OpenSceneGraph/examples/osganimationhardware/osganimationhardware.cpp
Robert Osfield db4d58b01d From Cedric Pinson, "Here a list of changes:
Bone now inherit from MatrixTransform. It simplify a lot the update of
Bone matrix. It helps to have the bone system more generic. eg it's now
possible to have animation data with precomputed bind matrix. The other
benefit, is now the collada plugin will be able to use osgAnimation to
display skinned mesh. Michael Plating did a great work to improve this
aspect, he is working on the collada plugin and should be able to submit
a new version soon.
The RigGeometry has been refactored so now it works when you save and
reload RigGeometry because the source is not touched anymore. The
benefit with this update is that it should be now possible to use a
MorphGeometry as source for a RigGeometry.

The bad news is that the format has changed, so i have rebuild osg-data
related to osgAnimation data, updated the blender exporter to export to
the new format.
The fbx plugin could be touched about this commit, i dont compile it so
i can't give more information about it.
The bvh plugin has been updated by Wang rui so this one is fixed with
the new code of osgAnimation.
The examples has been updated to work with the new code too...

The example osg-data/example.osg should be remove, it's an old example
that does not work.

For people using blender the blender exporter up to date is here:
http://hg.plopbyte.net/osgexport2/
it will be merge to http://hg.plopbyte.net/osgexport/ as soon as the
modification will be push in the trunk.
"
2010-01-27 12:24:55 +00:00

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C++

/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <iostream>
#include <osgDB/ReadFile>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>
#include <osg/Drawable>
#include <osg/MatrixTransform>
#include <osgAnimation/BasicAnimationManager>
#include <osgAnimation/RigGeometry>
#include <osgAnimation/RigTransformHardware>
#include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/BoneMapVisitor>
#include <sstream>
static unsigned int getRandomValueinRange(unsigned int v)
{
return static_cast<unsigned int>((rand() * 1.0 * v)/(RAND_MAX-1));
}
osg::ref_ptr<osg::Program> program;
// show how to override the default RigTransformHardware for customized usage
struct MyRigTransformHardware : public osgAnimation::RigTransformHardware
{
void operator()(osgAnimation::RigGeometry& geom)
{
if (_needInit)
if (!init(geom))
return;
computeMatrixPaletteUniform(geom.getMatrixFromSkeletonToGeometry(), geom.getInvMatrixFromSkeletonToGeometry());
}
bool init(osgAnimation::RigGeometry& geom)
{
osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
if (!pos) {
osg::notify(osg::WARN) << "RigTransformHardware no vertex array in the geometry " << geom.getName() << std::endl;
return false;
}
if (!geom.getSkeleton()) {
osg::notify(osg::WARN) << "RigTransformHardware no skeleting set in geometry " << geom.getName() << std::endl;
return false;
}
osgAnimation::BoneMapVisitor mapVisitor;
geom.getSkeleton()->accept(mapVisitor);
osgAnimation::BoneMap bm = mapVisitor.getBoneMap();
if (!createPalette(pos->size(),bm, geom.getVertexInfluenceSet().getVertexToBoneList()))
return false;
int attribIndex = 11;
int nbAttribs = getNumVertexAttrib();
// use a global program for all avatar
if (!program.valid()) {
program = new osg::Program;
program->setName("HardwareSkinning");
if (!_shader.valid())
_shader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"shaders/skinning.vert");
if (!_shader.valid()) {
osg::notify(osg::WARN) << "RigTransformHardware can't load VertexShader" << std::endl;
return false;
}
// replace max matrix by the value from uniform
{
std::string str = _shader->getShaderSource();
std::string toreplace = std::string("MAX_MATRIX");
std::size_t start = str.find(toreplace);
std::stringstream ss;
ss << getMatrixPaletteUniform()->getNumElements();
str.replace(start, toreplace.size(), ss.str());
_shader->setShaderSource(str);
osg::notify(osg::INFO) << "Shader " << str << std::endl;
}
program->addShader(_shader.get());
for (int i = 0; i < nbAttribs; i++)
{
std::stringstream ss;
ss << "boneWeight" << i;
program->addBindAttribLocation(ss.str(), attribIndex + i);
osg::notify(osg::INFO) << "set vertex attrib " << ss.str() << std::endl;
}
}
for (int i = 0; i < nbAttribs; i++)
{
std::stringstream ss;
ss << "boneWeight" << i;
geom.setVertexAttribData(attribIndex + i, osg::Geometry::ArrayData(getVertexAttrib(i),osg::Geometry::BIND_PER_VERTEX));
}
osg::ref_ptr<osg::StateSet> ss = new osg::StateSet;
ss->addUniform(getMatrixPaletteUniform());
ss->addUniform(new osg::Uniform("nbBonesPerVertex", getNumBonesPerVertex()));
ss->setAttributeAndModes(program.get());
geom.setStateSet(ss.get());
_needInit = false;
return true;
}
};
struct SetupRigGeometry : public osg::NodeVisitor
{
bool _hardware;
SetupRigGeometry( bool hardware = true) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _hardware(hardware) {}
void apply(osg::Geode& geode)
{
for (unsigned int i = 0; i < geode.getNumDrawables(); i++)
apply(*geode.getDrawable(i));
}
void apply(osg::Drawable& geom)
{
if (_hardware) {
osgAnimation::RigGeometry* rig = dynamic_cast<osgAnimation::RigGeometry*>(&geom);
if (rig)
rig->setRigTransformImplementation(new MyRigTransformHardware);
}
#if 0
if (geom.getName() != std::string("BoundingBox")) // we disable compute of bounding box for all geometry except our bounding box
geom.setComputeBoundingBoxCallback(new osg::Drawable::ComputeBoundingBoxCallback);
// geom.setInitialBound(new osg::Drawable::ComputeBoundingBoxCallback);
#endif
}
};
osg::Group* createCharacterInstance(osg::Group* character, bool hardware)
{
osg::ref_ptr<osg::Group> c ;
if (hardware)
c = osg::clone(character, osg::CopyOp::DEEP_COPY_ALL & ~osg::CopyOp::DEEP_COPY_PRIMITIVES & ~osg::CopyOp::DEEP_COPY_ARRAYS);
else
c = osg::clone(character, osg::CopyOp::DEEP_COPY_ALL);
osgAnimation::AnimationManagerBase* animationManager = dynamic_cast<osgAnimation::AnimationManagerBase*>(c->getUpdateCallback());
osgAnimation::BasicAnimationManager* anim = dynamic_cast<osgAnimation::BasicAnimationManager*>(animationManager);
const osgAnimation::AnimationList& list = animationManager->getAnimationList();
int v = getRandomValueinRange(list.size());
if (list[v]->getName() == std::string("MatIpo_ipo")) {
anim->playAnimation(list[v].get());
v = (v + 1)%list.size();
}
anim->playAnimation(list[v].get());
SetupRigGeometry switcher(hardware);
c->accept(switcher);
return c.release();
}
int main (int argc, char* argv[])
{
std::cerr << "This example works better with nathan.osg" << std::endl;
osg::ArgumentParser psr(&argc, argv);
osgViewer::Viewer viewer(psr);
bool hardware = true;
int maxChar = 10;
while (psr.read("--software")) { hardware = false; }
while (psr.read("--number", maxChar)) {}
osg::ref_ptr<osg::Group> root = dynamic_cast<osg::Group*>(osgDB::readNodeFiles(psr));
if (!root)
{
std::cout << psr.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
{
osgAnimation::AnimationManagerBase* animationManager = dynamic_cast<osgAnimation::AnimationManagerBase*>(root->getUpdateCallback());
if(!animationManager)
{
osg::notify(osg::FATAL) << "no AnimationManagerBase found, updateCallback need to animate elements" << std::endl;
return 1;
}
}
osg::ref_ptr<osg::Group> scene = new osg::Group;
// add the state manipulator
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
// add the thread model handler
viewer.addEventHandler(new osgViewer::ThreadingHandler);
// add the window size toggle handler
viewer.addEventHandler(new osgViewer::WindowSizeHandler);
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
// add the help handler
viewer.addEventHandler(new osgViewer::HelpHandler(psr.getApplicationUsage()));
// add the LOD Scale handler
viewer.addEventHandler(new osgViewer::LODScaleHandler);
// add the screen capture handler
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
viewer.setSceneData(scene.get());
viewer.realize();
double xChar = maxChar;
double yChar = xChar * 9.0/16;
for (double i = 0.0; i < xChar; i++) {
for (double j = 0.0; j < yChar; j++) {
osg::ref_ptr<osg::Group> c = createCharacterInstance(root.get(), hardware);
osg::MatrixTransform* tr = new osg::MatrixTransform;
tr->setMatrix(osg::Matrix::translate( 2.0 * (i - xChar * .5),
0.0,
2.0 * (j - yChar * .5)));
tr->addChild(c.get());
scene->addChild(tr);
}
}
std::cout << "created " << xChar * yChar << " instance" << std::endl;
return viewer.run();
}