108 lines
3.9 KiB
C++
108 lines
3.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_MULTISWITCH
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#define OSG_MULTISWITCH 1
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#include <osg/Group>
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#include <osgSim/Export>
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namespace osgSim {
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/** MultiSwitch is a Group node which allows switching between sets of selected children.
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MultiSwitch is based on the OpenFlight switch behaviour.
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*/
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class OSGSIM_EXPORT MultiSwitch : public osg::Group
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{
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public :
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MultiSwitch();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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MultiSwitch(const MultiSwitch&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgSim, MultiSwitch);
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virtual void traverse(osg::NodeVisitor& nv);
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void setNewChildDefaultValue(bool value) { _newChildDefaultValue = value; }
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bool getNewChildDefaultValue() const { return _newChildDefaultValue; }
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virtual bool addChild( osg::Node *child );
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virtual bool insertChild( unsigned int index, osg::Node *child );
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virtual bool removeChild( osg::Node *child );
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void setValue(unsigned int switchSet, unsigned int pos,bool value);
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bool getValue(unsigned int switchSet, unsigned int pos) const;
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void setChildValue(const osg::Node* child,unsigned int switchSet, bool value);
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bool getChildValue(const osg::Node* child,unsigned int switchSet) const;
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/** Set all the children off (false), and set the new default child value to off (false).*/
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bool setAllChildrenOff(unsigned int switchSet);
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/** Set all the children on (true), and set the new default child value to on (true).*/
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bool setAllChildrenOn(unsigned int switchSet);
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/** Set a single child to be on, MultiSwitch off all other children.*/
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bool setSingleChildOn(unsigned int switchSet, unsigned int pos);
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/** Set which of the available switch set lists to use.*/
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void setActiveSwitchSet(unsigned int switchSet) { _activeSwitchSet = switchSet; }
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/** Get which of the available switch set lists to use.*/
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unsigned int getActiveSwitchSet() const { return _activeSwitchSet; }
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typedef std::vector<bool> ValueList;
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typedef std::vector<ValueList> SwitchSetList;
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typedef std::vector<std::string> SwitchSetNameList;
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/** Set the compile set of different values.*/
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void setSwitchSetList(const SwitchSetList& switchSetList);
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/** Get the compile set of different values.*/
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const SwitchSetList& getSwitchSetList() const { return _values; }
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/** Set the a single set of different values for a particular switch set.*/
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void setValueList(unsigned int switchSet, const ValueList& values);
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/** Get the a single set of different values for a particular switch set.*/
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const ValueList& getValueList(unsigned int switchSet) const { return _values[switchSet]; }
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void setValueName(unsigned int switchSet, const std::string& name);
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const std::string& getValueName(unsigned int switchSet) const { return _valueNames[switchSet]; }
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protected :
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virtual ~MultiSwitch() {}
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void expandToEncompassSwitchSet(unsigned int switchSet);
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// this is effectively a list of bit mask.
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bool _newChildDefaultValue;
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unsigned int _activeSwitchSet;
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SwitchSetList _values;
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SwitchSetNameList _valueNames;
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};
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}
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#endif
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