5cd4faf05b
The attached changes are against OpenSceneGraph 2.8.2. //Sample program. Run against an osgEarth or VPB database based on osgTerrain. #include <osgDB/ReadFile> #include <osgViewer/Viewer> int main(int argc, char** argv) { osg::ArgumentParser arguments(&argc,argv); osgViewer::Viewer* viewer = new osgViewer::Viewer(); viewer->setUpViewInWindow(100, 100,500,500); osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments); viewer->setSceneData( loadedModel.get() ); viewer->run(); delete viewer; viewer = new osgViewer::Viewer(); viewer->setUpViewInWindow(100,100,500,500); loadedModel = osgDB::readNodeFiles(arguments); viewer->setSceneData( loadedModel.get() ); viewer->run(); delete viewer; }"
253 lines
9.3 KiB
C++
253 lines
9.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#ifndef OSGTERRAIN_TERRAINTILE
|
|
#define OSGTERRAIN_TERRAINTILE 1
|
|
|
|
#include <osg/Group>
|
|
#include <osg/CoordinateSystemNode>
|
|
|
|
#include <osgDB/ReaderWriter>
|
|
|
|
#include <osgTerrain/TerrainTechnique>
|
|
#include <osgTerrain/Layer>
|
|
#include <osgTerrain/Locator>
|
|
|
|
namespace osgTerrain {
|
|
|
|
class Terrain;
|
|
|
|
class OSGTERRAIN_EXPORT TileID
|
|
{
|
|
public:
|
|
|
|
TileID();
|
|
|
|
TileID(int in_level, int in_x, int in_y);
|
|
|
|
bool operator == (const TileID& rhs) const
|
|
{
|
|
return (level==rhs.level) && (x==rhs.x) && (y==rhs.y);
|
|
}
|
|
|
|
bool operator != (const TileID& rhs) const
|
|
{
|
|
return (level!=rhs.level) || (x!=rhs.x) || (y!=rhs.y);
|
|
}
|
|
|
|
bool operator < (const TileID& rhs) const
|
|
{
|
|
if (level<rhs.level) return true;
|
|
if (level>rhs.level) return false;
|
|
if (x<rhs.x) return true;
|
|
if (x>rhs.x) return false;
|
|
return y<rhs.y;
|
|
}
|
|
|
|
bool valid() const { return level>=0; }
|
|
|
|
int level;
|
|
int x;
|
|
int y;
|
|
};
|
|
|
|
|
|
/** Terrain provides a framework for loosely coupling height field data with height rendering algorithms.
|
|
* This allows TerrainTechnique's to be plugged in at runtime.*/
|
|
class OSGTERRAIN_EXPORT TerrainTile : public osg::Group
|
|
{
|
|
public:
|
|
|
|
TerrainTile();
|
|
|
|
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
|
TerrainTile(const TerrainTile&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
|
|
|
META_Node(osgTerrain, TerrainTile);
|
|
|
|
virtual void traverse(osg::NodeVisitor& nv);
|
|
|
|
/** Call init on any attached TerrainTechnique.*/
|
|
void init();
|
|
|
|
|
|
/** Set the Terrain that this Terrain tile is a member of.*/
|
|
void setTerrain(Terrain* ts);
|
|
|
|
/** Get the Terrain that this Terrain tile is a member of.*/
|
|
Terrain* getTerrain() { return _terrain; }
|
|
|
|
/** Get the const Terrain that this Terrain tile is a member of.*/
|
|
const Terrain* getTerrain() const { return _terrain; }
|
|
|
|
|
|
/** Set the TileID (layer, x,y) of the TerrainTile.
|
|
* The TileID is used so it can be located by its neighbours
|
|
* via the enclosing Terrain node that manages a map of TileID to TerraiTiles.*/
|
|
void setTileID(const TileID& tileID);
|
|
|
|
/** Get the TileID (layer, x,y) of the TerrainTile.*/
|
|
const TileID& getTileID() const { return _tileID; }
|
|
|
|
|
|
/** Set the TerrainTechnique*/
|
|
void setTerrainTechnique(TerrainTechnique* terrainTechnique);
|
|
|
|
/** Get the TerrainTechnique*/
|
|
TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); }
|
|
|
|
/** Get the const TerrainTechnique*/
|
|
const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
|
|
|
|
|
|
/** Set the coordinate frame locator of the terrain node.
|
|
* The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back.*/
|
|
void setLocator(Locator* locator) { _locator = locator; }
|
|
|
|
/** Get the coordinate frame locator of the terrain node.*/
|
|
Locator* getLocator() { return _locator.get(); }
|
|
|
|
/** Get the const coordinate frame locator of the terrain node.*/
|
|
const Locator* getLocator() const { return _locator.get(); }
|
|
|
|
/** Set the layer to use to define the elevations of the terrain.*/
|
|
void setElevationLayer(Layer* layer);
|
|
|
|
/** Get the layer to use to define the elevations of the terrain.*/
|
|
Layer* getElevationLayer() { return _elevationLayer.get(); }
|
|
|
|
/** Get the const layer to use to define the elevations of the terrain.*/
|
|
const Layer* getElevationLayer() const { return _elevationLayer.get(); }
|
|
|
|
|
|
/** Set a color layer with specified layer number.*/
|
|
void setColorLayer(unsigned int i, Layer* layer);
|
|
|
|
/** Get color layer with specified layer number.*/
|
|
Layer* getColorLayer(unsigned int i) { return i<_colorLayers.size() ? _colorLayers[i].get() : 0; }
|
|
|
|
/** Set const color layer with specified layer number.*/
|
|
const Layer* getColorLayer(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].get() : 0; }
|
|
|
|
/** Get the number of colour layers.*/
|
|
unsigned int getNumColorLayers() const { return _colorLayers.size(); }
|
|
|
|
|
|
/** Set hint to whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
|
|
void setRequiresNormals(bool flag) { _requiresNormals = flag; }
|
|
|
|
/** Get whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
|
|
bool getRequiresNormals() const { return _requiresNormals; }
|
|
|
|
|
|
/** Set the hint to whether the TerrainTechnique should treat the invalid Layer entries that at are neigbours to valid entries with the default value.*/
|
|
void setTreatBoundariesToValidDataAsDefaultValue(bool flag) { _treatBoundariesToValidDataAsDefaultValue = flag; }
|
|
|
|
/** Get whether the TeatBoundariesToValidDataAsDefaultValue hint.*/
|
|
bool getTreatBoundariesToValidDataAsDefaultValue() const { return _treatBoundariesToValidDataAsDefaultValue; }
|
|
|
|
/** Set the dirty flag on/off.*/
|
|
void setDirty(bool dirty);
|
|
|
|
/** return true if the tile is dirty and needs to be updated,*/
|
|
bool getDirty() const { return _dirty; }
|
|
|
|
/** Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers.*/
|
|
virtual osg::BoundingSphere computeBound() const;
|
|
|
|
/** Callback for post processing loaded TerrainTile, and for filling in missing elements such as external external imagery.*/
|
|
struct TileLoadedCallback : public osg::Referenced
|
|
{
|
|
virtual bool deferExternalLayerLoading() const = 0;
|
|
virtual void loaded(osgTerrain::TerrainTile* tile, const osgDB::ReaderWriter::Options* options) const = 0;
|
|
};
|
|
|
|
static void setTileLoadedCallback(TileLoadedCallback* lc);
|
|
static osg::ref_ptr<TileLoadedCallback>& getTileLoadedCallback();
|
|
|
|
/** If State is non-zero, this function releases any associated OpenGL objects for
|
|
* the specified graphics context. Otherwise, releases OpenGL objects
|
|
* for all graphics contexts. */
|
|
virtual void releaseGLObjects(osg::State* = 0) const;
|
|
|
|
|
|
protected:
|
|
|
|
virtual ~TerrainTile();
|
|
|
|
|
|
typedef std::vector< osg::ref_ptr<Layer> > Layers;
|
|
|
|
friend class Terrain;
|
|
|
|
Terrain* _terrain;
|
|
|
|
bool _dirty;
|
|
bool _hasBeenTraversal;
|
|
|
|
TileID _tileID;
|
|
|
|
osg::ref_ptr<TerrainTechnique> _terrainTechnique;
|
|
osg::ref_ptr<Locator> _locator;
|
|
|
|
osg::ref_ptr<Layer> _elevationLayer;
|
|
|
|
Layers _colorLayers;
|
|
|
|
bool _requiresNormals;
|
|
bool _treatBoundariesToValidDataAsDefaultValue;
|
|
};
|
|
|
|
/** Helper callback for managing optional sets of layers, that loading of is deffered to this callback,
|
|
* with this callback working out which layers to load, and how to create fallback versions of the layers.
|
|
*/
|
|
class OSGTERRAIN_EXPORT WhiteListTileLoadedCallback : public TerrainTile::TileLoadedCallback
|
|
{
|
|
public:
|
|
|
|
WhiteListTileLoadedCallback();
|
|
|
|
void allow(const std::string& setname) { _setWhiteList.insert(setname); }
|
|
|
|
void setMinimumNumOfLayers(unsigned int numLayers) { _minumumNumberOfLayers = numLayers; }
|
|
unsigned int getMinimumNumOfLayers() const { return _minumumNumberOfLayers; }
|
|
|
|
void setReplaceSwitchLayer(bool replaceSwitchLayer) { _replaceSwitchLayer = replaceSwitchLayer; }
|
|
bool getReplaceSwitchLayer() const { return _replaceSwitchLayer; }
|
|
|
|
void setAllowAll(bool allowAll) { _allowAll = allowAll; }
|
|
bool getAllowAll() const { return _allowAll; }
|
|
|
|
bool layerAcceptable(const std::string& setname) const;
|
|
bool readImageLayer(osgTerrain::ImageLayer* imageLayer, const osgDB::ReaderWriter::Options* options) const;
|
|
|
|
virtual bool deferExternalLayerLoading() const;
|
|
|
|
virtual void loaded(osgTerrain::TerrainTile* tile, const osgDB::ReaderWriter::Options* options) const;
|
|
|
|
protected:
|
|
|
|
virtual ~WhiteListTileLoadedCallback();
|
|
|
|
typedef std::set<std::string> SetWhiteList;
|
|
SetWhiteList _setWhiteList;
|
|
unsigned int _minumumNumberOfLayers;
|
|
bool _replaceSwitchLayer;
|
|
bool _allowAll;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|