OpenSceneGraph/src/osgPlugins/ive/DrawArrayLengths.cpp

71 lines
2.0 KiB
C++

/**********************************************************************
*
* FILE: DrawArrayLengths.cpp
*
* DESCRIPTION: Read/Write osg::DrawArrayLengths in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerated
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 20.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "DrawArrayLengths.h"
#include "PrimitiveSet.h"
using namespace ive;
void DrawArrayLengths::write(DataOutputStream* out){
// Write DrawArrayLengths's identification.
out->writeInt(IVEDRAWARRAYLENGTHS);
// If the osg class is inherited by any other class we should also write this to file.
osg::PrimitiveSet* prim = dynamic_cast<osg::PrimitiveSet*>(this);
if(prim){
((ive::PrimitiveSet*)(prim))->write(out);
}
else
throw Exception("DrawArrayLengths::write(): Could not cast this osg::DrawArrayLengths to an osg::PrimitiveSet.");
// Write DrawArrayLengths's properties.
out->writeInt(getFirst());
// Write array length and its elements.
out->writeInt(size());
for(unsigned int i=0; i<size(); i++){
out->writeInt(((osg::VectorSizei)(*this))[i]);
}
}
void DrawArrayLengths::read(DataInputStream* in){
// Read DrawArrayLengths's identification.
int id = in->peekInt();
if(id == IVEDRAWARRAYLENGTHS){
// Code to read DrawArrayLengths's properties.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::PrimitiveSet* prim = dynamic_cast<osg::PrimitiveSet*>(this);
if(prim){
((ive::PrimitiveSet*)(prim))->read(in);
}
else
throw Exception("DrawArrayLengths::read(): Could not cast this osg::DrawArrayLengths to an osg::PrimtiveSet.");
// Read properties
setFirst(in->readInt());
// Read array length and its elements.
int size = in->readInt();
for(int i=0; i<size; i++){
push_back(in->readInt());
}
}
else{
throw Exception("DrawArrayLengths::read(): Expected DrawArrayLengths identification.");
}
}