313 lines
11 KiB
C++
313 lines
11 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Timer>
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#include <osgDB/SharedStateManager>
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using namespace osgDB;
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SharedStateManager::SharedStateManager(unsigned int mode):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{
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setShareMode(mode);
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_mutex=0;
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}
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void SharedStateManager::setShareMode(unsigned int mode)
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{
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_shareMode = mode;
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_shareTexture[osg::Object::DYNAMIC] = (_shareMode & SHARE_DYNAMIC_TEXTURES)!=0;
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_shareTexture[osg::Object::STATIC] = (_shareMode & SHARE_STATIC_TEXTURES)!=0;
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_shareTexture[osg::Object::UNSPECIFIED] = (_shareMode & SHARE_UNSPECIFIED_TEXTURES)!=0;
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_shareStateSet[osg::Object::DYNAMIC] = (_shareMode & SHARE_DYNAMIC_STATESETS)!=0;
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_shareStateSet[osg::Object::STATIC] = (_shareMode & SHARE_STATIC_STATESETS)!=0;
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_shareStateSet[osg::Object::UNSPECIFIED] = (_shareMode & SHARE_UNSPECIFIED_STATESETS)!=0;
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}
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//----------------------------------------------------------------
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// SharedStateManager::prune
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//----------------------------------------------------------------
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void SharedStateManager::prune()
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{
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StateSetSet::iterator sitr;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
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for(sitr=_sharedStateSetList.begin(); sitr!=_sharedStateSetList.end();)
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{
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if ((*sitr)->referenceCount()<=1)
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_sharedStateSetList.erase(sitr++);
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else
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++sitr;
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}
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TextureSet::iterator titr;
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for(titr=_sharedTextureList.begin(); titr!=_sharedTextureList.end();)
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{
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if ((*titr)->referenceCount()<=1)
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_sharedTextureList.erase(titr++);
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else
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++titr;
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}
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}
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//----------------------------------------------------------------
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// SharedStateManager::share
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//----------------------------------------------------------------
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void SharedStateManager::share(osg::Node *node, OpenThreads::Mutex *mt)
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{
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// const osg::Timer& timer = *osg::Timer::instance();
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// osg::Timer_t start_tick = timer.tick();
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_mutex = mt;
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node->accept(*this);
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tmpSharedTextureList.clear();
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tmpSharedStateSetList.clear();
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_mutex = 0;
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// osg::Timer_t end_tick = timer.tick();
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// std::cout << "SHARING TIME = "<<timer.delta_m(start_tick,end_tick)<<"ms"<<std::endl;
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// std::cout << " _sharedStateSetList.size() = "<<_sharedStateSetList.size()<<std::endl;
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// std::cout << " _sharedTextureList.size() = "<<_sharedTextureList.size()<<std::endl;
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}
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//----------------------------------------------------------------
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// SharedStateManager::apply
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//----------------------------------------------------------------
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void SharedStateManager::apply(osg::Node& node)
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{
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osg::StateSet* ss = node.getStateSet();
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if(ss) process(ss, &node);
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traverse(node);
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}
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void SharedStateManager::apply(osg::Geode& geode)
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{
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osg::StateSet* ss = geode.getStateSet();
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if(ss) process(ss, &geode);
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for(unsigned int i=0;i<geode.getNumDrawables();++i)
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{
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osg::Drawable* drawable = geode.getDrawable(i);
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if(drawable)
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{
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ss = drawable->getStateSet();
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if(ss) process(ss, drawable);
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}
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}
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}
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bool SharedStateManager::isShared(osg::StateSet* ss)
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{
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if (shareStateSet(ss->getDataVariance()))
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
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return find(ss) != 0;
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}
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else
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return false;
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}
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bool SharedStateManager::isShared(osg::Texture* texture)
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{
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if (shareTexture(texture->getDataVariance()))
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
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return find(texture) != 0;
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}
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else
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return false;
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}
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//----------------------------------------------------------------
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// SharedStateManager::find
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//----------------------------------------------------------------
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//
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// The find methods don't need to lock _listMutex because the thread
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// from which they are called is doing the writing to the lists.
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osg::StateSet *SharedStateManager::find(osg::StateSet *ss)
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{
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StateSetSet::iterator result
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= _sharedStateSetList.find(osg::ref_ptr<osg::StateSet>(ss));
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if (result == _sharedStateSetList.end())
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return NULL;
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else
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return result->get();
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}
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osg::StateAttribute *SharedStateManager::find(osg::StateAttribute *sa)
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{
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TextureSet::iterator result
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= _sharedTextureList.find(osg::ref_ptr<osg::StateAttribute>(sa));
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if (result == _sharedTextureList.end())
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return NULL;
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else
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return result->get();
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}
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//----------------------------------------------------------------
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// SharedStateManager::setStateSet
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//----------------------------------------------------------------
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void SharedStateManager::setStateSet(osg::StateSet* ss, osg::Object* object)
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{
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osg::Drawable* drawable = dynamic_cast<osg::Drawable*>(object);
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if (drawable)
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{
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drawable->setStateSet(ss);
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}
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else
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{
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osg::Node* node = dynamic_cast<osg::Node*>(object);
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if (node)
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{
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node->setStateSet(ss);
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}
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}
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}
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//----------------------------------------------------------------
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// SharedStateManager::shareTextures
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//----------------------------------------------------------------
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void SharedStateManager::shareTextures(osg::StateSet* ss)
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{
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const osg::StateSet::TextureAttributeList& texAttributes = ss->getTextureAttributeList();
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for(unsigned int unit=0;unit<texAttributes.size();++unit)
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{
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osg::StateAttribute *texture = ss->getTextureAttribute(unit, osg::StateAttribute::TEXTURE);
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// Valid Texture to be shared
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if(texture && shareTexture(texture->getDataVariance()))
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{
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TextureTextureSharePairMap::iterator titr = tmpSharedTextureList.find(texture);
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if(titr==tmpSharedTextureList.end())
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{
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// Texture is not in tmp list:
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// First time it appears in this file, search Texture in sharedAttributeList
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osg::StateAttribute *textureFromSharedList = find(texture);
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if(textureFromSharedList)
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{
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// Texture is in sharedAttributeList:
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// Share now. Required to be shared all next times
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if(_mutex) _mutex->lock();
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ss->setTextureAttributeAndModes(unit, textureFromSharedList, osg::StateAttribute::ON);
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if(_mutex) _mutex->unlock();
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tmpSharedTextureList[texture] = TextureSharePair(textureFromSharedList, true);
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}
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else
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{
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// Texture is not in _sharedAttributeList:
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// Add to _sharedAttributeList. Not needed to be
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// shared all next times.
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
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_sharedTextureList.insert(texture);
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tmpSharedTextureList[texture] = TextureSharePair(texture, false);
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}
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}
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else if(titr->second.second)
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{
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// Texture is in tmpSharedAttributeList and share flag is on:
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// It should be shared
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if(_mutex) _mutex->lock();
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ss->setTextureAttributeAndModes(unit, titr->second.first, osg::StateAttribute::ON);
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if(_mutex) _mutex->unlock();
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}
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}
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}
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}
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//----------------------------------------------------------------
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// SharedStateManager::process
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//----------------------------------------------------------------
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void SharedStateManager::process(osg::StateSet* ss, osg::Object* parent)
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{
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// Valid StateSet to be shared
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if (shareStateSet(ss->getDataVariance()))
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{
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StateSetStateSetSharePairMap::iterator sitr = tmpSharedStateSetList.find(ss);
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if (sitr==tmpSharedStateSetList.end())
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{
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// StateSet is not in tmp list:
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// First time it appears in this file, search StateSet in sharedObjectList
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osg::StateSet *ssFromSharedList = find(ss);
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if (ssFromSharedList)
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{
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// StateSet is in sharedStateSetList:
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// Share now. Required to be shared all next times
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if (_mutex) _mutex->lock();
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setStateSet(ssFromSharedList, parent);
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if (_mutex) _mutex->unlock();
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tmpSharedStateSetList[ss] = StateSetSharePair(ssFromSharedList, true);
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}
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else
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{
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// StateSet is not in sharedStateSetList:
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// Add to sharedStateSetList. Not needed to be shared all next times.
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
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_sharedStateSetList.insert(ss);
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tmpSharedStateSetList[ss]
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= StateSetSharePair(ss, false);
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}
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// Only in this case sharing textures is also required
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if (_shareMode & (SHARE_DYNAMIC_TEXTURES | SHARE_STATIC_TEXTURES | SHARE_UNSPECIFIED_TEXTURES))
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{
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shareTextures(ss);
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}
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}
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}
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else if (sitr->second.second)
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{
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// StateSet is in tmpSharedStateSetList and share flag is on:
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// It should be shared
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if(_mutex) _mutex->lock();
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setStateSet(sitr->second.first, parent);
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if(_mutex) _mutex->unlock();
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}
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}
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else if (_shareMode & (SHARE_DYNAMIC_TEXTURES | SHARE_STATIC_TEXTURES | SHARE_UNSPECIFIED_TEXTURES))
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{
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shareTextures(ss);
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}
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}
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void SharedStateManager::releaseGLObjects(osg::State* state) const
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
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{
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TextureSet::const_iterator it;
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for ( it = _sharedTextureList.begin(); it != _sharedTextureList.end(); ++it )
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{
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if ( it->valid() )
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{
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it->get()->releaseGLObjects(state);
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}
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}
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}
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{
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StateSetSet::const_iterator it;
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for( it = _sharedStateSetList.begin(); it != _sharedStateSetList.end(); ++it )
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{
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if ( it->valid() )
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{
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it->get()->releaseGLObjects(state);
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}
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}
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}
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}
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