3fea25a0a1
Jolly.
191 lines
6.4 KiB
C++
191 lines
6.4 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgParticle - Copyright (C) 2002 Marco Jez
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#ifndef OSGPARTICLE_PARTICLESYSTEMUPDATER_
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#define OSGPARTICLE_PARTICLESYSTEMUPDATER_ 1
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#include <osgParticle/Export>
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#include <osgParticle/ParticleSystem>
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#include <vector>
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#include <osg/ref_ptr>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osgUtil/CullVisitor>
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namespace osgParticle
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{
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/** A useful node class for updating particle systems automatically.
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When a <CODE>ParticleSystemUpdater</CODE> is traversed by a cull visitor, it calls the
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<CODE>update()</CODE> method on the specified particle systems. You should place this updater
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<U>AFTER</U> other nodes like emitters and programs.
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*/
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class OSGPARTICLE_EXPORT ParticleSystemUpdater: public osg::Node {
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public:
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ParticleSystemUpdater();
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ParticleSystemUpdater(const ParticleSystemUpdater ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY);
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META_Node(osgParticle,ParticleSystemUpdater);
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/// Add a particle system to the list.
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inline bool addParticleSystem(ParticleSystem *ps);
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/// Remove a particle system from the list (by pointer).
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inline bool removeParticleSystem(ParticleSystem *ps);
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/// Remove a particle system(s) from the list (by index).
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inline bool removeParticleSystem(unsigned int i, unsigned int numParticleSystemsToRemove=1);
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/// Replace ParticleSystem with another ParticleSystem.
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inline bool replaceParticleSystem(ParticleSystem *origPS, ParticleSystem *newPS);
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/// set a particle system by index.
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inline bool setParticleSystem( unsigned int i, ParticleSystem* ps );
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/// Return the number of particle systems on the list.
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inline unsigned int getNumParticleSystems() const;
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/// Get a particle system from the list.
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inline ParticleSystem* getParticleSystem(unsigned int i);
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/// Get a particle system from the list.
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inline const ParticleSystem* getParticleSystem(unsigned int i) const;
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/// return true if ParticleSystem is contained within ParticlsSystemUpdater.
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inline bool containsParticleSystem( const ParticleSystem* ps ) const;
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/// get index number of ParticleSystem.
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inline unsigned int getParticleSystemIndex( const ParticleSystem* ps ) const;
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virtual void traverse(osg::NodeVisitor &nv);
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protected:
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virtual ~ParticleSystemUpdater() {}
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ParticleSystemUpdater &operator=(const ParticleSystemUpdater &) { return *this; }
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inline virtual bool computeBound() const;
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private:
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typedef std::vector<osg::ref_ptr<ParticleSystem> > ParticleSystem_Vector;
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ParticleSystem_Vector psv_;
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double t0_;
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};
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// INLINE FUNCTIONS
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inline bool ParticleSystemUpdater::computeBound() const
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{
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_bsphere.init();
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_bsphere_computed = true;
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return true;
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}
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inline bool ParticleSystemUpdater::addParticleSystem(ParticleSystem *ps)
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{
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psv_.push_back(ps);
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return true;
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}
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inline bool ParticleSystemUpdater::removeParticleSystem(ParticleSystem *ps)
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{
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unsigned int i = getParticleSystemIndex( ps );
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if( i >= psv_.size() ) return false;
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removeParticleSystem( i );
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return true;
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}
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inline bool ParticleSystemUpdater::removeParticleSystem(unsigned int pos, unsigned int numParticleSystemsToRemove)
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{
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if( (pos < psv_.size()) && (numParticleSystemsToRemove > 0) )
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{
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unsigned int endOfRemoveRange = pos + numParticleSystemsToRemove;
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if( endOfRemoveRange > psv_.size() )
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{
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osg::notify(osg::DEBUG_INFO)<<"Warning: ParticleSystem::removeParticleSystem(i,numParticleSystemsToRemove) has been passed an excessive number"<<std::endl;
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osg::notify(osg::DEBUG_INFO)<<" of ParticleSystems to remove, trimming just to end of ParticleSystem list."<<std::endl;
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endOfRemoveRange = psv_.size();
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}
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psv_.erase(psv_.begin()+pos, psv_.begin()+endOfRemoveRange);
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return true;
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}
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return false;
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}
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inline bool ParticleSystemUpdater::replaceParticleSystem( ParticleSystem *origPS, ParticleSystem* newPS )
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{
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if( (newPS == NULL) || (origPS == newPS) ) return false;
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unsigned int pos = getParticleSystemIndex( origPS );
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if( pos < psv_.size() )
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{
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return setParticleSystem( pos, newPS );
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}
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return false;
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}
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inline bool ParticleSystemUpdater::setParticleSystem( unsigned int i, ParticleSystem* ps )
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{
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if( (i < psv_.size()) && ps )
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{
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psv_[i] = ps;
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return true;
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}
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return false;
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}
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inline unsigned int ParticleSystemUpdater::getNumParticleSystems() const
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{
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return static_cast<int>(psv_.size());
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}
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inline ParticleSystem* ParticleSystemUpdater::getParticleSystem(unsigned int i)
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{
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return psv_[i].get();
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}
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inline const ParticleSystem* ParticleSystemUpdater::getParticleSystem(unsigned int i) const
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{
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return psv_[i].get();
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}
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inline bool ParticleSystemUpdater::containsParticleSystem( const ParticleSystem* ps ) const
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{
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for( ParticleSystem_Vector::const_iterator itr=psv_.begin();
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itr!=psv_.end();
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++itr )
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{
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if( itr->get() == ps ) return true;
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}
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return false;
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}
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inline unsigned int ParticleSystemUpdater::getParticleSystemIndex( const ParticleSystem* ps ) const
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{
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for( unsigned int particleSystemNum=0; particleSystemNum<psv_.size(); ++particleSystemNum )
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{
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if( psv_[particleSystemNum] == ps ) return particleSystemNum;
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}
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return psv_.size(); // node not found.
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}
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}
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#endif
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