176 lines
5.7 KiB
C++
176 lines
5.7 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGSIM_DOFTRANSFORM
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#define OSGSIM_DOFTRANSFORM 1
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//base class:
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#include <osg/Transform>
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#include <osgSim/Export>
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namespace osgSim {
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/** DOFTransform - encapsulates Multigen DOF behavior*/
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class OSGSIM_EXPORT DOFTransform : public osg::Transform
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{
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public:
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/** constructor*/
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DOFTransform();
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/**copy constructor*/
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DOFTransform(const DOFTransform& dof, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgSim, DOFTransform);
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virtual void traverse(osg::NodeVisitor& nv);
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void setMinHPR(const osg::Vec3& hpr) { _minHPR = hpr;}
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const osg::Vec3& getMinHPR() const { return _minHPR;}
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void setMaxHPR(const osg::Vec3& hpr) {_maxHPR = hpr;}
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const osg::Vec3& getMaxHPR() const { return _maxHPR;}
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void setIncrementHPR(const osg::Vec3& hpr) {_incrementHPR = hpr;}
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const osg::Vec3& getIncrementHPR() const { return _incrementHPR;}
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void setCurrentHPR(const osg::Vec3& hpr) {_currentHPR = hpr; dirtyBound(); }
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const osg::Vec3& getCurrentHPR() const {return _currentHPR;}
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void updateCurrentHPR(const osg::Vec3& hpr);
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void setMinTranslate(const osg::Vec3& translate) {_minTranslate = translate; }
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const osg::Vec3& getMinTranslate() const { return _minTranslate;}
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void setMaxTranslate(const osg::Vec3& translate) {_maxTranslate = translate; }
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const osg::Vec3& getMaxTranslate() const { return _maxTranslate;}
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void setIncrementTranslate(const osg::Vec3& translate) { _incrementTranslate = translate; }
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const osg::Vec3& getIncrementTranslate() const { return _incrementTranslate;}
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void setCurrentTranslate(const osg::Vec3& translate){ _currentTranslate = translate; dirtyBound(); }
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inline const osg::Vec3& getCurrentTranslate() const { return _currentTranslate;}
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void updateCurrentTranslate(const osg::Vec3& translate);
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void setMinScale(const osg::Vec3& scale) { _minScale = scale;}
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const osg::Vec3& getMinScale() const { return _minScale;}
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void setMaxScale(const osg::Vec3& scale) { _maxScale = scale;}
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const osg::Vec3& getMaxScale() const { return _maxScale;}
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void setIncrementScale(const osg::Vec3& scale) { _incrementScale = scale;}
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const osg::Vec3& getIncrementScale() const { return _incrementScale;}
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void setCurrentScale(const osg::Vec3& scale) { _currentScale = scale; dirtyBound(); }
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inline const osg::Vec3& getCurrentScale() const { return _currentScale;}
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void updateCurrentScale(const osg::Vec3& scale);
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void setPutMatrix(const osg::Matrix& put) { _Put = put; dirtyBound(); }
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inline const osg::Matrix& getPutMatrix() const {return _Put;}
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void setInversePutMatrix(const osg::Matrix& inversePut) { _inversePut = inversePut; dirtyBound(); }
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inline const osg::Matrix& getInversePutMatrix() const {return _inversePut;}
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void setLimitationFlags(unsigned long flags) { _limitationFlags = flags;}
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inline unsigned long getLimitationFlags() const {return _limitationFlags;}
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enum MultOrder
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{
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PRH,
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PHR,
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HPR,
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HRP,
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RPH,
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RHP
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};
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void setHPRMultOrder(MultOrder order) { _multOrder = order; }
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inline MultOrder getHPRMultOrder() const { return _multOrder;}
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void setAnimationOn(bool do_animate);
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inline bool getAnimationOn() const { return _animationOn; }
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void animate(float deltaTime);
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virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
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virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
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protected:
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virtual ~DOFTransform() {}
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int _previousTraversalNumber;
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double _previousTime;
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osg::Vec3 _minHPR;
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osg::Vec3 _maxHPR;
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osg::Vec3 _currentHPR;
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osg::Vec3 _incrementHPR;
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osg::Vec3 _minTranslate;
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osg::Vec3 _maxTranslate;
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osg::Vec3 _currentTranslate;
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osg::Vec3 _incrementTranslate;
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osg::Vec3 _minScale;
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osg::Vec3 _maxScale;
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osg::Vec3 _currentScale;
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osg::Vec3 _incrementScale;
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osg::Matrix _Put;
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osg::Matrix _inversePut;
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unsigned long _limitationFlags;
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/* bits from left to right
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0 = x translation limited (2^31)
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1 = y translation limited (2^30)
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2 = z translation limited (2^29)
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3 = pitch limited (2^28)
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4 = roll limited (2^27)
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5 = yaw limited (2^26)
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6 = x scale limited (2^25)
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7 = y scale limited (2^24)
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8 = z scale limited (2^23)
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else reserved
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*/
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bool _animationOn;
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/** flags indicating whether value is incerasing or decreasing in animation
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bits form right to left, 1 means increasing while 0 is decreasing
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0 = x translation
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1 = y translation
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2 = z translation
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3 = pitch
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4 = roll
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5 = yaw
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6 = x scale
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7 = y scale
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8 = z scale
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*/
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unsigned short _increasingFlags;
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MultOrder _multOrder;
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};
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}
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#endif
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