OpenSceneGraph/include/osg/PrimitiveSet
Robert Osfield 8289eecb7e From Roger James, reworked the export of std::vector<> on standard types to prevent
problems with .lib being built for all targets under VS7.x
2005-11-21 13:51:24 +00:00

459 lines
17 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_PRIMITIVESET
#define OSG_PRIMITIVESET 1
#include <osg/GL>
#include <osg/Object>
#include <osg/buffered_value>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <vector>
namespace osg {
class State;
class PrimitiveFunctor
{
public:
virtual ~PrimitiveFunctor() {}
virtual void setVertexArray(unsigned int count,const Vec2* vertices) = 0;
virtual void setVertexArray(unsigned int count,const Vec3* vertices) = 0;
virtual void setVertexArray(unsigned int count,const Vec4* vertices) = 0;
virtual void drawArrays(GLenum mode,GLint first,GLsizei count) = 0;
virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices) = 0;
virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices) = 0;
virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices) = 0;
virtual void begin(GLenum mode) = 0;
virtual void vertex(const Vec2& vert) = 0;
virtual void vertex(const Vec3& vert) = 0;
virtual void vertex(const Vec4& vert) = 0;
virtual void vertex(float x,float y) = 0;
virtual void vertex(float x,float y,float z) = 0;
virtual void vertex(float x,float y,float z,float w) = 0;
virtual void end() = 0;
};
class PrimitiveIndexFunctor
{
public:
virtual ~PrimitiveIndexFunctor() {}
virtual void setVertexArray(unsigned int count,const Vec2* vertices) = 0;
virtual void setVertexArray(unsigned int count,const Vec3* vertices) = 0;
virtual void setVertexArray(unsigned int count,const Vec4* vertices) = 0;
virtual void drawArrays(GLenum mode,GLint first,GLsizei count) = 0;
virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices) = 0;
virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices) = 0;
virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices) = 0;
virtual void begin(GLenum mode) = 0;
virtual void vertex(unsigned int pos) = 0;
virtual void end() = 0;
};
class PrimitiveSet : public Object
{
public:
enum Type
{
PrimitiveType,
DrawArraysPrimitiveType,
DrawArrayLengthsPrimitiveType,
DrawElementsUBytePrimitiveType,
DrawElementsUShortPrimitiveType,
DrawElementsUIntPrimitiveType
};
enum Mode
{
POINTS = GL_POINTS,
LINES = GL_LINES,
LINE_STRIP = GL_LINE_STRIP,
LINE_LOOP = GL_LINE_LOOP,
TRIANGLES = GL_TRIANGLES,
TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
TRIANGLE_FAN = GL_TRIANGLE_FAN,
QUADS = GL_QUADS,
QUAD_STRIP = GL_QUAD_STRIP,
POLYGON = GL_POLYGON
};
PrimitiveSet(Type primType=PrimitiveType,GLenum mode=0):
_primitiveType(primType),
_mode(mode),
_modifiedCount(0) {}
PrimitiveSet(const PrimitiveSet& prim,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(prim,copyop),
_primitiveType(prim._primitiveType),
_mode(prim._mode),
_modifiedCount(0) {}
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const PrimitiveSet*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "PrimitiveSet"; }
Type getType() const { return _primitiveType; }
virtual const GLvoid* getDataPointer() const { return 0; }
virtual unsigned int getTotalDataSize() const { return 0; }
virtual bool supportsBufferObject() const { return false; }
void setMode(GLenum mode) { _mode = mode; }
GLenum getMode() const { return _mode; }
virtual void draw(State& state, bool useVertexBufferObjects) const = 0;
virtual void accept(PrimitiveFunctor& functor) const = 0;
virtual void accept(PrimitiveIndexFunctor& functor) const = 0;
virtual unsigned int index(unsigned int pos) const = 0;
virtual unsigned int getNumIndices() const = 0;
virtual void offsetIndices(int offset) = 0;
virtual unsigned int getNumPrimitives() const
{
switch(_mode)
{
case(POINTS): return getNumIndices();
case(LINES): return getNumIndices()/2;
case(TRIANGLES): return getNumIndices()/3;
case(QUADS): return getNumIndices()/4;
case(LINE_STRIP):
case(LINE_LOOP):
case(TRIANGLE_STRIP):
case(TRIANGLE_FAN):
case(QUAD_STRIP):
case(POLYGON): return 1;
}
return 0;
}
/** Dirty the primitive, which increments the modified count, to force buffer objects to update. */
inline void dirty() { ++_modifiedCount; }
/** Set the modified count value.*/
inline void setModifiedCount(unsigned int value) { _modifiedCount=value; }
/** Get modified count value.*/
inline unsigned int getModifiedCount() const { return _modifiedCount; }
protected:
virtual ~PrimitiveSet() {}
Type _primitiveType;
GLenum _mode;
unsigned int _modifiedCount;
};
class OSG_EXPORT DrawArrays : public PrimitiveSet
{
public:
DrawArrays(GLenum mode=0):
PrimitiveSet(DrawArraysPrimitiveType,mode),
_first(0),
_count(0) {}
DrawArrays(GLenum mode, GLint first, GLsizei count):
PrimitiveSet(DrawArraysPrimitiveType,mode),
_first(first),
_count(count) {}
DrawArrays(const DrawArrays& da,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(da,copyop),
_first(da._first),
_count(da._count) {}
virtual Object* cloneType() const { return new DrawArrays(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawArrays(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawArrays*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawArrays"; }
void set(GLenum mode,GLint first, GLsizei count)
{
_mode = mode;
_first = first;
_count = count;
}
void setFirst(GLint first) { _first = first; }
GLint getFirst() const { return _first; }
void setCount(GLsizei count) { _count = count; }
GLsizei getCount() const { return _count; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return _count; }
virtual unsigned int index(unsigned int pos) const { return _first+pos; }
virtual void offsetIndices(int offset) { _first += offset; }
protected:
virtual ~DrawArrays() {}
GLint _first;
GLsizei _count;
};
class OSG_EXPORT DrawArrayLengths : public PrimitiveSet, public std::vector<GLsizei>
{
public:
typedef std::vector<GLsizei> vector_type;
DrawArrayLengths(GLenum mode=0):
PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
_first(0) {}
DrawArrayLengths(const DrawArrayLengths& dal,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(dal,copyop),
vector_type(dal),
_first(dal._first) {}
DrawArrayLengths(GLenum mode, GLint first, unsigned int no, GLsizei* ptr) :
PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
vector_type(ptr,ptr+no),
_first(first) {}
DrawArrayLengths(GLenum mode,GLint first, unsigned int no) :
PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
vector_type(no),
_first(first) {}
DrawArrayLengths(GLenum mode,GLint first) :
PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
vector_type(),
_first(first) {}
virtual Object* cloneType() const { return new DrawArrayLengths(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawArrayLengths(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawArrayLengths*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawArrayLengths"; }
void setFirst(GLint first) { _first = first; }
GLint getFirst() const { return _first; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const;
virtual unsigned int index(unsigned int pos) const { return _first+pos; }
virtual void offsetIndices(int offset) { _first += offset; }
virtual unsigned int getNumPrimitives() const
{
switch(_mode)
{
case(POINTS): return getNumIndices();
case(LINES): return getNumIndices()/2;
case(TRIANGLES): return getNumIndices()/3;
case(QUADS): return getNumIndices()/4;
case(LINE_STRIP):
case(LINE_LOOP):
case(TRIANGLE_STRIP):
case(TRIANGLE_FAN):
case(QUAD_STRIP):
case(POLYGON): return size();
}
return 0;
}
protected:
virtual ~DrawArrayLengths() {}
GLint _first;
};
class OSG_EXPORT DrawElementsUByte : public PrimitiveSet, public std::vector<GLubyte>
{
public:
typedef std::vector<GLubyte> vector_type;
DrawElementsUByte(GLenum mode=0):
PrimitiveSet(DrawElementsUBytePrimitiveType,mode) {}
DrawElementsUByte(const DrawElementsUByte& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(array,copyop),
vector_type(array) {}
DrawElementsUByte(GLenum mode,unsigned int no,GLubyte* ptr) :
PrimitiveSet(DrawElementsUBytePrimitiveType,mode),
vector_type(ptr,ptr+no) {}
DrawElementsUByte(GLenum mode,unsigned int no) :
PrimitiveSet(DrawElementsUBytePrimitiveType,mode),
vector_type(no) {}
virtual Object* cloneType() const { return new DrawElementsUByte(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUByte(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsUByte*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsUByte"; }
virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
virtual unsigned int getTotalDataSize() const { return size(); }
virtual bool supportsBufferObject() const { return false; }
virtual void draw(State& state, bool useVertexBufferObjects) const ;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return size(); }
virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
virtual void offsetIndices(int offset);
protected:
typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _vboList;
virtual ~DrawElementsUByte();
};
class OSG_EXPORT DrawElementsUShort : public PrimitiveSet, public std::vector<GLushort>
{
public:
typedef std::vector<GLushort> vector_type;
DrawElementsUShort(GLenum mode=0):
PrimitiveSet(DrawElementsUShortPrimitiveType,mode) {}
DrawElementsUShort(const DrawElementsUShort& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(array,copyop),
vector_type(array) {}
DrawElementsUShort(GLenum mode,unsigned int no,GLushort* ptr) :
PrimitiveSet(DrawElementsUShortPrimitiveType,mode),
vector_type(ptr,ptr+no) {}
DrawElementsUShort(GLenum mode,unsigned int no) :
PrimitiveSet(DrawElementsUShortPrimitiveType,mode),
vector_type(no) {}
template <class InputIterator>
DrawElementsUShort(GLenum mode, InputIterator first,InputIterator last) :
PrimitiveSet(DrawElementsUShortPrimitiveType,mode),
vector_type(first,last) {}
virtual Object* cloneType() const { return new DrawElementsUShort(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUShort(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsUShort*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsUShort"; }
virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
virtual unsigned int getTotalDataSize() const { return 2*size(); }
virtual bool supportsBufferObject() const { return false; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return size(); }
virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
virtual void offsetIndices(int offset);
protected:
typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _vboList;
virtual ~DrawElementsUShort();
};
class OSG_EXPORT DrawElementsUInt : public PrimitiveSet, public std::vector<GLuint>
{
public:
typedef std::vector<GLuint> vector_type;
DrawElementsUInt(GLenum mode=0):
PrimitiveSet(DrawElementsUIntPrimitiveType,mode) {}
DrawElementsUInt(const DrawElementsUInt& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(array,copyop),
vector_type(array) {}
DrawElementsUInt(GLenum mode,unsigned int no,GLuint* ptr) :
PrimitiveSet(DrawElementsUIntPrimitiveType,mode),
vector_type(ptr,ptr+no) {}
DrawElementsUInt(GLenum mode,unsigned int no) :
PrimitiveSet(DrawElementsUIntPrimitiveType,mode),
vector_type(no) {}
template <class InputIterator>
DrawElementsUInt(GLenum mode, InputIterator first,InputIterator last) :
PrimitiveSet(DrawElementsUIntPrimitiveType,mode),
vector_type(first,last) {}
virtual Object* cloneType() const { return new DrawElementsUInt(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUInt(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsUInt*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsUInt"; }
virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
virtual unsigned int getTotalDataSize() const { return 4*size(); }
virtual bool supportsBufferObject() const { return false; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return size(); }
virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
virtual void offsetIndices(int offset);
protected:
virtual ~DrawElementsUInt();
typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _vboList;
};
}
#endif