OpenSceneGraph/src/osgParticle/ExplosionEffect.cpp
2012-03-21 17:36:20 +00:00

169 lines
5.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgParticle/ExplosionEffect>
#include <osgParticle/ExplosionEffect>
#include <osgParticle/ModularEmitter>
#include <osgParticle/ModularProgram>
#include <osgParticle/RandomRateCounter>
#include <osgParticle/SectorPlacer>
#include <osgParticle/RadialShooter>
#include <osgParticle/AccelOperator>
#include <osgParticle/FluidFrictionOperator>
#include <osgParticle/ParticleSystemUpdater>
#include <osg/Geode>
using namespace osgParticle;
ExplosionEffect::ExplosionEffect(bool automaticSetup):
ParticleEffect(automaticSetup)
{
setDefaults();
_position.set(0.0f,0.0f,0.0f);
_scale = 1.0f;
_intensity = 1.0f;
_emitterDuration = 1.0;
if (_automaticSetup) buildEffect();
}
ExplosionEffect::ExplosionEffect(const osg::Vec3& position, float scale, float intensity)
{
setDefaults();
_position = position;
_scale = scale;
_intensity = intensity;
_emitterDuration = 1.0;
if (_automaticSetup) buildEffect();
}
ExplosionEffect::ExplosionEffect(const ExplosionEffect& copy, const osg::CopyOp& copyop):
ParticleEffect(copy,copyop)
{
if (_automaticSetup) buildEffect();
}
void ExplosionEffect::setDefaults()
{
ParticleEffect::setDefaults();
_textureFileName = "Images/smoke.rgb";
_emitterDuration = 1.0;
// set up unit particle.
_defaultParticleTemplate.setLifeTime(0.5+0.1*_scale);
_defaultParticleTemplate.setSizeRange(osgParticle::rangef(0.75f, 3.0f));
_defaultParticleTemplate.setAlphaRange(osgParticle::rangef(0.1f, 1.0f));
_defaultParticleTemplate.setColorRange(osgParticle::rangev4(
osg::Vec4(1.0f, 0.8f, 0.2f, 1.0f),
osg::Vec4(1.0f, 0.4f, 0.1f, 0.0f)));
}
void ExplosionEffect::setUpEmitterAndProgram()
{
// set up particle system
if (!_particleSystem)
{
_particleSystem = new osgParticle::ParticleSystem;
}
if (_particleSystem.valid())
{
_particleSystem->setDefaultAttributes(_textureFileName, false, false);
osgParticle::Particle& ptemplate = _particleSystem->getDefaultParticleTemplate();
float radius = 0.4f*_scale;
float density = 1.2f; // 1.0kg/m^3
ptemplate.setLifeTime(_defaultParticleTemplate.getLifeTime());
// the following ranges set the envelope of the respective
// graphical properties in time.
ptemplate.setSizeRange(osgParticle::rangef(radius*_defaultParticleTemplate.getSizeRange().minimum,
radius*_defaultParticleTemplate.getSizeRange().maximum));
ptemplate.setAlphaRange(_defaultParticleTemplate.getAlphaRange());
ptemplate.setColorRange(_defaultParticleTemplate.getColorRange());
// these are physical properties of the particle
ptemplate.setRadius(radius);
ptemplate.setMass(density*radius*radius*radius*osg::PI*4.0f/3.0f);
}
// set up emitter
if (!_emitter)
{
_emitter = new osgParticle::ModularEmitter;
_emitter->setCounter(new osgParticle::RandomRateCounter);
_emitter->setPlacer(new osgParticle::SectorPlacer);
_emitter->setShooter(new osgParticle::RadialShooter);
}
if (_emitter.valid())
{
_emitter->setParticleSystem(_particleSystem.get());
_emitter->setReferenceFrame(_useLocalParticleSystem?
osgParticle::ParticleProcessor::ABSOLUTE_RF:
osgParticle::ParticleProcessor::RELATIVE_RF);
_emitter->setStartTime(_startTime);
_emitter->setLifeTime(_emitterDuration);
_emitter->setEndless(false);
osgParticle::RandomRateCounter* counter = dynamic_cast<osgParticle::RandomRateCounter*>(_emitter->getCounter());
if (counter)
{
counter->setRateRange(50*_intensity,100*_intensity);
}
osgParticle::SectorPlacer* placer = dynamic_cast<osgParticle::SectorPlacer*>(_emitter->getPlacer());
if (placer)
{
placer->setCenter(_position);
placer->setRadiusRange(0.0f*_scale,0.25f*_scale);
}
osgParticle::RadialShooter* shooter = dynamic_cast<osgParticle::RadialShooter*>(_emitter->getShooter());
if (shooter)
{
shooter->setThetaRange(0.0f, osg::PI_2);
shooter->setInitialSpeedRange(1.0f*_scale,10.0f*_scale);
}
}
// set up the program
if (!_program)
{
_program = new osgParticle::FluidProgram;
}
if (_program.valid())
{
_program->setParticleSystem(_particleSystem.get());
_program->setWind(_wind);
}
}