OpenSceneGraph/src/osgPlugins/ive/Light.cpp

76 lines
2.2 KiB
C++

/**********************************************************************
*
* FILE: Light.cpp
*
* DESCRIPTION: Read/Write osg::Light in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerated
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 21.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "Light.h"
#include "Object.h"
using namespace ive;
void Light::write(DataOutputStream* out){
// Write Light's identification.
out->writeInt(IVELIGHT);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->write(out);
}
else
throw Exception("Light::write(): Could not cast this osg::Light to an osg::Object.");
// Write Light's properties.
out->writeInt(getLightNum());
out->writeVec4(getAmbient());
out->writeVec4(getDiffuse());
out->writeVec4(getSpecular());
out->writeVec4(getPosition());
out->writeVec3(getDirection());
out->writeFloat(getConstantAttenuation());
out->writeFloat(getLinearAttenuation ());
out->writeFloat(getQuadraticAttenuation());
out->writeFloat(getSpotExponent());
out->writeFloat(getSpotCutoff());
}
void Light::read(DataInputStream* in){
// Peek on Light's identification.
int id = in->peekInt();
if(id == IVELIGHT){
// Read Light's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->read(in);
}
else
throw Exception("Light::read(): Could not cast this osg::Light to an osg::Object.");
// Read Light's properties
setLightNum(in->readInt());
setAmbient(in->readVec4());
setDiffuse(in->readVec4());
setSpecular(in->readVec4());
setPosition(in->readVec4());
setDirection(in->readVec3());
setConstantAttenuation(in->readFloat());
setLinearAttenuation (in->readFloat());
setQuadraticAttenuation(in->readFloat());
setSpotExponent(in->readFloat());
setSpotCutoff(in->readFloat());
}
else{
throw Exception("Light::read(): Expected Light identification.");
}
}