osgAnimation/Timeline>
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#include <osgAnimation/AnimationManagerBase>
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#include <osgAnimation/TimelineAnimationManager>
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#include <osgAnimation/ActionStripAnimation>
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#include <osgAnimation/ActionBlendIn>
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#include <osgAnimation/ActionBlendOut>
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#include <osgAnimation/ActionAnimation>
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struct NoseBegin : public osgAnimation::Action::Callback
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{
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virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* nv)
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{
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std::cout << "sacrebleu, it scratches my nose, let me scratch it" << std::endl;
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std::cout << "process NoseBegin call back " << action->getName() << std::endl << std::endl;
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}
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};
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struct NoseEnd : public osgAnimation::Action::Callback
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{
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virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* nv)
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{
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std::cout << "shhhrt shrrrrt shhhhhhrrrrt, haaa it's better"<< std::endl;
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std::cout << "process NoseEnd call back " << action->getName() << std::endl << std::endl;
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}
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};
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struct ExampleTimelineUsage : public osgGA::GUIEventHandler
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{
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osg::ref_ptr<osgAnimation::ActionStripAnimation> _mainLoop;
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osg::ref_ptr<osgAnimation::ActionStripAnimation> _scratchHead;
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osg::ref_ptr<osgAnimation::ActionStripAnimation> _scratchNose;
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osg::ref_ptr<osgAnimation::TimelineAnimationManager> _manager;
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bool _releaseKey;
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ExampleTimelineUsage(osgAnimation::TimelineAnimationManager* manager)
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{
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_releaseKey = false;
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_manager = manager;
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const osgAnimation::AnimationList& list = _manager->getAnimationList();
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osgAnimation::AnimationMap map;
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for (osgAnimation::AnimationList::const_iterator it = list.begin(); it != list.end(); it++)
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map[(*it)->getName()] = *it;
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_mainLoop = new osgAnimation::ActionStripAnimation(map["Idle_Main"].get(),0.0,0.0);
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_mainLoop->setLoop(0); // means forever
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_scratchHead = new osgAnimation::ActionStripAnimation(map["Idle_Head_Scratch.02"].get(),0.2,0.3);
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_scratchHead->setLoop(1); // one time
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map["Idle_Nose_Scratch.01"]->setDuration(10.0); // set this animation duration to 10 seconds
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_scratchNose = new osgAnimation::ActionStripAnimation(map["Idle_Nose_Scratch.01"].get(),0.2,0.3);
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_scratchNose->setLoop(1); // one time
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// add the main loop at priority 0 at time 0.
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osgAnimation::Timeline* tml = _manager->getTimeline();
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tml->play();
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tml->addActionAt(0.0, _mainLoop.get(), 0);
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// add a scratch head priority 1 at 3.0 second.
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tml->addActionAt(5.0, _scratchHead.get(), 1);
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// populate time with scratch head
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for (int i = 1; i < 20; i++)
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{
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// we add a scratch head priority 1 each 10 second
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// note:
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// it's possible to add the same instance more than once on the timeline
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// the only things you need to take care is if you remove it. It will remove
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// all instance that exist on the timeline. If you need to differentiate
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// it's better to create a new instance
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tml->addActionAt(5.0 + 10.0 * i, _scratchHead.get(), 1);
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}
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// we will add the scratch nose action only when the player hit a key
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// in the operator()
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// now we will add callback at end and begin of animation of Idle_Nose_Scratch.02
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_scratchNose->setCallback(0.0, new NoseBegin);
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_scratchNose->setCallback(_scratchNose->getNumFrames()-1, new NoseEnd);
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}
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bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&)
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{
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if (ea.getEventType() == osgGA::GUIEventAdapter::KEYUP)
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{
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_releaseKey = true;
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}
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return false;
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
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{
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if (_releaseKey) // we hit a key and release it execute an action
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{
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osgAnimation::Timeline* tml = _manager->getTimeline();
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// dont play if already playing
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if (!tml->isActive(_scratchNose.get()))
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{
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// add this animation on top of two other
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// we add one to evaluate the animation at the next frame, else we
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// will miss the current frame
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tml->addActionAt(tml->getCurrentFrame() + 1, _scratchNose.get(), 2);
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}
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_releaseKey = false;
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}
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traverse(node, nv);
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}
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else
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{
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osgGA::GUIEventHandler::operator()(node, nv);
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}
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}
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};
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int main (int argc, char* argv[])
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{
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std::cerr << "This example works only with nathan.osg" << std::endl;
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osg::ArgumentParser psr(&argc, argv);
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osgViewer::Viewer viewer(psr);
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std::string file = "nathan.osg";
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if(argc >= 2)
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file = psr[1];
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// replace the manager
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osg::Group* root = dynamic_cast<osg::Group*>(osgDB::readNodeFile(file));
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if (!root) {
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osg::notify(osg::FATAL) << "can't read file " << file << std::endl;
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return 1;
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}
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osgAnimation::AnimationManagerBase* animationManager = dynamic_cast<osgAnimation::AnimationManagerBase*>(root->getUpdateCallback());
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if(!animationManager)
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{
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osg::notify(osg::FATAL) << "Did not find AnimationManagerBase updateCallback needed to animate elements" << std::endl;
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return 1;
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}
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osg::ref_ptr<osgAnimation::TimelineAnimationManager> tl = new osgAnimation::TimelineAnimationManager(*animationManager);
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root->setUpdateCallback(tl.get());
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ExampleTimelineUsage* callback = new ExampleTimelineUsage(tl.get());
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root->setEventCallback(callback);
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root->getUpdateCallback()->addNestedCallback(callback);
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// add the state manipulator
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viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
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// add the thread model handler
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viewer.addEventHandler(new osgViewer::ThreadingHandler);
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// add the window size toggle handler
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viewer.addEventHandler(new osgViewer::WindowSizeHandler);
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// add the stats handler
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viewer.addEventHandler(new osgViewer::StatsHandler);
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// add the help handler
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viewer.addEventHandler(new osgViewer::HelpHandler(psr.getApplicationUsage()));
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// add the LOD Scale handler
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viewer.addEventHandler(new osgViewer::LODScaleHandler);
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// add the screen capture handler
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viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
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viewer.setSceneData(root);
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return viewer.run();
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}
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