192 lines
6.8 KiB
C++
192 lines
6.8 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/Uniform>
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#include <osg/Vec3d>
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#include <osgTerrain/GeometryTechnique>
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#include <osgTerrain/Locator>
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#include <osgUtil/CullVisitor>
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#include <osgUtil/UpdateVisitor>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osgTerrain::GeometryTechnique::FilterType)
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I_DeclaringFile("osgTerrain/GeometryTechnique");
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I_EnumLabel(osgTerrain::GeometryTechnique::GAUSSIAN);
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I_EnumLabel(osgTerrain::GeometryTechnique::SMOOTH);
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I_EnumLabel(osgTerrain::GeometryTechnique::SHARPEN);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgTerrain::GeometryTechnique)
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I_DeclaringFile("osgTerrain/GeometryTechnique");
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I_BaseType(osgTerrain::TerrainTechnique);
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I_Constructor0(____GeometryTechnique,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgTerrain::GeometryTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____GeometryTechnique__C5_GeometryTechnique_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method0(void, init,
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Properties::VIRTUAL,
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__void__init,
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"",
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"");
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I_Method0(osgTerrain::Locator *, computeMasterLocator,
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Properties::VIRTUAL,
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__Locator_P1__computeMasterLocator,
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"",
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"");
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I_Method1(osg::Vec3d, computeCenterModel, IN, osgTerrain::Locator *, masterLocator,
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Properties::VIRTUAL,
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__osg_Vec3d__computeCenterModel__Locator_P1,
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"",
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"");
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I_Method2(void, generateGeometry, IN, osgTerrain::Locator *, masterLocator, IN, const osg::Vec3d &, centerModel,
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Properties::VIRTUAL,
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__void__generateGeometry__Locator_P1__C5_osg_Vec3d_R1,
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"",
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"");
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I_Method0(void, applyColorLayers,
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Properties::VIRTUAL,
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__void__applyColorLayers,
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"",
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"");
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I_Method0(void, applyTransferFunctions,
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Properties::VIRTUAL,
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__void__applyTransferFunctions,
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"",
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"");
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I_Method0(void, applyTransparency,
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Properties::VIRTUAL,
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__void__applyTransparency,
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"",
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"");
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I_Method0(void, smoothGeometry,
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Properties::VIRTUAL,
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__void__smoothGeometry,
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"",
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"");
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I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv,
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Properties::VIRTUAL,
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__void__update__osgUtil_UpdateVisitor_P1,
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"",
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"");
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I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv,
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Properties::VIRTUAL,
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__void__cull__osgUtil_CullVisitor_P1,
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"",
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"");
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__traverse__osg_NodeVisitor_R1,
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"Traverse the terain subgraph. ",
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"");
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I_Method0(void, cleanSceneGraph,
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Properties::VIRTUAL,
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__void__cleanSceneGraph,
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"Clean scene graph from any terrain technique specific nodes. ",
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"");
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I_Method0(void, dirty,
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Properties::VIRTUAL,
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__void__dirty,
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"Dirty so that cached data structurese will be updated on next use. ",
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"");
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I_Method1(void, setFilterBias, IN, float, filterBias,
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Properties::NON_VIRTUAL,
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__void__setFilterBias__float,
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"",
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"");
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I_Method0(float, getFilterBias,
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Properties::NON_VIRTUAL,
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__float__getFilterBias,
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"",
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"");
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I_Method1(void, setFilterWidth, IN, float, filterWidth,
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Properties::NON_VIRTUAL,
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__void__setFilterWidth__float,
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"",
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"");
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I_Method0(float, getFilterWidth,
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Properties::NON_VIRTUAL,
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__float__getFilterWidth,
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"",
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"");
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I_Method1(void, setFilterMatrix, IN, const osg::Matrix3 &, matrix,
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Properties::NON_VIRTUAL,
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__void__setFilterMatrix__C5_osg_Matrix3_R1,
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"",
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"");
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I_Method0(osg::Matrix3 &, getFilterMatrix,
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Properties::NON_VIRTUAL,
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__osg_Matrix3_R1__getFilterMatrix,
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"",
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"");
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I_Method0(const osg::Matrix3 &, getFilterMatrix,
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Properties::NON_VIRTUAL,
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__C5_osg_Matrix3_R1__getFilterMatrix,
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"",
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"");
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I_Method1(void, setFilterMatrixAs, IN, osgTerrain::GeometryTechnique::FilterType, filterType,
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Properties::NON_VIRTUAL,
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__void__setFilterMatrixAs__FilterType,
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"",
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"");
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I_SimpleProperty(float, FilterBias,
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__float__getFilterBias,
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__void__setFilterBias__float);
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I_SimpleProperty(const osg::Matrix3 &, FilterMatrix,
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__C5_osg_Matrix3_R1__getFilterMatrix,
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__void__setFilterMatrix__C5_osg_Matrix3_R1);
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I_SimpleProperty(osgTerrain::GeometryTechnique::FilterType, FilterMatrixAs,
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0,
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__void__setFilterMatrixAs__FilterType);
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I_SimpleProperty(float, FilterWidth,
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__float__getFilterWidth,
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__void__setFilterWidth__float);
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END_REFLECTOR
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