e5bc43f04c
to fix all occurrences of "macro's" and "paramter". "
239 lines
8.7 KiB
C++
239 lines
8.7 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/StencilTwoSided>
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#include <osg/State>
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#include <osg/GLExtensions>
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#include <osg/Notify>
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using namespace osg;
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StencilTwoSided::StencilTwoSided()
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{
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// set up same defaults as glStencilFunc.
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_func[FRONT] = _func[BACK] = ALWAYS;
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_funcRef[FRONT] = _funcRef[BACK] = 0;
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_funcMask[FRONT] = _funcMask[BACK] = ~0u;
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// set up same defaults as glStencilOp.
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_sfail[FRONT] = _sfail[BACK] = KEEP;
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_zfail[FRONT] = _zfail[BACK] = KEEP;
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_zpass[FRONT] = _zpass[BACK] = KEEP;
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_writeMask[FRONT] = _writeMask[BACK] = ~0u;
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}
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StencilTwoSided::StencilTwoSided(const StencilTwoSided& stencil,const CopyOp& copyop):
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StateAttribute(stencil,copyop)
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{
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_func[FRONT] = stencil._func[FRONT];
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_funcRef[FRONT] = stencil._funcRef[FRONT];
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_funcMask[FRONT] = stencil._funcMask[FRONT];
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_sfail[FRONT] = stencil._sfail[FRONT];
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_zfail[FRONT] = stencil._zfail[FRONT];
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_zpass[FRONT] = stencil._zpass[FRONT];
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_writeMask[FRONT] = stencil._writeMask[FRONT];
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_func[BACK] = stencil._func[BACK];
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_funcRef[BACK] = stencil._funcRef[BACK];
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_funcMask[BACK] = stencil._funcMask[BACK];
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_sfail[BACK] = stencil._sfail[BACK];
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_zfail[BACK] = stencil._zfail[BACK];
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_zpass[BACK] = stencil._zpass[BACK];
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_writeMask[BACK] = stencil._writeMask[BACK];
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}
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StencilTwoSided::~StencilTwoSided()
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{
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}
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int StencilTwoSided::compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(StencilTwoSided,sa)
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// compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_func[FRONT])
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COMPARE_StateAttribute_Parameter(_funcRef[FRONT])
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COMPARE_StateAttribute_Parameter(_funcMask[FRONT])
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COMPARE_StateAttribute_Parameter(_sfail[FRONT])
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COMPARE_StateAttribute_Parameter(_zfail[FRONT])
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COMPARE_StateAttribute_Parameter(_zpass[FRONT])
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COMPARE_StateAttribute_Parameter(_writeMask[FRONT])
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COMPARE_StateAttribute_Parameter(_func[BACK])
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COMPARE_StateAttribute_Parameter(_funcRef[BACK])
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COMPARE_StateAttribute_Parameter(_funcMask[BACK])
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COMPARE_StateAttribute_Parameter(_sfail[BACK])
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COMPARE_StateAttribute_Parameter(_zfail[BACK])
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COMPARE_StateAttribute_Parameter(_zpass[BACK])
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COMPARE_StateAttribute_Parameter(_writeMask[BACK])
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return 0; // passed all the above comparison macros, must be equal.
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}
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void StencilTwoSided::apply(State& state) const
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{
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// get "per-context" extensions
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const unsigned int contextID = state.getContextID();
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const Extensions* extensions = getExtensions(contextID,true);
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// use OpenGL 2.0 functions if available
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if (extensions->isOpenGL20Supported())
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{
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// front face
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extensions->glStencilOpSeparate(GL_FRONT, (GLenum)_sfail[FRONT],(GLenum)_zfail[FRONT],(GLenum)_zpass[FRONT]);
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extensions->glStencilMaskSeparate(GL_FRONT, _writeMask[FRONT]);
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extensions->glStencilFuncSeparate(GL_FRONT, (GLenum)_func[FRONT],_funcRef[FRONT],_funcMask[FRONT]);
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// back face
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extensions->glStencilOpSeparate(GL_BACK, (GLenum)_sfail[BACK],(GLenum)_zfail[BACK],(GLenum)_zpass[BACK]);
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extensions->glStencilMaskSeparate(GL_BACK, _writeMask[BACK]);
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extensions->glStencilFuncSeparate(GL_BACK, (GLenum)_func[BACK],_funcRef[BACK],_funcMask[BACK]);
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return;
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}
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// try to use two sided stencil extension
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if (extensions->isStencilTwoSidedSupported())
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{
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// enable two sided stenciling
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glEnable(GL_STENCIL_TEST_TWO_SIDE);
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// back face
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extensions->glActiveStencilFace(GL_BACK);
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glStencilOp((GLenum)_sfail[BACK],(GLenum)_zfail[BACK],(GLenum)_zpass[BACK]);
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glStencilMask(_writeMask[BACK]);
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glStencilFunc((GLenum)_func[BACK],_funcRef[BACK],_funcMask[BACK]);
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// front face
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extensions->glActiveStencilFace(GL_FRONT);
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glStencilOp((GLenum)_sfail[FRONT],(GLenum)_zfail[FRONT],(GLenum)_zpass[FRONT]);
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glStencilMask(_writeMask[FRONT]);
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glStencilFunc((GLenum)_func[FRONT],_funcRef[FRONT],_funcMask[FRONT]);
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return;
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}
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}
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typedef buffered_value< ref_ptr<StencilTwoSided::Extensions> > BufferedExtensions;
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static BufferedExtensions s_extensions;
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StencilTwoSided::Extensions* StencilTwoSided::getExtensions(unsigned int contextID,bool createIfNotInitalized)
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{
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if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions(contextID);
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return s_extensions[contextID].get();
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}
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void StencilTwoSided::setExtensions(unsigned int contextID,Extensions* extensions)
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{
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s_extensions[contextID] = extensions;
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}
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StencilTwoSided::Extensions::Extensions(unsigned int contextID)
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{
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setupGLExtensions(contextID);
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}
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StencilTwoSided::Extensions::Extensions(const Extensions& rhs):
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Referenced()
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{
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_isStencilTwoSidedSupported = rhs._isStencilTwoSidedSupported;
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_isOpenGL20Supported = rhs._isOpenGL20Supported;
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_isSeparateStencilSupported = rhs._isSeparateStencilSupported;
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_glActiveStencilFace = rhs._glActiveStencilFace;
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_glStencilOpSeparate = rhs._glStencilOpSeparate;
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_glStencilMaskSeparate = rhs._glStencilMaskSeparate;
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_glStencilFuncSeparate = rhs._glStencilFuncSeparate;
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_glStencilFuncSeparateATI = rhs._glStencilFuncSeparateATI;
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}
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void StencilTwoSided::Extensions::lowestCommonDenominator(const Extensions& rhs)
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{
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if (!rhs._isStencilTwoSidedSupported) _isStencilTwoSidedSupported = false;
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if (!rhs._isOpenGL20Supported) _isOpenGL20Supported = false;
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if (!rhs._isSeparateStencilSupported) _isSeparateStencilSupported = false;
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if (!rhs._glActiveStencilFace) _glActiveStencilFace = NULL;
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if (!rhs._glStencilOpSeparate) _glStencilOpSeparate = NULL;
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if (!rhs._glStencilMaskSeparate) _glStencilMaskSeparate = NULL;
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if (!rhs._glStencilFuncSeparate) _glStencilFuncSeparate = NULL;
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if (!rhs._glStencilFuncSeparateATI) _glStencilFuncSeparateATI = NULL;
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}
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void StencilTwoSided::Extensions::setupGLExtensions(unsigned int contextID)
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{
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// extension support
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_isStencilTwoSidedSupported = isGLExtensionSupported(contextID, "GL_EXT_stencil_two_side");
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_isOpenGL20Supported = getGLVersionNumber() >= 2.0;
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_isSeparateStencilSupported = isGLExtensionSupported(contextID, "GL_ATI_separate_stencil");
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// function pointers
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setGLExtensionFuncPtr(_glActiveStencilFace, "glActiveStencilFaceEXT");
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setGLExtensionFuncPtr(_glStencilOpSeparate, "glStencilOpSeparate", "glStencilOpSeparateATI");
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setGLExtensionFuncPtr(_glStencilMaskSeparate, "glStencilMaskSeparate");
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setGLExtensionFuncPtr(_glStencilFuncSeparate, "glStencilFuncSeparate");
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setGLExtensionFuncPtr(_glStencilFuncSeparateATI, "glStencilFuncSeparateATI");
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// protect against buggy drivers (maybe not necessary)
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if (!_glActiveStencilFace) _isStencilTwoSidedSupported = false;
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if (!_glStencilOpSeparate) { _isOpenGL20Supported = false; _isSeparateStencilSupported = false; }
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if (!_glStencilMaskSeparate) _isOpenGL20Supported = false;
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if (!_glStencilFuncSeparate) _isOpenGL20Supported = false;
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if (!_glStencilFuncSeparateATI) _isSeparateStencilSupported = false;
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}
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void StencilTwoSided::Extensions::glActiveStencilFace(GLenum face) const
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{
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if (_isStencilTwoSidedSupported)
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{
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_glActiveStencilFace(face);
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}
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}
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void StencilTwoSided::Extensions::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) const
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{
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if (_isOpenGL20Supported || _isSeparateStencilSupported)
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{
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_glStencilOpSeparate(face, sfail, dpfail, dppass);
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}
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}
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void StencilTwoSided::Extensions::glStencilMaskSeparate(GLenum face, GLuint mask) const
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{
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if (_isOpenGL20Supported)
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{
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_glStencilMaskSeparate(face, mask);
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}
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}
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void StencilTwoSided::Extensions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) const
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{
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if (_isOpenGL20Supported)
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{
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_glStencilFuncSeparate(face, func, ref, mask);
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}
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}
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void StencilTwoSided::Extensions::glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) const
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{
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if (_isSeparateStencilSupported)
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{
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_glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);
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}
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}
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