340 lines
12 KiB
Plaintext
340 lines
12 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSGUTIL_OPTIMIZER
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#define OSGUTIL_OPTIMIZER
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#include <osg/NodeVisitor>
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#include <osg/Matrix>
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#include <osg/Geometry>
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#include <osgUtil/Export>
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#include <set>
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namespace osgUtil {
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/** Insert impostor nodes into scene graph.
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* For example of usage see src/Demos/osgimpostor.
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*/
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class OSGUTIL_EXPORT Optimizer
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{
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public:
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Optimizer() {}
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enum OptimizationOptions
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{
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FLATTEN_STATIC_TRANSFORMS = 0x1,
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REMOVE_REDUNDENT_NODES = 0x2,
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COMBINE_ADJACENT_LODS = 0x4,
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SHARE_DUPLICATE_STATE = 0x8,
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ALL_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS |
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REMOVE_REDUNDENT_NODES |
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COMBINE_ADJACENT_LODS |
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SHARE_DUPLICATE_STATE
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};
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/** traverse the node and its subgraph with a series of optimization
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* visitors, specificied by the OptizationOptions.*/
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virtual void optimize(osg::Node* node, unsigned int options = ALL_OPTIMIZATIONS);
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/** ConvertGeoSetsToGeometryVisitor all the old GeoSet Drawables to the new Geometry Drawables.*/
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class OSGUTIL_EXPORT ConvertGeoSetsToGeometryVisitor : public osg::NodeVisitor
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{
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public:
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ConvertGeoSetsToGeometryVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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virtual void apply(osg::Geode& geode);
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virtual void apply(osg::Node& node) { traverse(node); }
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};
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/** Flatten Static Trasform nodes by applying their transform to the
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* geometry on the leaves of the scene graph, then removing the
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* now redundent transforms.*/
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class OSGUTIL_EXPORT FlattenStaticTransformsVisitor : public osg::NodeVisitor
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{
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public:
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FlattenStaticTransformsVisitor(bool ignoreDynamicTransforms=true):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_ignoreDynamicTransforms(ignoreDynamicTransforms) {}
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virtual void apply(osg::Geode& geode);
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virtual void apply(osg::Billboard& billboard);
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virtual void apply(osg::LOD& lod);
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virtual void apply(osg::Transform& transform);
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void removeTransforms();
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typedef std::vector<osg::Transform*> TransformStack;
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typedef std::vector<osg::Matrix> MatrixStack;
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protected:
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struct TransformStruct
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{
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typedef std::set<osg::Object*> ObjectSet;
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TransformStruct():_canBeApplied(true) {}
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void add(osg::Object* obj) { _objectSet.insert(obj); }
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bool _canBeApplied;
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ObjectSet _objectSet;
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};
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struct ObjectStruct
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{
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typedef std::set<osg::Transform*> TransformSet;
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ObjectStruct():_canBeApplied(true),_matrixSet(false),_moreThanOneMatrixRequired(false) {}
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void add(TransformStack& transforms,osg::Matrix& matrix)
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{
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_transformSet.insert(transforms.begin(),transforms.end());
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if (!_matrixSet)
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{
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_matrixSet = true;
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_moreThanOneMatrixRequired = false;
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_matrix = matrix;
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}
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else if (_matrix!=matrix)
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{
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_moreThanOneMatrixRequired = true;
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}
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}
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bool _canBeApplied;
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bool _matrixSet;
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bool _moreThanOneMatrixRequired;
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osg::Matrix _matrix;
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TransformSet _transformSet;
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};
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typedef std::map<osg::Transform*,TransformStruct> TransformMap;
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typedef std::map<osg::Object*,ObjectStruct> ObjectMap;
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void disableObject(osg::Object* object)
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{
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disableObject(_objectMap.find(object));
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}
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void disableObject(ObjectMap::iterator itr);
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void disableTransform(osg::Transform* transform);
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void doTransform(osg::Object* obj,osg::Matrix& matrix);
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bool _ignoreDynamicTransforms;
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MatrixStack _matrixStack;
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TransformStack _transformStack;
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TransformMap _transformMap;
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ObjectMap _objectMap;
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};
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/** Remove the lowest static transforms in the scene.*/
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class OSGUTIL_EXPORT RemoveLowestStaticTransformsVisitor : public osg::NodeVisitor
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{
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public:
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RemoveLowestStaticTransformsVisitor(bool ignoreDynamicTransforms=true):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_ignoreDynamicTransforms(ignoreDynamicTransforms) {}
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virtual void apply(osg::Geode& geode);
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virtual void apply(osg::Billboard& billboard);
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virtual void apply(osg::LOD& lod);
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virtual void apply(osg::Transform& transform);
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bool removeTransforms();
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typedef std::vector<osg::Transform*> TransformStack;
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typedef std::vector<osg::Matrix> MatrixStack;
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protected:
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struct TransformStruct
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{
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typedef std::set<osg::Object*> ObjectSet;
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TransformStruct():_containsTransform(false),_canBeApplied(true) {}
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void add(osg::Object* obj) { _objectSet.insert(obj); }
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bool _containsTransform;
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bool _canBeApplied;
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ObjectSet _objectSet;
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};
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struct ObjectStruct
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{
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typedef std::set<osg::Transform*> TransformSet;
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ObjectStruct():_canBeApplied(true),_matrixSet(false),_moreThanOneMatrixRequired(false) {}
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void add(osg::Transform* transform,osg::Matrix& matrix)
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{
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_transformSet.insert(transform);
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if (!_matrixSet)
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{
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_matrixSet = true;
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_moreThanOneMatrixRequired = false;
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_matrix = matrix;
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}
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else if (_matrix!=matrix)
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{
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_moreThanOneMatrixRequired = true;
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}
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}
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bool _canBeApplied;
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bool _matrixSet;
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bool _moreThanOneMatrixRequired;
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osg::Matrix _matrix;
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TransformSet _transformSet;
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};
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typedef std::map<osg::Transform*,TransformStruct> TransformMap;
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typedef std::map<osg::Object*,ObjectStruct> ObjectMap;
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void disableObject(osg::Object* object)
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{
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disableObject(_objectMap.find(object));
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}
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void disableObject(ObjectMap::iterator itr);
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void disableTransform(osg::Transform* transform);
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void doTransform(osg::Object* obj,osg::Matrix& matrix);
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bool _ignoreDynamicTransforms;
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MatrixStack _matrixStack;
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TransformStack _transformStack;
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TransformMap _transformMap;
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ObjectMap _objectMap;
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};
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/** Remove rendundent nodes, such as groups with one single child.*/
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class OSGUTIL_EXPORT RemoveEmptyNodesVisitor : public osg::NodeVisitor
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{
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public:
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typedef std::set<osg::Node*> NodeList;
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NodeList _redundentNodeList;
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RemoveEmptyNodesVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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virtual void apply(osg::Geode& geode);
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virtual void apply(osg::Group& group);
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void removeEmptyNodes();
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};
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/** Remove rendundent nodes, such as groups with one single child.*/
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class OSGUTIL_EXPORT RemoveRedundentNodesVisitor : public osg::NodeVisitor
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{
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public:
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typedef std::set<osg::Node*> NodeList;
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NodeList _redundentNodeList;
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RemoveRedundentNodesVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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virtual void apply(osg::Group& group);
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virtual void apply(osg::Transform& transform);
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void removeRedundentNodes();
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};
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/** Optimize the LOD groups, by combining adjacent LOD's which have
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* complementary ranges.*/
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class OSGUTIL_EXPORT CombineLODsVisitor : public osg::NodeVisitor
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{
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public:
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typedef std::set<osg::Group*> GroupList;
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GroupList _groupList;
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CombineLODsVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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virtual void apply(osg::LOD& lod);
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void combineLODs();
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};
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/** Optimize State in the scene graph by removing duplicate state,
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* replacing it with shared instances, both for StateAttributes,
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* and whole StateSets.*/
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class OSGUTIL_EXPORT StateVisitor : public osg::NodeVisitor
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{
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public:
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/// default to traversing all children.
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StateVisitor() : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) {}
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/** empty visitor, make it ready for next traversal.*/
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virtual void reset();
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virtual void apply(osg::Node& node);
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virtual void apply(osg::Geode& geode);
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void optimize();
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protected:
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void addStateSet(osg::StateSet* stateset,osg::Object* obj);
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typedef std::set<osg::Object*> ObjectSet;
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typedef std::map<osg::StateSet*,ObjectSet> StateSetMap;
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StateSetMap _statesets;
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};
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class OSGUTIL_EXPORT MergeGeometryVisitor : public osg::NodeVisitor
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{
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public:
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/// default to traversing all children.
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MergeGeometryVisitor() : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) {}
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virtual void apply(osg::Geode& geode) { mergeGeode(geode); }
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virtual void apply(osg::Billboard&) { /* don't do anything*/ }
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static bool mergeGeode(osg::Geode& geode);
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static bool mergeGeometry(osg::Geometry& lhs,osg::Geometry& rhs);
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};
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};
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}
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#endif
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