179 lines
6.4 KiB
C++
179 lines
6.4 KiB
C++
/**********************************************************************
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*
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* FILE: StateSet.cpp
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*
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* DESCRIPTION: Read/Write osg::StateSet in binary format to disk.
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*
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* CREATED BY: Auto generated by iveGenerated
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* and later modified by Rune Schmidt Jensen.
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*
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* HISTORY: Created 17.3.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "Exception.h"
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#include "StateSet.h"
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#include "Object.h"
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#include "BlendFunc.h"
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#include "Material.h"
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#include "CullFace.h"
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#include "PolygonOffset.h"
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#include "ShadeModel.h"
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#include "Texture2D.h"
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#include "TextureCubeMap.h"
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#include "TexEnv.h"
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#include "TexEnvCombine.h"
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#include "TexGen.h"
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#include <osg/StateAttribute>
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using namespace ive;
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void StateSet::write(DataOutputStream* out){
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// Write StateSet's identification.
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out->writeInt(IVESTATESET);
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// If the osg class is inherited by any other class we should also write this to file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("StateSet::write(): Could not cast this osg::StateSet to an osg::Object.");
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// Write render bin bin details.
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switch(getRenderBinMode()){
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case osg::StateSet::INHERIT_RENDERBIN_DETAILS: out->writeChar((char)0);break;
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case osg::StateSet::USE_RENDERBIN_DETAILS: out->writeChar((char)1);break;
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case osg::StateSet::OVERRIDE_RENDERBIN_DETAILS: out->writeChar((char)2);break;
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case osg::StateSet::ENCLOSE_RENDERBIN_DETAILS: out->writeChar((char)3);break;
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default: throw Exception("Unknown RenderBinMode in StateSet::write()");
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}
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out->writeInt(getBinNumber());
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out->writeString(getBinName());
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StateSet::ModeList ml = getModeList();
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StateSet::AttributeList al = getAttributeList();
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// Write stateset modes, this could for instance be GL_NORMALIZE, GL_LIGHT, etc.
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out->writeInt(ml.size());
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for(StateSet::ModeList::const_iterator mitr=ml.begin(); mitr!=ml.end(); ++mitr){
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out->writeInt((unsigned int)mitr->first);
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out->writeInt((unsigned int)mitr->second);
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}
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// Write stateset attributes, this could for instance be alphafunctions, materials, etc.
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out->writeInt(al.size());
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for(StateSet::AttributeList::iterator aitr=al.begin(); aitr!=al.end(); ++aitr){
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out->writeStateAttribute(aitr->second.first.get());
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out->writeInt(aitr->second.second);
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}
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StateSet::TextureModeList tml = getTextureModeList();
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StateSet::TextureAttributeList tal = getTextureAttributeList();
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// Write texture stateset modes, this could for instance be TEXGEN ON, TEXTURECUBEMAP ON, etc.
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int nUnits = tml.size();
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out->writeInt(nUnits);
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int unit;
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for(unit=0;unit<nUnits;unit++){
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ml = tml[unit];
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out->writeInt(ml.size());
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for(StateSet::ModeList::const_iterator mitr=ml.begin(); mitr!=ml.end(); ++mitr){
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out->writeInt((unsigned int)mitr->first);
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out->writeInt((unsigned int)mitr->second);
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}
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}
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// Write texture attributes, this could for instance texture2D, texturecubemap
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nUnits = tal.size();
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out->writeInt(nUnits);
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for(unit=0;unit<nUnits;unit++){
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al = tal[unit];
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out->writeInt(al.size());
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for(StateSet::AttributeList::iterator aitr=al.begin(); aitr!=al.end(); ++aitr){
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out->writeStateAttribute(aitr->second.first.get());
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out->writeInt(aitr->second.second);
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}
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}
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}
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void StateSet::read(DataInputStream* in){
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// Read StateSet's identification.
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int id = in->peekInt();
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if(id == IVESTATESET){
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// Code to read StateSet's properties.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->read(in);;
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}
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else
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throw Exception("StateSet::read(): Could not cast this osg::StateSet to an osg::Object.");
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// Read render bin details.
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char c = in->readChar();
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int num = in->readInt();
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std::string name = in->readString();
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switch((int)c){
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case 0:
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setRenderBinDetails(num, name, osg::StateSet::INHERIT_RENDERBIN_DETAILS);
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break;
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case 1:
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setRenderBinDetails(num, name, osg::StateSet::USE_RENDERBIN_DETAILS);
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break;
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case 2:
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setRenderBinDetails(num, name, osg::StateSet::OVERRIDE_RENDERBIN_DETAILS);
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break;
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case 3:
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setRenderBinDetails(num, name, osg::StateSet::ENCLOSE_RENDERBIN_DETAILS);
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break;
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default: throw Exception("Unkown RenderBinMode in StateSet::read()");
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}
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// Read stateset modes.
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int size = in->readInt();
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int i;
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for(i=0;i<size;i++){
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int mode = in->readInt();
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int value = in->readInt();
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setMode((osg::StateAttribute::GLMode)mode, (osg::StateAttribute::GLModeValue)value);
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}
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// Read state attributes
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size = in->readInt();
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for(i=0;i<size;i++){
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osg::StateAttribute* attribute = in->readStateAttribute();
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setAttribute(attribute, (osg::StateAttribute::OverrideValue)in->readInt());
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}
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// Read texture stateset mode.
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int nUnits = in->readInt();
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int unit;
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for(unit=0;unit<nUnits;unit++){
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size = in->readInt();
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for(i=0;i<size;i++){
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int mode = in->readInt();
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int value = in->readInt();
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setTextureMode(unit,(osg::StateAttribute::GLMode)mode, (osg::StateAttribute::GLModeValue)value);
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}
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}
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// Read texture attributes.
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nUnits = in->readInt();
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for(unit=0;unit<nUnits;unit++){
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size = in->readInt();
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for(i=0;i<size;i++){
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osg::StateAttribute* attribute = in->readStateAttribute();
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setTextureAttribute(unit, attribute, (osg::StateAttribute::OverrideValue)in->readInt());
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}
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}
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}
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else{
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throw Exception("StateSet::read(): Expected StateSet identification");
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}
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}
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