OpenSceneGraph/include/osgGA/AnimationPathManipulator
Robert Osfield 0d3f78350a Added keyboard mouse binding usage to the osg::ApplicationUsage and
osgGA::GUIEventHandler and its subclasses.
2003-02-19 10:43:02 +00:00

77 lines
2.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_ANIMATION_PATH_MANIPULATOR
#define OSGGA_ANIMATION_PATH_MANIPULATOR 1
#include <osg/AnimationPath>
#include <osg/Notify>
#include <osgGA/CameraManipulator>
namespace osgGA{
//
// The AnimationPathManipulator is a Camera Manipulator that reads an
// animation path from a file and plays it back. The file is expected
// to be ascii and a succession of lines with 8 floating point values
// per line. The succession of values are:
// time px py pz ax ay az aw
// where:
// time = elapsed time in seconds from the begining of the animation
// px py pz = World position in catesian coordinates
// ax ay az aw = Orientation (attitude) defined as a quaternion
class OSGGA_EXPORT AnimationPathManipulator : public CameraManipulator
{
public:
AnimationPathManipulator( osg::AnimationPath* animationPath=0 );
AnimationPathManipulator( const std::string& filename );
virtual const char* className() const { return "AnimationPath"; }
void setAnimationPath( osg::AnimationPath* animationPath ) { _animationPath=animationPath; }
osg::AnimationPath* getAnimationPath() { return _animationPath.get(); }
const osg::AnimationPath* getAnimationPath() const { return _animationPath.get(); }
bool valid() const { return _animationPath.valid(); }
void init(const GUIEventAdapter& ea,GUIActionAdapter& us);
void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
private:
bool _valid;
void handleFrame( double time );
osg::ref_ptr<osg::AnimationPath> _animationPath;
double _timeOffset;
double _timeScale;
};
}
#endif