OpenSceneGraph/examples/osgblendequation/osgblendequation.cpp
2007-01-05 16:00:28 +00:00

157 lines
4.7 KiB
C++

#include <osg/Geode>
#include <osg/Group>
#include <osg/Notify>
#include <osg/BlendEquation>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgViewer/Viewer>
#include <iostream>
const int _eq_nb=8;
const osg::BlendEquation::Equation _equations[_eq_nb]=
{
osg::BlendEquation::FUNC_ADD,
osg::BlendEquation::FUNC_SUBTRACT,
osg::BlendEquation::FUNC_REVERSE_SUBTRACT,
osg::BlendEquation::RGBA_MIN,
osg::BlendEquation::RGBA_MAX,
osg::BlendEquation::ALPHA_MIN,
osg::BlendEquation::ALPHA_MAX,
osg::BlendEquation::LOGIC_OP
};
const char* _equations_name[_eq_nb]=
{
"osg::BlendEquation::FUNC_ADD",
"osg::BlendEquation::FUNC_SUBTRACT",
"osg::BlendEquation::FUNC_REVERSE_SUBTRACT",
"osg::BlendEquation::RGBA_MIN",
"osg::BlendEquation::RGBA_MAX",
"osg::BlendEquation::ALPHA_MIN",
"osg::BlendEquation::ALPHA_MAX",
"osg::BlendEquation::LOGIC_OP"
};
class TechniqueEventHandler : public osgGA::GUIEventHandler
{
public:
TechniqueEventHandler(osg::BlendEquation* blendEq) { _blendEq=blendEq; _eq_index=0;}
TechniqueEventHandler() { std::cerr<<"Error, can't initialize it!";}
META_Object(osgBlendEquationApp,TechniqueEventHandler);
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&);
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
~TechniqueEventHandler() {}
TechniqueEventHandler(const TechniqueEventHandler&,const osg::CopyOp&) {}
osg::BlendEquation* _blendEq;
int _eq_index;
};
bool TechniqueEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Right ||
ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Right)
{
_eq_index++;
if (_eq_index>=_eq_nb) _eq_index=0;
_blendEq->setEquation(_equations[_eq_index]);
std::cout<<"Equation name = "<<_equations_name[_eq_index]<<std::endl;
return true;
}
else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Left ||
ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Left)
{
_eq_index--;
if (_eq_index<0) _eq_index=_eq_nb-1;
_blendEq->setEquation(_equations[_eq_index]);
std::cout<<"Operation name = "<<_equations_name[_eq_index]<<std::endl;
return true;
}
return false;
}
default:
return false;
}
}
void TechniqueEventHandler::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding("Left Arrow","Advance to next equation");
usage.addKeyboardMouseBinding("Right Array","Move to previous equation");
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates how to use glBlendEquation for mixing rendered scene and the frame-buffer.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgViewer::Viewer viewer;
// load the nodes from the commandline arguments.
osg::Node* loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
osg::Group* root = new osg::Group;
root->addChild(loadedModel);
osg::StateSet* stateset = new osg::StateSet;
osg::BlendEquation* blendEquation = new osg::BlendEquation(osg::BlendEquation::FUNC_ADD);
stateset->setAttributeAndModes(blendEquation,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
//tell to sort the mesh before displaying it
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
loadedModel->setStateSet(stateset);
viewer.addEventHandler(new TechniqueEventHandler(blendEquation));
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(root);
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData( root );
return viewer.run();
}