792bba05b9
Made Matrix be a typedef to either Matrixf or Matrixd. Defaults to Matrixf. Converted the osgGA::MatrixManipulators and osgProducer::Viewer/OsgCameraGroup across to using exclusively Matrixd for internal computations and passing betwen Manipulators, Producer and SceneView. Note, SceneView still uses Matrix internally so will depend on what is set as the default in include/osg/Matrix. Added the ability to osgProducer::setDone/getDone(), kept done() as the method that the viewer main loop uses for detecting the exit condition.
276 lines
6.3 KiB
C++
276 lines
6.3 KiB
C++
#include "TestManipulator.h"
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#include <osg/Notify>
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using namespace osg;
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using namespace osgGA;
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TestManipulator::TestManipulator()
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{
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_modelScale = 0.01f;
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_minimumZoomScale = 0.05f;
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_thrown = false;
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_distance = 1.0f;
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}
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TestManipulator::~TestManipulator()
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{
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}
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void TestManipulator::setNode(osg::Node* node)
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{
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_node = node;
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if (_node.get())
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{
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const osg::BoundingSphere& boundingSphere=_node->getBound();
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_modelScale = boundingSphere._radius;
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}
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}
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const osg::Node* TestManipulator::getNode() const
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{
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return _node.get();
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}
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osg::Node* TestManipulator::getNode()
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{
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return _node.get();
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}
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/*ea*/
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void TestManipulator::home(const GUIEventAdapter& ,GUIActionAdapter& us)
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{
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if(_node.get())
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{
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const osg::BoundingSphere& boundingSphere=_node->getBound();
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computePosition(boundingSphere.center()+osg::Vec3(0.0f, 0.0f, 20.0f),
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osg::Vec3(0.0f, 1.0f, 0.0f),
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osg::Vec3(0.0f, 0.0f, 1.0f));
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us.requestRedraw();
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}
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}
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void TestManipulator::init(const GUIEventAdapter& ,GUIActionAdapter& )
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{
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flushMouseEventStack();
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}
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bool TestManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
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{
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switch(ea.getEventType())
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{
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case(GUIEventAdapter::PUSH):
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{
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flushMouseEventStack();
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addMouseEvent(ea);
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if (calcMovement()) us.requestRedraw();
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us.requestContinuousUpdate(false);
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_thrown = false;
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return true;
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}
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case(GUIEventAdapter::RELEASE):
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{
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if (ea.getButtonMask()==0)
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{
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if (isMouseMoving())
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{
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if (calcMovement())
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{
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us.requestRedraw();
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us.requestContinuousUpdate(true);
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_thrown = true;
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}
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}
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else
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{
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flushMouseEventStack();
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addMouseEvent(ea);
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if (calcMovement()) us.requestRedraw();
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us.requestContinuousUpdate(false);
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_thrown = false;
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}
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}
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else
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{
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flushMouseEventStack();
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addMouseEvent(ea);
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if (calcMovement()) us.requestRedraw();
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us.requestContinuousUpdate(false);
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_thrown = false;
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}
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return true;
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}
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case(GUIEventAdapter::DRAG):
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{
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addMouseEvent(ea);
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if (calcMovement()) us.requestRedraw();
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us.requestContinuousUpdate(false);
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_thrown = false;
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return true;
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}
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case(GUIEventAdapter::MOVE):
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{
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return false;
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}
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case(GUIEventAdapter::KEYDOWN):
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if (ea.getKey()==' ')
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{
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flushMouseEventStack();
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_thrown = false;
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home(ea,us);
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us.requestRedraw();
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us.requestContinuousUpdate(false);
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return true;
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}
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return false;
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case(GUIEventAdapter::FRAME):
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if (_thrown)
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{
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if (calcMovement()) us.requestRedraw();
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return true;
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}
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return false;
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default:
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return false;
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}
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}
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bool TestManipulator::isMouseMoving()
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{
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if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
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static const float velocity = 0.1f;
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float dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
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float dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();
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float len = sqrtf(dx*dx+dy*dy);
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float dt = _ga_t0->time()-_ga_t1->time();
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return (len>dt*velocity);
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}
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void TestManipulator::flushMouseEventStack()
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{
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_ga_t1 = NULL;
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_ga_t0 = NULL;
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}
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void TestManipulator::addMouseEvent(const GUIEventAdapter& ea)
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{
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_ga_t1 = _ga_t0;
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_ga_t0 = &ea;
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}
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void TestManipulator::setByMatrix(const osg::Matrixd& matrix)
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{
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_center = matrix.getTrans();
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matrix.get(_rotation);
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_distance = 1.0f;
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}
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osg::Matrixd TestManipulator::getMatrix() const
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{
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return osg::Matrixd::rotate(_rotation)*osg::Matrixd::translate(_center);
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}
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osg::Matrixd TestManipulator::getInverseMatrix() const
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{
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return osg::Matrixd::translate(-_center)*osg::Matrixd::rotate(_rotation.inverse());
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}
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void TestManipulator::computePosition(const osg::Vec3& eye,const osg::Vec3& lv,const osg::Vec3& up)
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{
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osg::Vec3 f(lv);
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f.normalize();
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osg::Vec3 s(f^up);
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s.normalize();
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osg::Vec3 u(s^f);
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u.normalize();
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osg::Matrixd rotation_matrix(s[0], u[0], -f[0], 0.0f,
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s[1], u[1], -f[1], 0.0f,
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s[2], u[2], -f[2], 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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_center = eye+lv;
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_distance = lv.length();
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rotation_matrix.get(_rotation);
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_rotation = _rotation.inverse();
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}
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bool TestManipulator::calcMovement()
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{
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// return if less then two events have been added.
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if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
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float dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
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float dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();
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// return if there is no movement.
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if (dx==0 && dy==0) return false;
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unsigned int buttonMask = _ga_t1->getButtonMask();
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if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON)
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{
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// rotate camera.
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osg::Quat new_rotate;
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new_rotate.makeRotate(dx / 3.0f, osg::Vec3(0.0f, 0.0f, 1.0f));
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_rotation = _rotation*new_rotate;
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return true;
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}
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else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON)
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{
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// pan model.
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osg::Vec3 dv = osg::Vec3(0.0f, 0.0f, -500.0f) * dy;
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_center += dv;
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return true;
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}
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else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON)
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{
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osg::Matrixd rotation_matrix(_rotation);
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osg::Vec3 uv = osg::Vec3(0.0f,1.0f,0.0f)*rotation_matrix;
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osg::Vec3 sv = osg::Vec3(1.0f,0.0f,0.0f)*rotation_matrix;
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osg::Vec3 fv = uv ^ sv;
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osg::Vec3 dv = fv*(dy*-500.0f)-sv*(dx*500.0f);
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_center += dv;
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return true;
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}
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return false;
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}
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