OpenSceneGraph/src/osgWrappers/osgTerrain/GeometryTechnique.cpp
2007-09-11 13:42:23 +00:00

192 lines
6.8 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Uniform>
#include <osg/Vec3d>
#include <osgTerrain/GeometryTechnique>
#include <osgTerrain/Locator>
#include <osgUtil/CullVisitor>
#include <osgUtil/UpdateVisitor>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgTerrain::GeometryTechnique::FilterType)
I_DeclaringFile("osgTerrain/GeometryTechnique");
I_EnumLabel(osgTerrain::GeometryTechnique::GAUSSIAN);
I_EnumLabel(osgTerrain::GeometryTechnique::SMOOTH);
I_EnumLabel(osgTerrain::GeometryTechnique::SHARPEN);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgTerrain::GeometryTechnique)
I_DeclaringFile("osgTerrain/GeometryTechnique");
I_BaseType(osgTerrain::TerrainTechnique);
I_Constructor0(____GeometryTechnique,
"",
"");
I_ConstructorWithDefaults2(IN, const osgTerrain::GeometryTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____GeometryTechnique__C5_GeometryTechnique_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method0(void, init,
Properties::VIRTUAL,
__void__init,
"",
"");
I_Method0(osgTerrain::Locator *, computeMasterLocator,
Properties::VIRTUAL,
__Locator_P1__computeMasterLocator,
"",
"");
I_Method1(osg::Vec3d, computeCenterModel, IN, osgTerrain::Locator *, masterLocator,
Properties::VIRTUAL,
__osg_Vec3d__computeCenterModel__Locator_P1,
"",
"");
I_Method2(void, generateGeometry, IN, osgTerrain::Locator *, masterLocator, IN, const osg::Vec3d &, centerModel,
Properties::VIRTUAL,
__void__generateGeometry__Locator_P1__C5_osg_Vec3d_R1,
"",
"");
I_Method0(void, applyColorLayers,
Properties::VIRTUAL,
__void__applyColorLayers,
"",
"");
I_Method0(void, applyTransferFunctions,
Properties::VIRTUAL,
__void__applyTransferFunctions,
"",
"");
I_Method0(void, applyTransparency,
Properties::VIRTUAL,
__void__applyTransparency,
"",
"");
I_Method0(void, smoothGeometry,
Properties::VIRTUAL,
__void__smoothGeometry,
"",
"");
I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv,
Properties::VIRTUAL,
__void__update__osgUtil_UpdateVisitor_P1,
"",
"");
I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv,
Properties::VIRTUAL,
__void__cull__osgUtil_CullVisitor_P1,
"",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"Traverse the terain subgraph. ",
"");
I_Method0(void, cleanSceneGraph,
Properties::VIRTUAL,
__void__cleanSceneGraph,
"Clean scene graph from any terrain technique specific nodes. ",
"");
I_Method0(void, dirty,
Properties::VIRTUAL,
__void__dirty,
"Dirty so that cached data structurese will be updated on next use. ",
"");
I_Method1(void, setFilterBias, IN, float, filterBias,
Properties::NON_VIRTUAL,
__void__setFilterBias__float,
"",
"");
I_Method0(float, getFilterBias,
Properties::NON_VIRTUAL,
__float__getFilterBias,
"",
"");
I_Method1(void, setFilterWidth, IN, float, filterWidth,
Properties::NON_VIRTUAL,
__void__setFilterWidth__float,
"",
"");
I_Method0(float, getFilterWidth,
Properties::NON_VIRTUAL,
__float__getFilterWidth,
"",
"");
I_Method1(void, setFilterMatrix, IN, const osg::Matrix3 &, matrix,
Properties::NON_VIRTUAL,
__void__setFilterMatrix__C5_osg_Matrix3_R1,
"",
"");
I_Method0(osg::Matrix3 &, getFilterMatrix,
Properties::NON_VIRTUAL,
__osg_Matrix3_R1__getFilterMatrix,
"",
"");
I_Method0(const osg::Matrix3 &, getFilterMatrix,
Properties::NON_VIRTUAL,
__C5_osg_Matrix3_R1__getFilterMatrix,
"",
"");
I_Method1(void, setFilterMatrixAs, IN, osgTerrain::GeometryTechnique::FilterType, filterType,
Properties::NON_VIRTUAL,
__void__setFilterMatrixAs__FilterType,
"",
"");
I_SimpleProperty(float, FilterBias,
__float__getFilterBias,
__void__setFilterBias__float);
I_SimpleProperty(const osg::Matrix3 &, FilterMatrix,
__C5_osg_Matrix3_R1__getFilterMatrix,
__void__setFilterMatrix__C5_osg_Matrix3_R1);
I_SimpleProperty(osgTerrain::GeometryTechnique::FilterType, FilterMatrixAs,
0,
__void__setFilterMatrixAs__FilterType);
I_SimpleProperty(float, FilterWidth,
__float__getFilterWidth,
__void__setFilterWidth__float);
END_REFLECTOR