8128265e09
various osg header and source files to optional compile in deprecated parts of the OSG API. Have renamed osg::Transparency osg::BlendFunc to bring it in line with the rest of the OSG's StateAttribute classes which are named after their OpenGL counterparts. include/osg/Transparency still exists and is simply a typedef to BlendFunc and is enclosed in a #ifdef USE_DEPRECTATED_API block. The matrix methods in the osg::Transform class have been moved/replicated in a osg::MatrixTransform sublcass from osg::Transform. The old matrix functionality is still present in the osg::Transform class but is guard by #ifdef USG_DEPRECATED_API blocks. One should now think of osg::Transform as being a Transform Node base class. MatrixTransform has all the functionality of the original Transform class, so should be used instead.
773 lines
16 KiB
Plaintext
Executable File
773 lines
16 KiB
Plaintext
Executable File
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SOURCE=..\..\Include\Osg\LineStipple
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\LineWidth
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Lod
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Material
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\Math
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Matrix
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\MatrixTransform
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\mem_ptr
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\MemoryAdapter
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\MemoryManager
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Node
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\NodeCallback
|
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# End Source File
|
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# Begin Source File
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SOURCE=..\..\Include\Osg\NodeVisitor
|
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# End Source File
|
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# Begin Source File
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SOURCE=..\..\Include\Osg\Notify
|
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Object
|
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\OccluderNode
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|
# End Source File
|
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# Begin Source File
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|
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SOURCE=..\..\Include\Osg\Plane
|
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# End Source File
|
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# Begin Source File
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SOURCE=..\..\Include\Osg\Point
|
|
# End Source File
|
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# Begin Source File
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|
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SOURCE=..\..\Include\Osg\PolygonMode
|
|
# End Source File
|
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# Begin Source File
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|
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SOURCE=..\..\Include\Osg\PolygonOffset
|
|
# End Source File
|
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# Begin Source File
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|
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SOURCE=..\..\Include\Osg\Polytope
|
|
# End Source File
|
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# Begin Source File
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|
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SOURCE=..\..\Include\Osg\PositionAttitudeTransform
|
|
# End Source File
|
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# Begin Source File
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|
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SOURCE=..\..\Include\Osg\Projection
|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=..\..\Include\Osg\Primitive
|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=..\..\Include\Osg\Quat
|
|
# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=..\..\include\osg\fast_back_stack
|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=..\..\include\osg\ref_ptr
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Referenced
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\ShadeModel
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\ShadowVolumeOccluder
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\State
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\StateAttribute
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\StateSet
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\include\osg\Statistics
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Stencil
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Switch
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\TexEnv
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\TexGen
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\TexMat
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Texture
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\TextureCubeMap
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Timer
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Transform
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\BlendFunc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Types
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Vec2
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Vec3
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Vec4
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Include\Osg\Version
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\include\osg\Viewport
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# End Group
|
|
# End Target
|
|
# End Project
|