OpenSceneGraph/include/osgParticle/MultiSegmentPlacer

129 lines
3.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_MULTISEGMENTPLACER_
#define OSGPARTICLE_MULTISEGMENTPLACER_ 1
#include <osgParticle/Export>
#include <osgParticle/Placer>
#include <osgParticle/Particle>
#include <vector>
#include <utility>
#include <osg/Notify>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
namespace osgParticle {
/** A polyline-shaped particle placer.
This placer class sets the position of incoming particles by choosing a random point on the
specified sequence of connected segments.
*/
class OSGPARTICLE_EXPORT MultiSegmentPlacer: public Placer {
public:
MultiSegmentPlacer();
MultiSegmentPlacer(const MultiSegmentPlacer &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgParticle, MultiSegmentPlacer);
/// Get the number of vertices which define the segments.
inline int numVertices() const;
/// Get a vertex.
inline const osg::Vec3 &getVertex(int i) const;
/// Set a vertex.
inline void setVertex(int i, const osg::Vec3 &v);
/// Set a vertex.
inline void setVertex(int i, float x, float y, float z);
/// Add a vertex.
inline void addVertex(const osg::Vec3 &v);
/// Add a vertex.
inline void addVertex(float x, float y, float z);
/// Remove a vertex.
inline void removeVertex(int i);
/// Place a partice. Called automatically by <CODE>ModularEmitter</CODE>, do not call this method manually.
void place(Particle *P) const;
protected:
virtual ~MultiSegmentPlacer() {}
MultiSegmentPlacer &operator=(const MultiSegmentPlacer &) { return *this; }
private:
typedef std::pair<osg::Vec3, float> Vertex_data;
typedef std::vector<Vertex_data> Vertex_vector;
Vertex_vector vx_;
float total_length_;
void recompute_length();
};
// INLINE FUNCTIONS
inline int MultiSegmentPlacer::numVertices() const
{
return static_cast<int>(vx_.size());
}
inline const osg::Vec3 &MultiSegmentPlacer::getVertex(int i) const
{
return vx_[i].first;
}
inline void MultiSegmentPlacer::setVertex(int i, const osg::Vec3 &v)
{
vx_[i].first = v;
recompute_length();
}
inline void MultiSegmentPlacer::setVertex(int i, float x, float y, float z)
{
vx_[i].first.set(x, y, z);
recompute_length();
}
inline void MultiSegmentPlacer::addVertex(const osg::Vec3 &v)
{
float l = 0;
if (vx_.size() > 0) {
l = (v - vx_.back().first).length();
}
total_length_ += l;
vx_.push_back(std::make_pair(v, total_length_));
}
inline void MultiSegmentPlacer::addVertex(float x, float y, float z)
{
addVertex(osg::Vec3(x, y, z));
}
inline void MultiSegmentPlacer::removeVertex(int i)
{
vx_.erase(vx_.begin()+i);
recompute_length();
}
}
#endif