902 lines
35 KiB
C++
902 lines
35 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUTIL_OPTIMIZER
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#define OSGUTIL_OPTIMIZER
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#include <osg/NodeVisitor>
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#include <osg/Matrix>
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#include <osg/Geometry>
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#include <osg/Transform>
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#include <osg/Texture2D>
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#include <osgUtil/Export>
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#include <set>
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namespace osgUtil {
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// forward declare
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class Optimizer;
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/** Helper base class for implementing Optimizer techniques.*/
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class OSGUTIL_EXPORT BaseOptimizerVisitor : public osg::NodeVisitor
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{
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public:
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BaseOptimizerVisitor(Optimizer* optimizer, unsigned int operation):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_optimizer(optimizer),
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_operationType(operation)
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{
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setNodeMaskOverride(0xffffffff);
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}
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inline bool isOperationPermissibleForObject(const osg::StateSet* object) const;
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inline bool isOperationPermissibleForObject(const osg::StateAttribute* object) const;
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inline bool isOperationPermissibleForObject(const osg::Drawable* object) const;
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inline bool isOperationPermissibleForObject(const osg::Node* object) const;
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protected:
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Optimizer* _optimizer;
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unsigned int _operationType;
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};
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/** Traverses scene graph to improve efficiency. See OptimizationOptions.
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* For example of usage see examples/osgimpostor or osgviewer.
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*/
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class OSGUTIL_EXPORT Optimizer
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{
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public:
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Optimizer() {}
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virtual ~Optimizer() {}
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enum OptimizationOptions
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{
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FLATTEN_STATIC_TRANSFORMS = (1 << 0),
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REMOVE_REDUNDANT_NODES = (1 << 1),
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REMOVE_LOADED_PROXY_NODES = (1 << 2),
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COMBINE_ADJACENT_LODS = (1 << 3),
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SHARE_DUPLICATE_STATE = (1 << 4),
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MERGE_GEOMETRY = (1 << 5),
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CHECK_GEOMETRY = (1 << 6),
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MAKE_FAST_GEOMETRY = (1 << 7),
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SPATIALIZE_GROUPS = (1 << 8),
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COPY_SHARED_NODES = (1 << 9),
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TRISTRIP_GEOMETRY = (1 << 10),
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TESSELLATE_GEOMETRY = (1 << 11),
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OPTIMIZE_TEXTURE_SETTINGS = (1 << 12),
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MERGE_GEODES = (1 << 13),
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FLATTEN_BILLBOARDS = (1 << 14),
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TEXTURE_ATLAS_BUILDER = (1 << 15),
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STATIC_OBJECT_DETECTION = (1 << 16),
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FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS = (1 << 17),
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INDEX_MESH = (1 << 18),
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VERTEX_POSTTRANSFORM = (1 << 19),
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VERTEX_PRETRANSFORM = (1 << 20),
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BUFFER_OBJECT_SETTINGS = (1 << 21),
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DEFAULT_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS |
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REMOVE_REDUNDANT_NODES |
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REMOVE_LOADED_PROXY_NODES |
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COMBINE_ADJACENT_LODS |
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SHARE_DUPLICATE_STATE |
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MERGE_GEOMETRY |
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MAKE_FAST_GEOMETRY |
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CHECK_GEOMETRY |
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OPTIMIZE_TEXTURE_SETTINGS |
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STATIC_OBJECT_DETECTION,
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ALL_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS |
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REMOVE_REDUNDANT_NODES |
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REMOVE_LOADED_PROXY_NODES |
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COMBINE_ADJACENT_LODS |
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SHARE_DUPLICATE_STATE |
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MERGE_GEODES |
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MERGE_GEOMETRY |
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MAKE_FAST_GEOMETRY |
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CHECK_GEOMETRY |
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SPATIALIZE_GROUPS |
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COPY_SHARED_NODES |
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TRISTRIP_GEOMETRY |
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OPTIMIZE_TEXTURE_SETTINGS |
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TEXTURE_ATLAS_BUILDER |
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STATIC_OBJECT_DETECTION |
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BUFFER_OBJECT_SETTINGS
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};
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/** Reset internal data to initial state - the getPermissibleOptionsMap is cleared.*/
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void reset();
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/** Traverse the node and its subgraph with a series of optimization
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* visitors, specified by the OptimizationOptions.*/
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void optimize(osg::Node* node);
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template<class T> void optimize(const osg::ref_ptr<T>& node) { optimize(node.get()); }
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/** Traverse the node and its subgraph with a series of optimization
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* visitors, specified by the OptimizationOptions.*/
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virtual void optimize(osg::Node* node, unsigned int options);
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template<class T> void optimize(const osg::ref_ptr<T>& node, unsigned int options) { optimize(node.get(), options); }
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/** Callback for customizing what operations are permitted on objects in the scene graph.*/
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struct IsOperationPermissibleForObjectCallback : public osg::Referenced
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{
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virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::StateSet* stateset,unsigned int option) const
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{
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return optimizer->isOperationPermissibleForObjectImplementation(stateset,option);
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}
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virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::StateAttribute* attribute,unsigned int option) const
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{
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return optimizer->isOperationPermissibleForObjectImplementation(attribute,option);
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}
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virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::Drawable* drawable,unsigned int option) const
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{
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return optimizer->isOperationPermissibleForObjectImplementation(drawable,option);
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}
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virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::Node* node,unsigned int option) const
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{
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return optimizer->isOperationPermissibleForObjectImplementation(node,option);
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}
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};
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/** Set the callback for customizing what operations are permitted on objects in the scene graph.*/
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void setIsOperationPermissibleForObjectCallback(IsOperationPermissibleForObjectCallback* callback) { _isOperationPermissibleForObjectCallback=callback; }
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/** Get the callback for customizing what operations are permitted on objects in the scene graph.*/
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IsOperationPermissibleForObjectCallback* getIsOperationPermissibleForObjectCallback() { return _isOperationPermissibleForObjectCallback.get(); }
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/** Get the callback for customizing what operations are permitted on objects in the scene graph.*/
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const IsOperationPermissibleForObjectCallback* getIsOperationPermissibleForObjectCallback() const { return _isOperationPermissibleForObjectCallback.get(); }
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inline void setPermissibleOptimizationsForObject(const osg::Object* object, unsigned int options)
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{
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_permissibleOptimizationsMap[object] = options;
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}
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inline unsigned int getPermissibleOptimizationsForObject(const osg::Object* object) const
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{
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PermissibleOptimizationsMap::const_iterator itr = _permissibleOptimizationsMap.find(object);
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if (itr!=_permissibleOptimizationsMap.end()) return itr->second;
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else return 0xffffffff;
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}
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inline bool isOperationPermissibleForObject(const osg::StateSet* object, unsigned int option) const
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{
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if (_isOperationPermissibleForObjectCallback.valid())
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return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option);
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else
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return isOperationPermissibleForObjectImplementation(object,option);
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}
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inline bool isOperationPermissibleForObject(const osg::StateAttribute* object, unsigned int option) const
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{
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if (_isOperationPermissibleForObjectCallback.valid())
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return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option);
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else
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return isOperationPermissibleForObjectImplementation(object,option);
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}
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inline bool isOperationPermissibleForObject(const osg::Drawable* object, unsigned int option) const
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{
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if (_isOperationPermissibleForObjectCallback.valid())
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return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option);
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else
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return isOperationPermissibleForObjectImplementation(object,option);
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}
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inline bool isOperationPermissibleForObject(const osg::Node* object, unsigned int option) const
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{
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if (_isOperationPermissibleForObjectCallback.valid())
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return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option);
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else
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return isOperationPermissibleForObjectImplementation(object,option);
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}
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bool isOperationPermissibleForObjectImplementation(const osg::StateSet* stateset, unsigned int option) const
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{
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return (option & getPermissibleOptimizationsForObject(stateset))!=0;
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}
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bool isOperationPermissibleForObjectImplementation(const osg::StateAttribute* attribute, unsigned int option) const
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{
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return (option & getPermissibleOptimizationsForObject(attribute))!=0;
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}
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bool isOperationPermissibleForObjectImplementation(const osg::Drawable* drawable, unsigned int option) const
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{
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if (option & (REMOVE_REDUNDANT_NODES|MERGE_GEOMETRY))
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{
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if (drawable->getUserData()) return false;
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if (drawable->getUpdateCallback()) return false;
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if (drawable->getEventCallback()) return false;
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if (drawable->getCullCallback()) return false;
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}
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return (option & getPermissibleOptimizationsForObject(drawable))!=0;
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}
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bool isOperationPermissibleForObjectImplementation(const osg::Node* node, unsigned int option) const
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{
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if (option & (REMOVE_REDUNDANT_NODES|COMBINE_ADJACENT_LODS|FLATTEN_STATIC_TRANSFORMS))
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{
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if (node->getUserData()) return false;
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if (node->getUpdateCallback()) return false;
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if (node->getEventCallback()) return false;
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if (node->getCullCallback()) return false;
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if (node->getNumDescriptions()>0) return false;
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if (node->getStateSet()) return false;
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if (node->getNodeMask()!=0xffffffff) return false;
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// if (!node->getName().empty()) return false;
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}
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return (option & getPermissibleOptimizationsForObject(node))!=0;
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}
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protected:
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osg::ref_ptr<IsOperationPermissibleForObjectCallback> _isOperationPermissibleForObjectCallback;
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typedef std::map<const osg::Object*,unsigned int> PermissibleOptimizationsMap;
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PermissibleOptimizationsMap _permissibleOptimizationsMap;
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public:
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/** Flatten Static Transform nodes by applying their transform to the
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* geometry on the leaves of the scene graph, then removing the
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* now redundant transforms. Static transformed subgraphs that have multiple
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* parental paths above them are not flattened, if you require this then
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* the subgraphs have to be duplicated - for this use the
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* FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor. */
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class OSGUTIL_EXPORT FlattenStaticTransformsVisitor : public BaseOptimizerVisitor
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{
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public:
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FlattenStaticTransformsVisitor(Optimizer* optimizer=0):
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BaseOptimizerVisitor(optimizer, FLATTEN_STATIC_TRANSFORMS) {}
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virtual void apply(osg::Node& geode);
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virtual void apply(osg::Drawable& drawable);
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virtual void apply(osg::Billboard& geode);
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virtual void apply(osg::ProxyNode& node);
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virtual void apply(osg::PagedLOD& node);
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virtual void apply(osg::Transform& transform);
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bool removeTransforms(osg::Node* nodeWeCannotRemove);
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protected:
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typedef std::vector<osg::Transform*> TransformStack;
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typedef std::set<osg::Drawable*> DrawableSet;
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typedef std::set<osg::Billboard*> BillboardSet;
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typedef std::set<osg::Node* > NodeSet;
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typedef std::set<osg::Transform*> TransformSet;
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TransformStack _transformStack;
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NodeSet _excludedNodeSet;
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DrawableSet _drawableSet;
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BillboardSet _billboardSet;
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TransformSet _transformSet;
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};
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/** FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor is similar
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* to FlattenStaticTransformsVisitor in that it is designed to remove static transforms
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* from the scene graph, pushing down the transforms to the geometry leaves of the scene graph,
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* but with the difference that any subgraphs that are shared between different transforms
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* are duplicated and flattened individually. This results in more static transforms
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* being removed, but also means that more data is generated, and as a result may
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* not always be the most appropriate flatten visitor to use.*/
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class OSGUTIL_EXPORT FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor : public BaseOptimizerVisitor
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{
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public:
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FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor(Optimizer* optimizer=0):
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BaseOptimizerVisitor(optimizer, FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS) {}
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virtual void reset();
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virtual void apply(osg::Group& group);
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virtual void apply(osg::Transform& transform);
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virtual void apply(osg::LOD& lod);
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virtual void apply(osg::Geode& geode);
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virtual void apply(osg::Billboard& billboard);
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protected:
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void transformGeode(osg::Geode& geode);
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void transformDrawable(osg::Drawable& drawable);
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void transformBillboard(osg::Billboard& billboard);
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std::vector<osg::Matrix> _matrixStack;
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};
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/** Combine Static Transform nodes that sit above one another.*/
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class OSGUTIL_EXPORT CombineStaticTransformsVisitor : public BaseOptimizerVisitor
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{
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public:
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CombineStaticTransformsVisitor(Optimizer* optimizer=0):
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BaseOptimizerVisitor(optimizer, FLATTEN_STATIC_TRANSFORMS) {}
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virtual void apply(osg::MatrixTransform& transform);
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bool removeTransforms(osg::Node* nodeWeCannotRemove);
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protected:
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typedef std::set<osg::MatrixTransform*> TransformSet;
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TransformSet _transformSet;
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};
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/** Remove rendundant nodes, such as groups with one single child.*/
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class OSGUTIL_EXPORT RemoveEmptyNodesVisitor : public BaseOptimizerVisitor
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{
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public:
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typedef std::set<osg::Node*> NodeList;
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NodeList _redundantNodeList;
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RemoveEmptyNodesVisitor(Optimizer* optimizer=0):
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BaseOptimizerVisitor(optimizer, REMOVE_REDUNDANT_NODES) {}
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virtual void apply(osg::Group& group);
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void removeEmptyNodes();
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};
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/** Remove redundant nodes, such as groups with one single child.*/
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class OSGUTIL_EXPORT RemoveRedundantNodesVisitor : public BaseOptimizerVisitor
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{
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public:
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typedef std::set<osg::Node*> NodeList;
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NodeList _redundantNodeList;
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RemoveRedundantNodesVisitor(Optimizer* optimizer=0):
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BaseOptimizerVisitor(optimizer, REMOVE_REDUNDANT_NODES) {}
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virtual void apply(osg::Group& group);
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virtual void apply(osg::Transform& transform);
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bool isOperationPermissible(osg::Node& node);
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void removeRedundantNodes();
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};
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/** Remove loaded proxy nodes.*/
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class OSGUTIL_EXPORT RemoveLoadedProxyNodesVisitor : public BaseOptimizerVisitor
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{
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public:
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typedef std::set<osg::Node*> NodeList;
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NodeList _redundantNodeList;
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RemoveLoadedProxyNodesVisitor(Optimizer* optimizer=0):
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BaseOptimizerVisitor(optimizer, REMOVE_LOADED_PROXY_NODES) {}
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virtual void apply(osg::ProxyNode& group);
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void removeRedundantNodes();
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};
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/** Tessellate all Geometries, to remove POLYGONS.*/
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class OSGUTIL_EXPORT TessellateVisitor : public BaseOptimizerVisitor
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{
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public:
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typedef std::set<osg::Group*> GroupList;
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GroupList _groupList;
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TessellateVisitor(Optimizer* optimizer=0):
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BaseOptimizerVisitor(optimizer, TESSELLATE_GEOMETRY) {}
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virtual void apply(osg::Geometry& geom);
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};
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/** Optimize the LOD groups, by combining adjacent LOD's which have
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* complementary ranges.*/
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class OSGUTIL_EXPORT CombineLODsVisitor : public BaseOptimizerVisitor
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{
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public:
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typedef std::set<osg::Group*> GroupList;
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GroupList _groupList;
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CombineLODsVisitor(Optimizer* optimizer=0):
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BaseOptimizerVisitor(optimizer, COMBINE_ADJACENT_LODS) {}
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virtual void apply(osg::LOD& lod);
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void combineLODs();
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};
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/** Optimize State in the scene graph by removing duplicate state,
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* replacing it with shared instances, both for StateAttributes,
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* and whole StateSets.*/
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class OSGUTIL_EXPORT StateVisitor : public BaseOptimizerVisitor
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{
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public:
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/// default to traversing all children.
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StateVisitor(bool combineDynamicState,
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bool combineStaticState,
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bool combineUnspecifiedState,
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Optimizer* optimizer=0):
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BaseOptimizerVisitor(optimizer, SHARE_DUPLICATE_STATE)
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{
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_optimize[osg::Object::DYNAMIC] = combineDynamicState;
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_optimize[osg::Object::STATIC] = combineStaticState;
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_optimize[osg::Object::UNSPECIFIED] = combineUnspecifiedState;
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}
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/** empty visitor, make it ready for next traversal.*/
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virtual void reset();
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virtual void apply(osg::Node& node);
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void optimize();
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protected:
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void addStateSet(osg::StateSet* stateset, osg::Node* node);
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inline bool optimize(osg::Object::DataVariance variance)
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{
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return _optimize[variance];
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}
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typedef std::set<osg::Node*> NodeSet;
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typedef std::map<osg::StateSet*, NodeSet> StateSetMap;
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// note, one element for DYNAMIC, STATIC and UNSPECIFIED
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bool _optimize[3];
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StateSetMap _statesets;
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};
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/** Combine geodes
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*/
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class OSGUTIL_EXPORT MergeGeodesVisitor : public BaseOptimizerVisitor
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{
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public:
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/// default to traversing all children.
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MergeGeodesVisitor(Optimizer* optimizer=0):
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BaseOptimizerVisitor(optimizer, MERGE_GEODES) {}
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virtual void apply(osg::Group& group);
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bool mergeGeodes(osg::Group& group);
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protected:
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bool mergeGeode(osg::Geode& lhs, osg::Geode& rhs);
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};
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class OSGUTIL_EXPORT CheckGeometryVisitor : public BaseOptimizerVisitor
|
|
{
|
|
public:
|
|
|
|
/// default to traversing all children.
|
|
CheckGeometryVisitor(Optimizer* optimizer=0):
|
|
BaseOptimizerVisitor(optimizer, CHECK_GEOMETRY) {}
|
|
|
|
virtual void apply(osg::Geode& geode) { checkGeode(geode); }
|
|
|
|
void checkGeode(osg::Geode& geode);
|
|
|
|
};
|
|
|
|
class OSGUTIL_EXPORT MakeFastGeometryVisitor : public BaseOptimizerVisitor
|
|
{
|
|
public:
|
|
|
|
/// default to traversing all children.
|
|
MakeFastGeometryVisitor(Optimizer* optimizer=0):
|
|
BaseOptimizerVisitor(optimizer, MAKE_FAST_GEOMETRY) {}
|
|
|
|
virtual void apply(osg::Geode& geode) { checkGeode(geode); }
|
|
|
|
void checkGeode(osg::Geode& geode);
|
|
|
|
};
|
|
|
|
class OSGUTIL_EXPORT MergeGeometryVisitor : public BaseOptimizerVisitor
|
|
{
|
|
public:
|
|
|
|
/// default to traversing all children.
|
|
MergeGeometryVisitor(Optimizer* optimizer=0) :
|
|
BaseOptimizerVisitor(optimizer, MERGE_GEOMETRY),
|
|
_targetMaximumNumberOfVertices(10000) {}
|
|
|
|
void setTargetMaximumNumberOfVertices(unsigned int num)
|
|
{
|
|
_targetMaximumNumberOfVertices = num;
|
|
}
|
|
|
|
unsigned int getTargetMaximumNumberOfVertices() const
|
|
{
|
|
return _targetMaximumNumberOfVertices;
|
|
}
|
|
|
|
virtual void apply(osg::Geode& geode) { mergeGeode(geode); }
|
|
virtual void apply(osg::Billboard&) { /* don't do anything*/ }
|
|
|
|
bool mergeGeode(osg::Geode& geode);
|
|
|
|
static bool geometryContainsSharedArrays(osg::Geometry& geom);
|
|
|
|
static bool mergeGeometry(osg::Geometry& lhs,osg::Geometry& rhs);
|
|
|
|
static bool mergePrimitive(osg::DrawArrays& lhs,osg::DrawArrays& rhs);
|
|
static bool mergePrimitive(osg::DrawArrayLengths& lhs,osg::DrawArrayLengths& rhs);
|
|
static bool mergePrimitive(osg::DrawElementsUByte& lhs,osg::DrawElementsUByte& rhs);
|
|
static bool mergePrimitive(osg::DrawElementsUShort& lhs,osg::DrawElementsUShort& rhs);
|
|
static bool mergePrimitive(osg::DrawElementsUInt& lhs,osg::DrawElementsUInt& rhs);
|
|
|
|
protected:
|
|
|
|
unsigned int _targetMaximumNumberOfVertices;
|
|
|
|
};
|
|
|
|
/** Spatialize scene into a balanced quad/oct tree.*/
|
|
class OSGUTIL_EXPORT SpatializeGroupsVisitor : public BaseOptimizerVisitor
|
|
{
|
|
public:
|
|
|
|
SpatializeGroupsVisitor(Optimizer* optimizer=0):
|
|
BaseOptimizerVisitor(optimizer, SPATIALIZE_GROUPS) {}
|
|
|
|
virtual void apply(osg::Group& group);
|
|
virtual void apply(osg::Geode& geode);
|
|
|
|
bool divide(unsigned int maxNumTreesPerCell=8);
|
|
|
|
bool divide(osg::Group* group, unsigned int maxNumTreesPerCell);
|
|
bool divide(osg::Geode* geode, unsigned int maxNumTreesPerCell);
|
|
|
|
typedef std::set<osg::Group*> GroupsToDivideList;
|
|
GroupsToDivideList _groupsToDivideList;
|
|
|
|
typedef std::set<osg::Geode*> GeodesToDivideList;
|
|
GeodesToDivideList _geodesToDivideList;
|
|
};
|
|
|
|
/** Copy any shared subgraphs, enabling flattening of static transforms.*/
|
|
class OSGUTIL_EXPORT CopySharedSubgraphsVisitor : public BaseOptimizerVisitor
|
|
{
|
|
public:
|
|
|
|
CopySharedSubgraphsVisitor(Optimizer* optimizer=0):
|
|
BaseOptimizerVisitor(optimizer, COPY_SHARED_NODES) {}
|
|
|
|
virtual void apply(osg::Node& node);
|
|
|
|
void copySharedNodes();
|
|
|
|
typedef std::set<osg::Node*> SharedNodeList;
|
|
SharedNodeList _sharedNodeList;
|
|
|
|
};
|
|
|
|
|
|
/** For all textures apply settings.*/
|
|
class OSGUTIL_EXPORT TextureVisitor : public BaseOptimizerVisitor
|
|
{
|
|
public:
|
|
|
|
TextureVisitor(bool changeAutoUnRef, bool valueAutoUnRef,
|
|
bool changeClientImageStorage, bool valueClientImageStorage,
|
|
bool changeAnisotropy, float valueAnisotropy,
|
|
Optimizer* optimizer=0):
|
|
BaseOptimizerVisitor(optimizer, OPTIMIZE_TEXTURE_SETTINGS),
|
|
_changeAutoUnRef(changeAutoUnRef), _valueAutoUnRef(valueAutoUnRef),
|
|
_changeClientImageStorage(changeClientImageStorage), _valueClientImageStorage(valueClientImageStorage),
|
|
_changeAnisotropy(changeAnisotropy), _valueAnisotropy(valueAnisotropy) {}
|
|
|
|
virtual void apply(osg::Node& node);
|
|
|
|
void apply(osg::StateSet& stateset);
|
|
void apply(osg::Texture& texture);
|
|
|
|
bool _changeAutoUnRef, _valueAutoUnRef;
|
|
bool _changeClientImageStorage, _valueClientImageStorage;
|
|
bool _changeAnisotropy;
|
|
float _valueAnisotropy;
|
|
|
|
};
|
|
|
|
/** Flatten MatrixTransform/Billboard pairs.*/
|
|
class OSGUTIL_EXPORT FlattenBillboardVisitor : public BaseOptimizerVisitor
|
|
{
|
|
public:
|
|
FlattenBillboardVisitor(Optimizer* optimizer=0):
|
|
BaseOptimizerVisitor(optimizer, FLATTEN_BILLBOARDS) {}
|
|
|
|
typedef std::vector<osg::NodePath> NodePathList;
|
|
typedef std::map<osg::Billboard*, NodePathList > BillboardNodePathMap;
|
|
|
|
virtual void reset();
|
|
|
|
virtual void apply(osg::Billboard& billboard);
|
|
|
|
void process();
|
|
|
|
BillboardNodePathMap _billboards;
|
|
|
|
};
|
|
|
|
/** Texture Atlas Builder creates a set of textures/images which each contain multiple images.
|
|
* Texture Atlas' are used to make it possible to use much wider batching of data. */
|
|
class OSGUTIL_EXPORT TextureAtlasBuilder
|
|
{
|
|
public:
|
|
TextureAtlasBuilder();
|
|
|
|
void reset();
|
|
|
|
void setMaximumAtlasSize(int width, int height);
|
|
|
|
int getMaximumAtlasWidth() const { return _maximumAtlasWidth; }
|
|
int getMaximumAtlasHeight() const { return _maximumAtlasHeight; }
|
|
|
|
void setMargin(int margin);
|
|
int getMargin() const { return _margin; }
|
|
|
|
void addSource(const osg::Image* image);
|
|
void addSource(const osg::Texture2D* texture);
|
|
|
|
unsigned int getNumSources() const { return _sourceList.size(); }
|
|
const osg::Image* getSourceImage(unsigned int i) { return _sourceList[i]->_image.get(); }
|
|
const osg::Texture2D* getSourceTexture(unsigned int i) { return _sourceList[i]->_texture.get(); }
|
|
|
|
void buildAtlas();
|
|
osg::Image* getImageAtlas(unsigned int i);
|
|
osg::Texture2D* getTextureAtlas(unsigned int i);
|
|
osg::Matrix getTextureMatrix(unsigned int i);
|
|
|
|
osg::Image* getImageAtlas(const osg::Image* image);
|
|
osg::Texture2D* getTextureAtlas(const osg::Image* image);
|
|
osg::Matrix getTextureMatrix(const osg::Image* image);
|
|
|
|
osg::Image* getImageAtlas(const osg::Texture2D* textue);
|
|
osg::Texture2D* getTextureAtlas(const osg::Texture2D* texture);
|
|
osg::Matrix getTextureMatrix(const osg::Texture2D* texture);
|
|
|
|
protected:
|
|
|
|
int _maximumAtlasWidth;
|
|
int _maximumAtlasHeight;
|
|
int _margin;
|
|
|
|
|
|
// forward declare
|
|
class Atlas;
|
|
|
|
class Source : public osg::Referenced
|
|
{
|
|
public:
|
|
Source():
|
|
_x(0),_y(0),_atlas(0) {}
|
|
|
|
Source(const osg::Image* image):
|
|
_x(0),_y(0),_atlas(0),_image(image) {}
|
|
|
|
Source(const osg::Texture2D* texture):
|
|
_x(0),_y(0),_atlas(0),_texture(texture) { if (texture) _image = texture->getImage(); }
|
|
|
|
int _x;
|
|
int _y;
|
|
Atlas* _atlas;
|
|
|
|
osg::ref_ptr<const osg::Image> _image;
|
|
osg::ref_ptr<const osg::Texture2D> _texture;
|
|
|
|
bool suitableForAtlas(int maximumAtlasWidth, int maximumAtlasHeight, int margin);
|
|
osg::Matrix computeTextureMatrix() const;
|
|
|
|
|
|
protected:
|
|
|
|
virtual ~Source() {}
|
|
};
|
|
|
|
typedef std::vector< osg::ref_ptr<Source> > SourceList;
|
|
|
|
class Atlas : public osg::Referenced
|
|
{
|
|
public:
|
|
Atlas(int width, int height, int margin):
|
|
_maximumAtlasWidth(width),
|
|
_maximumAtlasHeight(height),
|
|
_margin(margin),
|
|
_x(0),
|
|
_y(0),
|
|
_width(0),
|
|
_height(0),
|
|
_indexFirstOfRow(0){}
|
|
|
|
int _maximumAtlasWidth;
|
|
int _maximumAtlasHeight;
|
|
int _margin;
|
|
|
|
osg::ref_ptr<osg::Texture2D> _texture;
|
|
osg::ref_ptr<osg::Image> _image;
|
|
|
|
SourceList _sourceList;
|
|
|
|
int _x;
|
|
int _y;
|
|
int _width;
|
|
int _height;
|
|
unsigned int _indexFirstOfRow; ///< Contain the index of the first element of the last row.
|
|
enum FitsIn
|
|
{
|
|
DOES_NOT_FIT_IN_ANY_ROW,
|
|
FITS_IN_CURRENT_ROW,
|
|
IN_NEXT_ROW
|
|
};
|
|
FitsIn doesSourceFit(Source* source);
|
|
bool addSource(Source* source);
|
|
void clampToNearestPowerOfTwoSize();
|
|
void copySources();
|
|
|
|
protected:
|
|
virtual ~Atlas() {}
|
|
};
|
|
|
|
typedef std::vector< osg::ref_ptr<Atlas> > AtlasList;
|
|
|
|
Source* getSource(const osg::Image* image);
|
|
Source* getSource(const osg::Texture2D* texture);
|
|
|
|
SourceList _sourceList;
|
|
AtlasList _atlasList;
|
|
private:
|
|
struct CompareSrc
|
|
{
|
|
bool operator()(osg::ref_ptr<Source> src1, osg::ref_ptr<Source> src2) const
|
|
{
|
|
return src1->_image->t() > src2->_image->t();
|
|
}
|
|
};
|
|
void completeRow(unsigned int indexAtlas);
|
|
};
|
|
|
|
|
|
/** Optimize texture usage in the scene graph by combining textures into texture atlas
|
|
* Use of texture atlas cuts down on the number of separate states in the scene, reducing
|
|
* state changes and improving the chances of using larger batches of geometry.*/
|
|
class OSGUTIL_EXPORT TextureAtlasVisitor : public BaseOptimizerVisitor
|
|
{
|
|
public:
|
|
|
|
/// default to traversing all children.
|
|
TextureAtlasVisitor(Optimizer* optimizer=0):
|
|
BaseOptimizerVisitor(optimizer, TEXTURE_ATLAS_BUILDER) {}
|
|
|
|
|
|
TextureAtlasBuilder& getTextureAtlasBuilder() { return _builder; }
|
|
|
|
/** empty visitor, make it ready for next traversal.*/
|
|
virtual void reset();
|
|
|
|
virtual void apply(osg::Node& node);
|
|
virtual void apply(osg::Drawable& node);
|
|
|
|
void optimize();
|
|
|
|
protected:
|
|
|
|
bool pushStateSet(osg::StateSet* stateset);
|
|
void popStateSet();
|
|
|
|
typedef std::set<osg::Drawable*> Drawables;
|
|
typedef std::map<osg::StateSet*, Drawables> StateSetMap;
|
|
typedef std::set<osg::Texture2D*> Textures;
|
|
typedef std::vector<osg::StateSet*> StateSetStack;
|
|
|
|
TextureAtlasBuilder _builder;
|
|
|
|
StateSetMap _statesetMap;
|
|
StateSetStack _statesetStack;
|
|
Textures _textures;
|
|
|
|
};
|
|
|
|
/** Optimize the setting of StateSet and Geometry objects in scene so that they have a STATIC DataVariance
|
|
* when they don't have any callbacks associated with them. */
|
|
class OSGUTIL_EXPORT StaticObjectDetectionVisitor : public BaseOptimizerVisitor
|
|
{
|
|
public:
|
|
|
|
/// default to traversing all children.
|
|
StaticObjectDetectionVisitor(Optimizer* optimizer=0):
|
|
BaseOptimizerVisitor(optimizer, STATIC_OBJECT_DETECTION) {}
|
|
|
|
virtual void apply(osg::Node& node);
|
|
virtual void apply(osg::Drawable& drawable);
|
|
|
|
protected:
|
|
|
|
void applyStateSet(osg::StateSet& stateset);
|
|
|
|
};
|
|
|
|
/** For all geometry apply settings.*/
|
|
class OSGUTIL_EXPORT BufferObjectVisitor : public BaseOptimizerVisitor
|
|
{
|
|
public:
|
|
|
|
BufferObjectVisitor(bool changeVBO, bool valueVBO,
|
|
bool changeVertexArrayObject, bool valueVertexArrayObject,
|
|
bool changeDisplayList, bool valueDisplayList,
|
|
Optimizer* optimizer=0):
|
|
BaseOptimizerVisitor(optimizer, BUFFER_OBJECT_SETTINGS),
|
|
_changeVertexBufferObject(changeVBO), _valueVertexBufferObject(valueVBO),
|
|
_changeVertexArrayObject(changeVertexArrayObject), _valueVertexArrayObject(valueVertexArrayObject),
|
|
_changeDisplayList(changeDisplayList), _valueDisplayList(valueDisplayList) {}
|
|
|
|
virtual void apply(osg::Geometry& geometry);
|
|
|
|
bool _changeVertexBufferObject, _valueVertexBufferObject;
|
|
bool _changeVertexArrayObject, _valueVertexArrayObject;
|
|
bool _changeDisplayList, _valueDisplayList;
|
|
|
|
};
|
|
};
|
|
|
|
inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::StateSet* object) const
|
|
{
|
|
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true;
|
|
}
|
|
|
|
inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::StateAttribute* object) const
|
|
{
|
|
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true;
|
|
}
|
|
|
|
inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::Drawable* object) const
|
|
{
|
|
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true;
|
|
}
|
|
|
|
inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::Node* object) const
|
|
{
|
|
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true;
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|