OpenSceneGraph/src/osgUtil/CubeMapGenerator.cpp
2012-03-21 17:36:20 +00:00

71 lines
2.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/CubeMapGenerator>
#include <stdlib.h>
#include <osg/Matrix>
using namespace osgUtil;
CubeMapGenerator::CubeMapGenerator(int texture_size)
: osg::Referenced(),
texture_size_(texture_size)
{
for (int i=0; i<6; ++i)
{
osg::ref_ptr<osg::Image> image = new osg::Image;
unsigned char* data = new unsigned char [texture_size*texture_size*4];
image->setImage(texture_size, texture_size, 1, 4, GL_RGBA, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE);
images_.push_back(image);
}
}
CubeMapGenerator::CubeMapGenerator(const CubeMapGenerator &copy, const osg::CopyOp &copyop)
: osg::Referenced(copy),
texture_size_(copy.texture_size_)
{
Image_list::const_iterator i;
for (i=copy.images_.begin(); i!=copy.images_.end(); ++i)
{
images_.push_back(static_cast<osg::Image *>(copyop(i->get())));
}
}
void CubeMapGenerator::generateMap(bool use_osg_system)
{
osg::Matrix M;
if (use_osg_system) {
M = osg::Matrix::rotate(osg::PI_2, osg::Vec3(1, 0, 0));
} else {
M = osg::Matrix::identity();
}
const float dst = 2.0f/(texture_size_-1);
float t = -1;
for (int i=0; i<texture_size_; ++i) {
float s = -1;
for (int j=0; j<texture_size_; ++j) {
set_pixel(0, j, i, compute_color(osg::Vec3(1, -t, -s) * M));
set_pixel(1, j, i, compute_color(osg::Vec3(-1, -t, s) * M));
set_pixel(2, j, i, compute_color(osg::Vec3(s, 1, t) * M));
set_pixel(3, j, i, compute_color(osg::Vec3(s, -1, -t) * M));
set_pixel(4, j, i, compute_color(osg::Vec3(s, -t, 1) * M));
set_pixel(5, j, i, compute_color(osg::Vec3(-s, -t, -1) * M));
s += dst;
}
t += dst;
}
}