OpenSceneGraph/src/osg/dxtctool.h
2005-05-16 15:51:57 +00:00

301 lines
9.8 KiB
C++

// dxtctool.h: interface for the DXTC tools.
//
//////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2002 Tanguy Fautré.
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Tanguy Fautré
// softdev@telenet.be
//
//////////////////////////////////////////////////////////////////////
//
// DXTC Tools: Vertical Flip.
// *************************
//
// Current version: 1.00 BETA 1 (27/08/2002)
//
// Comment: Only works with DXTC mode supported by OpenGL.
// (currently: DXT1/DXT3/DXT5)
//
// History: -
//
//////////////////////////////////////////////////////////////////////
#ifndef DXTCTOOL_H
#define DXTCTOOL_H
#include <osg/GL>
#include <osg/Texture>
#if defined(_MSC_VER)
typedef __int8 dxtc_int8;
typedef __int16 dxtc_int16;
typedef __int32 dxtc_int32;
typedef __int64 dxtc_int64;
#define HEX_0x000000000000FFFF 0x000000000000FFFF
#define HEX_0x000000000FFF0000 0x000000000FFF0000
#define HEX_0x000000FFF0000000 0x000000FFF0000000
#define HEX_0x000FFF0000000000 0x000FFF0000000000
#define HEX_0xFFF0000000000000 0xFFF0000000000000
#else
typedef char dxtc_int8;
typedef short dxtc_int16;
typedef int dxtc_int32;
typedef long long dxtc_int64;
#define HEX_0x000000000000FFFF 0x000000000000FFFFll
#define HEX_0x000000000FFF0000 0x000000000FFF0000ll
#define HEX_0x000000FFF0000000 0x000000FFF0000000ll
#define HEX_0x000FFF0000000000 0x000FFF0000000000ll
#define HEX_0xFFF0000000000000 0xFFF0000000000000ll
#endif
namespace dxtc_tool {
// C-like function wrappers
bool VerticalFlip(size_t Width, size_t Height, GLenum Format, void * pPixels);
// Class holding reference to DXTC image pixels
class dxtc_pixels
{
public:
inline dxtc_pixels(size_t Width, size_t Height, GLenum Format, void * pPixels);
// Vertically flip the whole picture
bool VFlip() const;
protected:
// Limitation check functions
inline bool DXT1() const;
inline bool DXT3() const;
inline bool DXT5() const;
inline bool OpenGLSize() const;
inline bool SupportedFormat() const;
// Vertical flipping functions
void VFlip_DXT1() const;
void VFlip_DXT3() const;
void VFlip_DXT5() const;
// Block vertical flipping functions
inline void BVF_Color_H2(void * const pBlock) const; // V. flip one color block with its virtual height == 2
inline void BVF_Color_H4(void * const pBlock) const; // V. flip one color block with its virtual height == 4
inline void BVF_Color(void * const pBlock1, void * const pBlock2) const; // V. flip and swap two color blocks, with their virtual height == 4
inline void BVF_Alpha_DXT3_H2(void * const pBlock) const; // V. flip one alpha (DXT3) block with its virtual height == 2
inline void BVF_Alpha_DXT3_H4(void * const pBlock) const; // V. flip one alpha (DXT3) block with its virtual height == 4
inline void BVF_Alpha_DXT3(void * const pBlock1, void * const pBlock2) const; // V. flip and swap two alpha (DXT3) blocks, with their virtual height == 4
inline void BVF_Alpha_DXT5_H2(void * const pBlock) const; // V. flip one alpha (DXT5) block with its virtual height == 2
inline void BVF_Alpha_DXT5_H4(void * const pBlock) const; // V. flip one alpha (DXT5) block with its virtual height == 4
inline void BVF_Alpha_DXT5(void * const pBlock1, void * const pBlock2) const; // V. flip and swap two alpha (DXT5) blocks, with their virtual height == 4
// Block localization functions
inline void * GetBlock(size_t i, size_t j, size_t BlockSize) const;
// mighty const and var
static const size_t BSIZE_DXT1;
static const size_t BSIZE_DXT3;
static const size_t BSIZE_DXT5;
static const size_t BSIZE_ALPHA_DXT3;
static const size_t BSIZE_ALPHA_DXT5;
const size_t m_Width;
const size_t m_Height;
const GLenum m_Format;
void * const m_pPixels;
};
//////////////////////////////////////////////////////////////////////
// C-Like Function Wrappers
//////////////////////////////////////////////////////////////////////
inline bool VerticalFlip(size_t Width, size_t Height, GLenum Format, void * pPixels) {
return (dxtc_pixels(Width, Height, Format, pPixels)).VFlip();
}
//////////////////////////////////////////////////////////////////////
// dxtc_pixels Inline Functions
//////////////////////////////////////////////////////////////////////
inline dxtc_pixels::dxtc_pixels(size_t Width, size_t Height, GLenum Format, void * pPixels) :
m_Width(Width), m_Height(Height), m_Format(Format), m_pPixels(pPixels) { }
inline bool dxtc_pixels::DXT1() const {
return ((m_Format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) || (m_Format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT));
}
inline bool dxtc_pixels::DXT3() const {
return (m_Format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
}
inline bool dxtc_pixels::DXT5() const {
return (m_Format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
}
inline bool dxtc_pixels::SupportedFormat() const {
return (DXT1() || DXT3() || DXT5());
}
inline void dxtc_pixels::BVF_Color_H2(void * const pBlock) const {
// Swap the two first row of pixels
dxtc_int8 * pP = ((dxtc_int8 *) pBlock) + 4;
std::swap(pP[0], pP[1]);
}
inline void dxtc_pixels::BVF_Color_H4(void * const pBlock) const {
// Swap the the first row of pixels with the last one, then the 2 middle row of pixels
dxtc_int8 * pP = ((dxtc_int8 *) pBlock) + 4;
std::swap(pP[0], pP[3]);
std::swap(pP[1], pP[2]);
}
inline void dxtc_pixels::BVF_Color(void * const pBlock1, void * const pBlock2) const {
// Swap the "2 colors" header (32bits each header)
dxtc_int32 * pHdr1 = (dxtc_int32 * ) pBlock1;
dxtc_int32 * pHdr2 = (dxtc_int32 * ) pBlock2;
std::swap(* pHdr1, * pHdr2);
// Now swap the pixel values
dxtc_int8 * pP1 = ((dxtc_int8 * ) pBlock1) + 4;
dxtc_int8 * pP2 = ((dxtc_int8 * ) pBlock2) + 4;
std::swap(pP1[0], pP2[3]);
std::swap(pP1[1], pP2[2]);
std::swap(pP1[2], pP2[1]);
std::swap(pP1[3], pP2[0]);
}
inline void dxtc_pixels::BVF_Alpha_DXT3_H2(void * const pBlock) const {
// Swap the two first row of pixels
dxtc_int16 * pP = (dxtc_int16 * ) pBlock;
std::swap(pP[0], pP[1]);
}
inline void dxtc_pixels::BVF_Alpha_DXT3_H4(void * const pBlock) const {
// Swap the the first row of pixels with the last one, then the 2 middle row of pixels
dxtc_int16 * pP = (dxtc_int16 * ) pBlock;
std::swap(pP[0], pP[3]);
std::swap(pP[1], pP[2]);
}
inline void dxtc_pixels::BVF_Alpha_DXT3(void * const pBlock1, void * const pBlock2) const {
// Swap all the pixel values
dxtc_int16 * pP1 = (dxtc_int16 * ) pBlock1;
dxtc_int16 * pP2 = (dxtc_int16 * ) pBlock2;
std::swap(pP1[0], pP2[3]);
std::swap(pP1[1], pP2[2]);
std::swap(pP1[2], pP2[1]);
std::swap(pP1[3], pP2[0]);
}
inline void dxtc_pixels::BVF_Alpha_DXT5_H2(void * const pBlock) const {
// Swap the two first row of pixels (kinda tricky with DXT5 unaligned encoding)
dxtc_int32 * pP = (dxtc_int32 * ) (((dxtc_int8 * ) pBlock) + 2);
dxtc_int32 TmpDWord = (pP[0] & 0xFF000000);
TmpDWord |= (pP[0] & 0x00000FFF) << 12;
TmpDWord |= (pP[0] & 0x00FFF000) >> 12;
pP[0] = TmpDWord;
}
inline void dxtc_pixels::BVF_Alpha_DXT5_H4(void * const pBlock) const {
// Swap the the first row of pixels with the last one, then the 2 middle row of pixels (tricky again)
dxtc_int64 * pB = (dxtc_int64 * ) pBlock;
dxtc_int64 TmpQWord = (pB[0] & HEX_0x000000000000FFFF);
TmpQWord |= (pB[0] & HEX_0x000000000FFF0000) << 36;
TmpQWord |= (pB[0] & HEX_0x000000FFF0000000) << 12;
TmpQWord |= (pB[0] & HEX_0x000FFF0000000000) >> 12;
TmpQWord |= (pB[0] & HEX_0xFFF0000000000000) >> 36;
pB[0] = TmpQWord;
}
inline void dxtc_pixels::BVF_Alpha_DXT5(void * const pBlock1, void * const pBlock2) const {
// Swap all the pixel values (same trick for DXT5)
dxtc_int64 * pB1 = (dxtc_int64 * ) pBlock1;
dxtc_int64 * pB2 = (dxtc_int64 * ) pBlock2;
dxtc_int64 TmpQWord1 = (pB1[0] & HEX_0x000000000000FFFF);
TmpQWord1 |= (pB1[0] & HEX_0x000000000FFF0000) << 36;
TmpQWord1 |= (pB1[0] & HEX_0x000000FFF0000000) << 12;
TmpQWord1 |= (pB1[0] & HEX_0x000FFF0000000000) >> 12;
TmpQWord1 |= (pB1[0] & HEX_0xFFF0000000000000) >> 36;
dxtc_int64 TmpQWord2 = (pB2[0] & HEX_0x000000000000FFFF);
TmpQWord2 |= (pB2[0] & HEX_0x000000000FFF0000) << 36;
TmpQWord2 |= (pB2[0] & HEX_0x000000FFF0000000) << 12;
TmpQWord2 |= (pB2[0] & HEX_0x000FFF0000000000) >> 12;
TmpQWord2 |= (pB2[0] & HEX_0xFFF0000000000000) >> 36;
pB1[0] = TmpQWord2;
pB2[0] = TmpQWord1;
}
inline void * dxtc_pixels::GetBlock(size_t i, size_t j, size_t BlockSize) const {
const dxtc_int8 * pPixels = (const dxtc_int8 *) m_pPixels;
return (void *) (pPixels + i * ((m_Width + 3) / 4) * BlockSize + j * BlockSize);
}
} // namespace dxtc_tool
#endif // DXTCTOOL_H