220 lines
7.9 KiB
C++
220 lines
7.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_ImpostorSprite
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#define OSG_ImpostorSprite 1
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#include <osg/Vec2>
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#include <osg/Geometry>
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#include <osg/AlphaFunc>
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#include <osg/TexEnv>
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#include <osg/Texture2D>
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#include <osg/Camera>
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#include <osgSim/Export>
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namespace osgSim {
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class Impostor;
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class ImpostorSpriteManager;
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/** An ImposterSprite is a textured quad which is rendered in place of
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* 3D geometry. The ImposterSprite is generated by rendering the original
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* 3D geometry to a texture as an image cache. The ImpostorSprite is
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* automatically generated by the osgUtil::CullVisitor so it not
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* necessary to deal with it directly.
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*/
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class OSGSIM_EXPORT ImpostorSprite : public osg::Geometry
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{
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public:
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ImpostorSprite();
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/** Clone an object of the same type as an ImpostorSprite. */
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virtual osg::Object* cloneType() const { return new ImpostorSprite(); }
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/** Clone on ImpostorSprite just returns a clone of type,
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* since it is not appropriate to share data of an ImpostorSprite.
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*/
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virtual osg::Object* clone(const osg::CopyOp&) const { return new ImpostorSprite(); }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ImpostorSprite*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osgSim"; }
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virtual const char* className() const { return "ImpostorSprite"; }
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/** Set the parent, which must be an Impostor.
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* Unlike conventional Drawables, ImpostorSprites can only ever have
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* one parent.
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*/
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void setParent(Impostor* parent) { _parent = parent; }
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/** Get the parent, which is an Impostor. */
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Impostor* getParent() { return _parent; }
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/** Get the const parent, which is an Impostor. */
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const Impostor* getParent() const { return _parent; }
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/** Set the eye point for when the ImpostorSprite was snapped. */
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inline void setStoredLocalEyePoint(const osg::Vec3& v) { _storedLocalEyePoint=v; }
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/** Get the eye point for when the ImpostorSprite was snapped. */
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inline const osg::Vec3& getStoredLocalEyePoint() const { return _storedLocalEyePoint; }
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/** Set the frame number for when the ImpostorSprite was last used in rendering. */
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inline void setLastFrameUsed(unsigned int frameNumber) { _lastFrameUsed = frameNumber; }
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/** Get the frame number for when the ImpostorSprite was last used in rendering. */
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inline unsigned int getLastFrameUsed() const { return _lastFrameUsed; }
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void dirty();
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/** Get the coordinates of the corners of the quad.
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* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
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*/
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inline osg::Vec3* getCoords() { return &(_coords->front()); }
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/** Get the const coordinates of the corners of the quad. */
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inline const osg::Vec3* getCoords() const { return &(_coords->front()); }
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/** Get the texture coordinates of the corners of the quad.
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* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
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*/
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inline osg::Vec2* getTexCoords() { return &(_texcoords->front()); }
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/** Get the const texture coordinates of the corners of the quad. */
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inline const osg::Vec2* getTexCoords() const { return &(_texcoords->front()); }
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/** Get the control coordinates of the corners of the quad.
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* The control coordinates are the corners of the quad projected
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* out onto the front face of bounding box which enclosed the impostor
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* geometry when it was pre-rendered into the impostor sprite's texture.
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* At the point of creation/or update of the impostor sprite the control
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* coords will lie on top of the corners of the quad in screen space - with a pixel error
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* of zero. Once the camera moves relative to the impostor sprite the
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* control coords will no longer lie on top of the corners of the quad in
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* screen space - a pixel error will have accumulated. This pixel error
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* can then be used to determine whether the impostor needs to be updated.
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* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
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*/
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inline osg::Vec3* getControlCoords() { return _controlcoords; }
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/** Get the const control coordinates of the corners of the quad. */
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inline const osg::Vec3* getControlCoords() const { return _controlcoords; }
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/** Calculate the pixel error value for passing in the ModelViewProjectionWindow transform,
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* which transform local coords into screen space.
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*/
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float calcPixelError(const osg::Matrix& MVPW) const;
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void setTexture(osg::Texture2D* tex,int s,int t);
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osg::Texture2D* getTexture() { return _texture; }
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const osg::Texture2D* getTexture() const { return _texture; }
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int s() const { return _s; }
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int t() const { return _t; }
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/** Set the camera node to use for pre rendering the impostor sprite's texture.*/
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void setCamera(osg::Camera* camera) { _camera = camera; }
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/** Get the camera node to use for pre rendering the impostor sprite's texture.*/
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osg::Camera* getCamera() { return _camera.get(); }
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/** Get the const camera node to use for pre rendering the impostor sprite's texture.*/
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const osg::Camera* getCamera() const { return _camera.get(); }
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protected:
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ImpostorSprite(const ImpostorSprite&);
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ImpostorSprite& operator = (const ImpostorSprite&) { return *this;}
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virtual ~ImpostorSprite();
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void init();
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Impostor* _parent;
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friend class osgSim::ImpostorSpriteManager;
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// camera node for doing the pre rendering.
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osg::ref_ptr<osg::Camera> _camera;
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// support for a double linked list managed by the
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// ImposotorSpriteManager.
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ImpostorSpriteManager* _ism;
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ImpostorSprite* _previous;
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ImpostorSprite* _next;
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unsigned int _lastFrameUsed;
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osg::Vec3 _storedLocalEyePoint;
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osg::ref_ptr<osg::Vec3Array> _coords;
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osg::ref_ptr<osg::Vec2Array> _texcoords;
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osg::Vec3 _controlcoords[4];
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osg::Texture2D* _texture;
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int _s;
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int _t;
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};
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/** Helper class for managing the reuse of ImpostorSprite resources. */
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class OSGSIM_EXPORT ImpostorSpriteManager : public osg::Referenced
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{
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public:
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ImpostorSpriteManager();
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bool empty() const { return _first==0; }
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ImpostorSprite* first() { return _first; }
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ImpostorSprite* last() { return _last; }
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void push_back(ImpostorSprite* is);
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void remove(ImpostorSprite* is);
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ImpostorSprite* createOrReuseImpostorSprite(int s,int t,unsigned int frameNumber);
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osg::StateSet* createOrReuseStateSet();
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void reset();
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protected:
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~ImpostorSpriteManager();
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osg::ref_ptr<osg::TexEnv> _texenv;
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osg::ref_ptr<osg::AlphaFunc> _alphafunc;
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ImpostorSprite* _first;
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ImpostorSprite* _last;
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typedef std::vector< osg::ref_ptr<osg::StateSet> > StateSetList;
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StateSetList _stateSetList;
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unsigned int _reuseStateSetIndex;
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};
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}
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#endif
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