OpenSceneGraph/examples/osgshaders
Robert Osfield 7232a831da Added osg::FrameStamp::set/getSimulationTime().
Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView

Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.

Updated various examples and Nodes to use SimulationTime where appropriate.
2007-01-25 12:02:51 +00:00
..
GL2Scene.cpp Added osg::FrameStamp::set/getSimulationTime(). 2007-01-25 12:02:51 +00:00
GL2Scene.h Updated copyright years. 2006-07-18 15:21:48 +00:00
GNUmakefile Ported following examples to osgViewer: 2007-01-10 21:05:26 +00:00
GNUmakefile.inst Ported following examples to osgViewer: 2007-01-10 21:05:26 +00:00
Noise.cpp From Mike Weiblen, added \n newlines to inline shader program strings. 2005-05-02 09:34:27 +00:00
Noise.h From Mike Weiblen, updates to osgGL2 to support Uniform values 2003-10-05 11:30:54 +00:00
osgshaders.cpp Ported following examples to osgViewer: 2007-01-10 21:05:26 +00:00
README.txt From Mike Weiblen, ported osgshaders example from osgGL2 to core osg based. 2005-04-07 20:20:09 +00:00

osgglsl/README.txt - mike.weiblen@3dlabs.com - 2005-03-30
Copyright 2005 3Dlabs Inc.

osgglsl began as a port of the old osgshaders example from the deprecated
osgGL2 classes to the new core GLSL classes (osg::Program, osg::Shader).

This app preserves the dynamically changing Uniforms of the original version,
but uses the new osg::Uniform classes.