409 lines
11 KiB
Plaintext
409 lines
11 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="osgPlugin flt" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=osgPlugin flt - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "flt.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "flt.mak" CFG="osgPlugin flt - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "osgPlugin flt - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "osgPlugin flt - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "osgPlugin flt - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLT_LIBRARY" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x414 /d "NDEBUG"
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# ADD RSC /l 0x417 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 /nologo /dll /pdb:none /machine:I386 /out:"../../../bin/osgdb_flt.dll" /libpath:"../../../lib"
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!ELSEIF "$(CFG)" == "osgPlugin flt - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "../../../lib"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLT_LIBRARY" /D "WIN32" /D "_DEBUG" /D "OSG_USE_MEMORY_MANAGER" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x414 /d "_DEBUG"
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# ADD RSC /l 0x417 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 /nologo /dll /pdb:"../../../bin/osgdb_fltd.pdb" /debug /machine:I386 /out:"../../../bin/osgdb_fltd.dll" /pdbtype:sept /libpath:"../../../lib"
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# SUBTRACT LINK32 /pdb:none /incremental:no
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!ENDIF
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# Begin Target
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# Name "osgPlugin flt - Win32 Release"
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# Name "osgPlugin flt - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\BoundingVolumeRecords.cpp
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ColorPaletteRecord.cpp
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SOURCE=..\..\..\src\osgPlugins\flt\CommentRecord.cpp
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SOURCE=..\..\..\src\osgPlugins\flt\ControlRecord.cpp
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SOURCE=..\..\..\src\osgPlugins\flt\DofRecord.cpp
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ExtensionRecord.cpp
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ExternalRecord.cpp
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\FaceRecord.cpp
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\flt.cpp
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\flt2osg.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\FltFile.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\GeoSetBuilder.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\GroupRecord.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\HeaderRecord.cpp
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\Input.cpp
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\InstanceRecords.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\LightPointRecord.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\LightSourcePaletteRecord.cpp
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\LightSourceRecord.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\LodRecord.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\LongIDRecord.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\MaterialPaletteRecord.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ObjectRecord.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\OldMaterialPaletteRecord.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\OldVertexRecords.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\Pool.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ReaderWriterATTR.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ReaderWriterFLT.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\Record.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\RecordVisitor.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\Registry.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\SwitchRecord.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\TextureMappingPaletteRecord.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\TexturePaletteRecord.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\TransformationRecords.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\UnknownRecord.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\VertexPoolRecords.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;"
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\BoundingVolumeRecords.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ColorPaletteRecord.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\CommentRecord.h
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ControlRecord.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\DofRecord.h
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ExtensionRecord.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ExternalRecord.h
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\FaceRecord.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\flt.h
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SOURCE=..\..\..\src\osgPlugins\flt\flt2osg.h
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SOURCE=..\..\..\src\osgPlugins\flt\FltFile.h
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\FltRecords.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\GeoSetBuilder.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\GroupRecord.h
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\HeaderRecord.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\Input.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\InstanceRecords.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\LightPointRecord.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\LightSourcePaletteRecord.h
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SOURCE=..\..\..\src\osgPlugins\flt\LightSourceRecord.h
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\LodRecord.h
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\LongIDRecord.h
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\MaterialPaletteRecord.h
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ObjectRecord.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\OldMaterialPaletteRecord.h
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SOURCE=..\..\..\src\osgPlugins\flt\OldVertexRecords.h
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SOURCE=..\..\..\src\osgPlugins\flt\opcodes.h
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SOURCE=..\..\..\src\osgPlugins\flt\Pool.h
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ReaderWriterFLT.h
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\Record.h
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SOURCE=..\..\..\src\osgPlugins\flt\RecordVisitor.h
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\Registry.h
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SOURCE=..\..\..\src\osgPlugins\flt\SwitchRecord.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\TextureMappingPaletteRecord.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\TexturePaletteRecord.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\TransformationRecords.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\UnknownRecord.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\VertexPoolRecords.h
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\license.txt
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# End Project
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