4915259878
and RenderStage.
153 lines
5.9 KiB
C++
153 lines
5.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#ifndef OSG_TEXTURERECTANGLE
|
|
#define OSG_TEXTURERECTANGLE 1
|
|
|
|
#include <osg/Texture>
|
|
|
|
#ifndef GL_TEXTURE_RECTANGLE_NV
|
|
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
|
|
#endif
|
|
|
|
#ifndef GL_TEXTURE_RECTANGLE
|
|
#define GL_TEXTURE_RECTANGLE GL_TEXTURE_RECTANGLE_NV
|
|
#endif
|
|
|
|
namespace osg {
|
|
|
|
/** Texture state class which encapsulates OpenGL texture functionality. */
|
|
class OSG_EXPORT TextureRectangle : public Texture
|
|
{
|
|
|
|
public :
|
|
|
|
TextureRectangle();
|
|
|
|
TextureRectangle(Image* image);
|
|
|
|
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
|
|
TextureRectangle(const TextureRectangle& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
|
|
|
META_StateAttribute(osg, TextureRectangle, TEXTURE);
|
|
|
|
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
|
|
virtual int compare(const StateAttribute& rhs) const;
|
|
|
|
virtual GLenum getTextureTarget() const { return GL_TEXTURE_RECTANGLE; }
|
|
|
|
/** Set the texture image. */
|
|
void setImage(Image* image);
|
|
|
|
/** Get the texture image. */
|
|
Image* getImage() { return _image.get(); }
|
|
|
|
/** Get the const texture image. */
|
|
inline const Image* getImage() const { return _image.get(); }
|
|
|
|
inline unsigned int& getModifiedCount(unsigned int contextID) const
|
|
{
|
|
// get the modified count for the current contextID.
|
|
return _modifiedCount[contextID];
|
|
}
|
|
|
|
|
|
/** Set the texture image, ignoring face value as there is only one image. */
|
|
virtual void setImage(unsigned int, Image* image) { setImage(image); }
|
|
|
|
/** Get the texture image, ignoring face value as there is only one image. */
|
|
virtual Image* getImage(unsigned int) { return _image.get(); }
|
|
|
|
/** Get the const texture image, ignoring face value as there is only one image. */
|
|
virtual const Image* getImage(unsigned int) const { return _image.get(); }
|
|
|
|
/** Get the number of images that can be assigned to the Texture. */
|
|
virtual unsigned int getNumImages() const { return 1; }
|
|
|
|
|
|
/** Set the texture width and height. If width or height are zero then
|
|
* the repsective size value is calculated from the source image sizes.
|
|
*/
|
|
inline void setTextureSize(int width, int height) const
|
|
{
|
|
_textureWidth = width;
|
|
_textureHeight = height;
|
|
}
|
|
|
|
void setTextureWidth(int width) { _textureWidth=width; }
|
|
int getTextureWidth() const { return _textureWidth; }
|
|
|
|
void setTextureHeight(int height) { _textureHeight=height; }
|
|
int getTextureHeight() const { return _textureHeight; }
|
|
|
|
class SubloadCallback : public Referenced
|
|
{
|
|
public:
|
|
virtual void load(const TextureRectangle&, State&) const = 0;
|
|
virtual void subload(const TextureRectangle&, State&) const = 0;
|
|
};
|
|
|
|
void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
|
|
SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
|
|
const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
|
|
|
|
/** Copies pixels into a 2D texture image, as per glCopyTexImage2D.
|
|
* Creates an OpenGL texture object from the current OpenGL background
|
|
* framebuffer contents at position \a x, \a y with width \a width and
|
|
* height \a height. \a width and \a height must be a power of two. */
|
|
void copyTexImage2D(State& state, int x, int y, int width, int height );
|
|
|
|
/** Copies a two-dimensional texture subimage, as per
|
|
* glCopyTexSubImage2D. Updates a portion of an existing OpenGL
|
|
* texture object from the current OpenGL background framebuffer
|
|
* contents at position \a x, \a y with width \a width and height
|
|
* \a height. Loads framebuffer data into the texture using offsets
|
|
* \a xoffset and \a yoffset. \a width and \a height must be powers
|
|
* of two. */
|
|
void copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height );
|
|
|
|
/** On first apply (unless already compiled), create and bind the
|
|
* texture, subsequent apply will simply bind to texture.
|
|
*/
|
|
virtual void apply(State& state) const;
|
|
|
|
protected :
|
|
|
|
virtual ~TextureRectangle();
|
|
|
|
virtual void computeInternalFormat() const;
|
|
|
|
void applyTexParameters(GLenum target, State& state) const;
|
|
|
|
void applyTexImage_load(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight) const;
|
|
void applyTexImage_subload(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLint& inInternalFormat) const;
|
|
|
|
// not ideal that _image is mutable, but it's required since
|
|
// Image::ensureDimensionsArePowerOfTwo() can only be called
|
|
// in a valid OpenGL context, and therefore within an Texture::apply
|
|
// which is const...
|
|
mutable ref_ptr<Image> _image;
|
|
|
|
// subloaded images can have different texture and image sizes.
|
|
mutable GLsizei _textureWidth, _textureHeight;
|
|
|
|
ref_ptr<SubloadCallback> _subloadCallback;
|
|
|
|
typedef buffered_value<unsigned int> ImageModifiedCount;
|
|
mutable ImageModifiedCount _modifiedCount;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|