OpenSceneGraph/src/osgDB/SharedStateManager.cpp
2013-06-24 11:03:59 +00:00

313 lines
11 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Timer>
#include <osgDB/SharedStateManager>
using namespace osgDB;
SharedStateManager::SharedStateManager(unsigned int mode):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
setShareMode(mode);
_mutex=0;
}
void SharedStateManager::setShareMode(unsigned int mode)
{
_shareMode = mode;
_shareTexture[osg::Object::DYNAMIC] = (_shareMode & SHARE_DYNAMIC_TEXTURES)!=0;
_shareTexture[osg::Object::STATIC] = (_shareMode & SHARE_STATIC_TEXTURES)!=0;
_shareTexture[osg::Object::UNSPECIFIED] = (_shareMode & SHARE_UNSPECIFIED_TEXTURES)!=0;
_shareStateSet[osg::Object::DYNAMIC] = (_shareMode & SHARE_DYNAMIC_STATESETS)!=0;
_shareStateSet[osg::Object::STATIC] = (_shareMode & SHARE_STATIC_STATESETS)!=0;
_shareStateSet[osg::Object::UNSPECIFIED] = (_shareMode & SHARE_UNSPECIFIED_STATESETS)!=0;
}
//----------------------------------------------------------------
// SharedStateManager::prune
//----------------------------------------------------------------
void SharedStateManager::prune()
{
StateSetSet::iterator sitr;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
for(sitr=_sharedStateSetList.begin(); sitr!=_sharedStateSetList.end();)
{
if ((*sitr)->referenceCount()<=1)
_sharedStateSetList.erase(sitr++);
else
++sitr;
}
TextureSet::iterator titr;
for(titr=_sharedTextureList.begin(); titr!=_sharedTextureList.end();)
{
if ((*titr)->referenceCount()<=1)
_sharedTextureList.erase(titr++);
else
++titr;
}
}
//----------------------------------------------------------------
// SharedStateManager::share
//----------------------------------------------------------------
void SharedStateManager::share(osg::Node *node, OpenThreads::Mutex *mt)
{
// const osg::Timer& timer = *osg::Timer::instance();
// osg::Timer_t start_tick = timer.tick();
_mutex = mt;
node->accept(*this);
tmpSharedTextureList.clear();
tmpSharedStateSetList.clear();
_mutex = 0;
// osg::Timer_t end_tick = timer.tick();
// std::cout << "SHARING TIME = "<<timer.delta_m(start_tick,end_tick)<<"ms"<<std::endl;
// std::cout << " _sharedStateSetList.size() = "<<_sharedStateSetList.size()<<std::endl;
// std::cout << " _sharedTextureList.size() = "<<_sharedTextureList.size()<<std::endl;
}
//----------------------------------------------------------------
// SharedStateManager::apply
//----------------------------------------------------------------
void SharedStateManager::apply(osg::Node& node)
{
osg::StateSet* ss = node.getStateSet();
if(ss) process(ss, &node);
traverse(node);
}
void SharedStateManager::apply(osg::Geode& geode)
{
osg::StateSet* ss = geode.getStateSet();
if(ss) process(ss, &geode);
for(unsigned int i=0;i<geode.getNumDrawables();++i)
{
osg::Drawable* drawable = geode.getDrawable(i);
if(drawable)
{
ss = drawable->getStateSet();
if(ss) process(ss, drawable);
}
}
}
bool SharedStateManager::isShared(osg::StateSet* ss)
{
if (shareStateSet(ss->getDataVariance()))
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
return find(ss) != 0;
}
else
return false;
}
bool SharedStateManager::isShared(osg::Texture* texture)
{
if (shareTexture(texture->getDataVariance()))
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
return find(texture) != 0;
}
else
return false;
}
//----------------------------------------------------------------
// SharedStateManager::find
//----------------------------------------------------------------
//
// The find methods don't need to lock _listMutex because the thread
// from which they are called is doing the writing to the lists.
osg::StateSet *SharedStateManager::find(osg::StateSet *ss)
{
StateSetSet::iterator result
= _sharedStateSetList.find(osg::ref_ptr<osg::StateSet>(ss));
if (result == _sharedStateSetList.end())
return NULL;
else
return result->get();
}
osg::StateAttribute *SharedStateManager::find(osg::StateAttribute *sa)
{
TextureSet::iterator result
= _sharedTextureList.find(osg::ref_ptr<osg::StateAttribute>(sa));
if (result == _sharedTextureList.end())
return NULL;
else
return result->get();
}
//----------------------------------------------------------------
// SharedStateManager::setStateSet
//----------------------------------------------------------------
void SharedStateManager::setStateSet(osg::StateSet* ss, osg::Object* object)
{
osg::Drawable* drawable = dynamic_cast<osg::Drawable*>(object);
if (drawable)
{
drawable->setStateSet(ss);
}
else
{
osg::Node* node = dynamic_cast<osg::Node*>(object);
if (node)
{
node->setStateSet(ss);
}
}
}
//----------------------------------------------------------------
// SharedStateManager::shareTextures
//----------------------------------------------------------------
void SharedStateManager::shareTextures(osg::StateSet* ss)
{
const osg::StateSet::TextureAttributeList& texAttributes = ss->getTextureAttributeList();
for(unsigned int unit=0;unit<texAttributes.size();++unit)
{
osg::StateAttribute *texture = ss->getTextureAttribute(unit, osg::StateAttribute::TEXTURE);
// Valid Texture to be shared
if(texture && shareTexture(texture->getDataVariance()))
{
TextureTextureSharePairMap::iterator titr = tmpSharedTextureList.find(texture);
if(titr==tmpSharedTextureList.end())
{
// Texture is not in tmp list:
// First time it appears in this file, search Texture in sharedAttributeList
osg::StateAttribute *textureFromSharedList = find(texture);
if(textureFromSharedList)
{
// Texture is in sharedAttributeList:
// Share now. Required to be shared all next times
if(_mutex) _mutex->lock();
ss->setTextureAttributeAndModes(unit, textureFromSharedList, osg::StateAttribute::ON);
if(_mutex) _mutex->unlock();
tmpSharedTextureList[texture] = TextureSharePair(textureFromSharedList, true);
}
else
{
// Texture is not in _sharedAttributeList:
// Add to _sharedAttributeList. Not needed to be
// shared all next times.
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
_sharedTextureList.insert(texture);
tmpSharedTextureList[texture] = TextureSharePair(texture, false);
}
}
else if(titr->second.second)
{
// Texture is in tmpSharedAttributeList and share flag is on:
// It should be shared
if(_mutex) _mutex->lock();
ss->setTextureAttributeAndModes(unit, titr->second.first, osg::StateAttribute::ON);
if(_mutex) _mutex->unlock();
}
}
}
}
//----------------------------------------------------------------
// SharedStateManager::process
//----------------------------------------------------------------
void SharedStateManager::process(osg::StateSet* ss, osg::Object* parent)
{
// Valid StateSet to be shared
if (shareStateSet(ss->getDataVariance()))
{
StateSetStateSetSharePairMap::iterator sitr = tmpSharedStateSetList.find(ss);
if (sitr==tmpSharedStateSetList.end())
{
// StateSet is not in tmp list:
// First time it appears in this file, search StateSet in sharedObjectList
osg::StateSet *ssFromSharedList = find(ss);
if (ssFromSharedList)
{
// StateSet is in sharedStateSetList:
// Share now. Required to be shared all next times
if (_mutex) _mutex->lock();
setStateSet(ssFromSharedList, parent);
if (_mutex) _mutex->unlock();
tmpSharedStateSetList[ss] = StateSetSharePair(ssFromSharedList, true);
}
else
{
// StateSet is not in sharedStateSetList:
// Add to sharedStateSetList. Not needed to be shared all next times.
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
_sharedStateSetList.insert(ss);
tmpSharedStateSetList[ss]
= StateSetSharePair(ss, false);
}
// Only in this case sharing textures is also required
if (_shareMode & (SHARE_DYNAMIC_TEXTURES | SHARE_STATIC_TEXTURES | SHARE_UNSPECIFIED_TEXTURES))
{
shareTextures(ss);
}
}
}
else if (sitr->second.second)
{
// StateSet is in tmpSharedStateSetList and share flag is on:
// It should be shared
if(_mutex) _mutex->lock();
setStateSet(sitr->second.first, parent);
if(_mutex) _mutex->unlock();
}
}
else if (_shareMode & (SHARE_DYNAMIC_TEXTURES | SHARE_STATIC_TEXTURES | SHARE_UNSPECIFIED_TEXTURES))
{
shareTextures(ss);
}
}
void SharedStateManager::releaseGLObjects(osg::State* state) const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
{
TextureSet::const_iterator it;
for ( it = _sharedTextureList.begin(); it != _sharedTextureList.end(); ++it )
{
if ( it->valid() )
{
it->get()->releaseGLObjects(state);
}
}
}
{
StateSetSet::const_iterator it;
for( it = _sharedStateSetList.begin(); it != _sharedStateSetList.end(); ++it )
{
if ( it->valid() )
{
it->get()->releaseGLObjects(state);
}
}
}
}