b2c7bacfe9
- Added apply(Drawable) and apply(Geometry) to NodeVisitor - Added accept(NodeVisitor) method to Drawable/Geometry - Added traverse(NodeVisitor) to Geode which calls accept(NodeVisitor) on all Drawables - Updated CullVisitor to use new apply(Drawable) to handle drawables. The apply(Billboard) method still manually handles the drawables since it is depends on the billboard settings. I needed to disable the traverse within billboard to prevent duplicate traversal of drawables. - Update other osgUtil node visitors (GLObjectsVisitor, IncrementalCompileOperation, ..) to use new apply(Drawable) method. "
764 lines
23 KiB
C++
764 lines
23 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgUtil/IncrementalCompileOperation>
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#include <osg/Drawable>
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#include <osg/Notify>
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#include <osg/Timer>
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#include <osg/GLObjects>
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#include <osg/Depth>
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#include <osg/ColorMask>
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#include <osg/ApplicationUsage>
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#include <OpenThreads/ScopedLock>
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#include <algorithm>
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#include <iterator>
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#include <stdlib.h>
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#include <string.h>
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namespace osgUtil
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{
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// TODO
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// priority of CompileSets
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// isCompiled
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// time estimation
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// early completion
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// needs compile given time slot
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// custom CompileData elements
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// pruneOldRequestsAndCheckIfEmpty()
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// Use? :
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// #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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// GLint p;
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// glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_RESIDENT, &p);
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// #endif
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static osg::ApplicationUsageProxy ICO_e1(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_MINIMUM_COMPILE_TIME_PER_FRAME <float>","minimum compile time alloted to compiling OpenGL objects per frame in database pager.");
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static osg::ApplicationUsageProxy UCO_e2(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_MAXIMUM_OBJECTS_TO_COMPILE_PER_FRAME <int>","maximum number of OpenGL objects to compile per frame in database pager.");
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static osg::ApplicationUsageProxy UCO_e3(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_FORCE_TEXTURE_DOWNLOAD <ON/OFF>","should the texture compiles be forced to download using a dummy Geometry.");
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/////////////////////////////////////////////////////////////////
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//
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// CollectStateToCompile
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//
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StateToCompile::StateToCompile(GLObjectsVisitor::Mode mode):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_mode(mode),
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_assignPBOToImages(false)
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{
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}
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void StateToCompile::apply(osg::Node& node)
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{
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if (node.getStateSet())
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{
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apply(*(node.getStateSet()));
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}
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traverse(node);
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}
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void StateToCompile::apply(osg::Drawable& drawable)
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{
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if (_drawablesHandled.count(&drawable)!=0) return;
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_drawablesHandled.insert(&drawable);
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if (_mode&GLObjectsVisitor::SWITCH_OFF_DISPLAY_LISTS)
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{
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drawable.setUseDisplayList(false);
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}
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if (_mode&GLObjectsVisitor::SWITCH_ON_DISPLAY_LISTS)
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{
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drawable.setUseDisplayList(true);
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}
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if (_mode&GLObjectsVisitor::SWITCH_ON_VERTEX_BUFFER_OBJECTS)
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{
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drawable.setUseVertexBufferObjects(true);
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}
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if (_mode&GLObjectsVisitor::SWITCH_OFF_VERTEX_BUFFER_OBJECTS)
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{
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drawable.setUseVertexBufferObjects(false);
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}
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if (_mode&GLObjectsVisitor::COMPILE_DISPLAY_LISTS &&
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(drawable.getUseDisplayList() || drawable.getUseVertexBufferObjects()))
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{
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_drawables.insert(&drawable);
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}
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if (drawable.getStateSet())
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{
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apply(*(drawable.getStateSet()));
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}
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}
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void StateToCompile::apply(osg::StateSet& stateset)
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{
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if (_statesetsHandled.count(&stateset)!=0) return;
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_statesetsHandled.insert(&stateset);
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if (_mode & GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES)
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{
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osg::Program* program = dynamic_cast<osg::Program*>(stateset.getAttribute(osg::StateAttribute::PROGRAM));
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if (program)
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{
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_programs.insert(program);
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}
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const osg::StateSet::TextureAttributeList& tal = stateset.getTextureAttributeList();
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#if 0
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if (tal.size()>1)
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{
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tal.erase(tal.begin()+1,tal.end());
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}
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#endif
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for(osg::StateSet::TextureAttributeList::const_iterator itr = tal.begin();
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itr != tal.end();
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++itr)
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{
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const osg::StateSet::AttributeList& al = *itr;
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osg::StateAttribute::TypeMemberPair tmp(osg::StateAttribute::TEXTURE,0);
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osg::StateSet::AttributeList::const_iterator texItr = al.find(tmp);
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if (texItr != al.end())
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{
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osg::Texture* texture = dynamic_cast<osg::Texture*>(texItr->second.first.get());
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if (texture)
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{
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if (_textures.count(texture)==0)
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{
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apply(*texture);
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}
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}
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}
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}
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}
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}
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void StateToCompile::apply(osg::Texture& texture)
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{
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if (_assignPBOToImages)
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{
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unsigned int numRequringPBO = 0;
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osg::ref_ptr<osg::PixelBufferObject> pbo = 0;
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for(unsigned int i=0; i<texture.getNumImages(); ++i)
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{
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osg::Image* image = texture.getImage(i);
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if (image)
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{
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if (image->getPixelBufferObject())
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{
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pbo = image->getPixelBufferObject();
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}
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else
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{
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++numRequringPBO;
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}
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}
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}
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if (numRequringPBO>0)
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{
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// assign pbo
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if (!pbo)
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{
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if (!_pbo) _pbo = new osg::PixelBufferObject;
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pbo = _pbo;
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}
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for(unsigned int i=0; i<texture.getNumImages(); ++i)
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{
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osg::Image* image = texture.getImage(i);
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if (image)
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{
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if (!image->getPixelBufferObject())
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{
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//OSG_NOTICE<<"Assigning PBO"<<std::endl;
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pbo->setCopyDataAndReleaseGLBufferObject(true);
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pbo->setUsage(GL_DYNAMIC_DRAW_ARB);
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image->setPixelBufferObject(pbo.get());
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}
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}
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}
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}
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}
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_textures.insert(&texture);
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}
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/////////////////////////////////////////////////////////////////
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//
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// CompileOps
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//
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IncrementalCompileOperation::CompileDrawableOp::CompileDrawableOp(osg::Drawable* drawable):
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_drawable(drawable)
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{
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}
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double IncrementalCompileOperation::CompileDrawableOp::estimatedTimeForCompile(CompileInfo& compileInfo) const
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{
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osg::GraphicsCostEstimator* gce = compileInfo.getState()->getGraphicsCostEstimator();
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osg::Geometry* geometry = _drawable->asGeometry();
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if (gce && geometry)
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{
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return gce->estimateCompileCost(geometry).first;
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}
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else return 0.0;
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}
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bool IncrementalCompileOperation::CompileDrawableOp::compile(CompileInfo& compileInfo)
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{
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//OSG_NOTICE<<"CompileDrawableOp::compile(..)"<<std::endl;
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_drawable->compileGLObjects(compileInfo);
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return true;
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}
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IncrementalCompileOperation::CompileTextureOp::CompileTextureOp(osg::Texture* texture):
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_texture(texture)
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{
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}
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double IncrementalCompileOperation::CompileTextureOp::estimatedTimeForCompile(CompileInfo& compileInfo) const
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{
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osg::GraphicsCostEstimator* gce = compileInfo.getState()->getGraphicsCostEstimator();
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if (gce) return gce->estimateCompileCost(_texture.get()).first;
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else return 0.0;
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}
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bool IncrementalCompileOperation::CompileTextureOp::compile(CompileInfo& compileInfo)
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{
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//OSG_NOTICE<<"CompileTextureOp::compile(..)"<<std::endl;
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osg::Geometry* forceDownloadGeometry = compileInfo.incrementalCompileOperation->getForceTextureDownloadGeometry();
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if (forceDownloadGeometry)
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{
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//OSG_NOTICE<<"Force texture download"<<std::endl;
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if (forceDownloadGeometry->getStateSet())
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{
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compileInfo.getState()->apply(forceDownloadGeometry->getStateSet());
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}
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compileInfo.getState()->applyTextureMode(0, _texture->getTextureTarget(), true);
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compileInfo.getState()->applyTextureAttribute(0, _texture.get());
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forceDownloadGeometry->draw(compileInfo);
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}
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else
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{
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_texture->apply(*compileInfo.getState());
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}
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return true;
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}
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IncrementalCompileOperation::CompileProgramOp::CompileProgramOp(osg::Program* program):
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_program(program)
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{
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}
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double IncrementalCompileOperation::CompileProgramOp::estimatedTimeForCompile(CompileInfo& compileInfo) const
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{
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osg::GraphicsCostEstimator* gce = compileInfo.getState()->getGraphicsCostEstimator();
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if (gce) return gce->estimateCompileCost(_program.get()).first;
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else return 0.0;
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}
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bool IncrementalCompileOperation::CompileProgramOp::compile(CompileInfo& compileInfo)
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{
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//OSG_NOTICE<<"CompileProgramOp::compile(..)"<<std::endl;
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_program->apply(*compileInfo.getState());
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return true;
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}
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IncrementalCompileOperation::CompileInfo::CompileInfo(osg::GraphicsContext* context, IncrementalCompileOperation* ico):
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compileAll(false),
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maxNumObjectsToCompile(0),
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allocatedTime(0)
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{
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setState(context->getState());
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incrementalCompileOperation = ico;
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}
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/////////////////////////////////////////////////////////////////
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//
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// CompileList
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//
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IncrementalCompileOperation::CompileList::CompileList()
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{
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}
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IncrementalCompileOperation::CompileList::~CompileList()
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{
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}
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void IncrementalCompileOperation::CompileList::add(CompileOp* compileOp)
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{
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_compileOps.push_back(compileOp);
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}
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double IncrementalCompileOperation::CompileList::estimatedTimeForCompile(CompileInfo& compileInfo) const
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{
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double estimateTime = 0.0;
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for(CompileOps::const_iterator itr = _compileOps.begin();
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itr != _compileOps.begin();
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++itr)
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{
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estimateTime += (*itr)->estimatedTimeForCompile(compileInfo);
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}
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return estimateTime;
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}
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bool IncrementalCompileOperation::CompileList::compile(CompileInfo& compileInfo)
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{
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//#define USE_TIME_ESTIMATES
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for(CompileOps::iterator itr = _compileOps.begin();
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itr != _compileOps.end() && compileInfo.okToCompile();
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)
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{
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#ifdef USE_TIME_ESTIMATES
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double estimatedCompileCost = (*itr)->estimatedTimeForCompile(compileInfo);
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#endif
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--compileInfo.maxNumObjectsToCompile;
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#ifdef USE_TIME_ESTIMATES
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osg::ElapsedTime timer;
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#endif
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CompileOps::iterator saved_itr(itr);
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++itr;
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if ((*saved_itr)->compile(compileInfo))
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{
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_compileOps.erase(saved_itr);
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}
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#ifdef USE_TIME_ESTIMATES
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double actualCompileCost = timer.elapsedTime();
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OSG_NOTICE<<"IncrementalCompileOperation::CompileList::compile() estimatedTimForCompile = "<<estimatedCompileCost*1000.0<<"ms, actual = "<<actualCompileCost*1000.0<<"ms";
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if (estimatedCompileCost>0.0) OSG_NOTICE<<", ratio="<<(actualCompileCost/estimatedCompileCost);
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OSG_NOTICE<<std::endl;
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#endif
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}
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return empty();
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}
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/////////////////////////////////////////////////////////////////
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//
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// CompileSet
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//
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void IncrementalCompileOperation::CompileSet::buildCompileMap(ContextSet& contexts, StateToCompile& stc)
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{
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if (contexts.empty() || stc.empty()) return;
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if (stc.empty()) return;
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for(ContextSet::iterator itr = contexts.begin();
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itr != contexts.end();
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++itr)
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{
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// increment the number of compile lists that will need to compile
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++_numberCompileListsToCompile;
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CompileList& cl = _compileMap[*itr];
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for(StateToCompile::DrawableSet::iterator ditr = stc._drawables.begin();
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ditr != stc._drawables.end();
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++ditr)
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{
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cl.add(*ditr);
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}
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for(StateToCompile::TextureSet::iterator titr = stc._textures.begin();
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titr != stc._textures.end();
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++titr)
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{
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cl.add(*titr);
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}
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for(StateToCompile::ProgramSet::iterator pitr = stc._programs.begin();
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pitr != stc._programs.end();
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++pitr)
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{
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cl.add(*pitr);
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}
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}
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}
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void IncrementalCompileOperation::CompileSet::buildCompileMap(ContextSet& contexts, GLObjectsVisitor::Mode mode)
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{
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if (contexts.empty() || !_subgraphToCompile) return;
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StateToCompile stc(mode);
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_subgraphToCompile->accept(stc);
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buildCompileMap(contexts, stc);
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}
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bool IncrementalCompileOperation::CompileSet::compile(CompileInfo& compileInfo)
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{
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CompileList& compileList = _compileMap[compileInfo.getState()->getGraphicsContext()];
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if (!compileList.empty())
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{
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if (compileList.compile(compileInfo))
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{
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--_numberCompileListsToCompile;
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return _numberCompileListsToCompile==0;
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}
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}
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return _numberCompileListsToCompile==0;
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}
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/////////////////////////////////////////////////////////////////
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//
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// IncrementalCompileOperation
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//
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IncrementalCompileOperation::IncrementalCompileOperation():
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osg::GraphicsOperation("IncrementalCompileOperation",true),
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_flushTimeRatio(0.5),
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_conservativeTimeRatio(0.5),
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_currentFrameNumber(0),
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_compileAllTillFrameNumber(0)
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{
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_targetFrameRate = 100.0;
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_minimumTimeAvailableForGLCompileAndDeletePerFrame = 0.001; // 1ms.
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_maximumNumOfObjectsToCompilePerFrame = 20;
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const char* ptr = 0;
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if( (ptr = getenv("OSG_MINIMUM_COMPILE_TIME_PER_FRAME")) != 0)
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{
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_minimumTimeAvailableForGLCompileAndDeletePerFrame = osg::asciiToDouble(ptr);
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}
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if( (ptr = getenv("OSG_MAXIMUM_OBJECTS_TO_COMPILE_PER_FRAME")) != 0)
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{
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_maximumNumOfObjectsToCompilePerFrame = atoi(ptr);
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}
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bool useForceTextureDownload = false;
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if( (ptr = getenv("OSG_FORCE_TEXTURE_DOWNLOAD")) != 0)
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{
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useForceTextureDownload = strcmp(ptr,"yes")==0 || strcmp(ptr,"YES")==0 ||
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strcmp(ptr,"on")==0 || strcmp(ptr,"ON")==0;
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OSG_NOTICE<<"OSG_FORCE_TEXTURE_DOWNLOAD set to "<<useForceTextureDownload<<std::endl;
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}
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if (useForceTextureDownload)
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{
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assignForceTextureDownloadGeometry();
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}
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}
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IncrementalCompileOperation::~IncrementalCompileOperation()
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{
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}
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void IncrementalCompileOperation::assignForceTextureDownloadGeometry()
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{
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osg::Geometry* geometry = new osg::Geometry;
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osg::Vec3Array* vertices = new osg::Vec3Array;
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vertices->push_back(osg::Vec3(0.0f,0.0f,0.0f));
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geometry->setVertexArray(vertices);
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osg::Vec4Array* texcoords = new osg::Vec4Array;
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texcoords->push_back(osg::Vec4(0.0f,0.0f,0.0f,0.0f));
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geometry->setTexCoordArray(0, texcoords);
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geometry->addPrimitiveSet(new osg::DrawArrays(GL_POINTS,0,1));
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osg::StateSet* stateset = geometry->getOrCreateStateSet();
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stateset->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
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osg::Depth* depth = new osg::Depth;
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depth->setWriteMask(false);
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stateset->setAttribute(depth);
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osg::ColorMask* colorMask = new osg::ColorMask(false,false,false,false);
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stateset->setAttribute(colorMask);
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_forceTextureDownloadGeometry = geometry;
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}
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void IncrementalCompileOperation::assignContexts(Contexts& contexts)
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{
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for(Contexts::iterator itr = contexts.begin();
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itr != contexts.end();
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++itr)
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{
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osg::GraphicsContext* gc = *itr;
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addGraphicsContext(gc);
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}
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}
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void IncrementalCompileOperation::removeContexts(Contexts& contexts)
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{
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for(Contexts::iterator itr = contexts.begin();
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itr != contexts.end();
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++itr)
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{
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osg::GraphicsContext* gc = *itr;
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removeGraphicsContext(gc);
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}
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}
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void IncrementalCompileOperation::addGraphicsContext(osg::GraphicsContext* gc)
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{
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if (_contexts.count(gc)==0)
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{
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gc->add(this);
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_contexts.insert(gc);
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}
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}
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void IncrementalCompileOperation::removeGraphicsContext(osg::GraphicsContext* gc)
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{
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if (_contexts.count(gc)!=0)
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{
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gc->remove(this);
|
|
_contexts.erase(gc);
|
|
}
|
|
}
|
|
|
|
bool IncrementalCompileOperation::requiresCompile(StateToCompile& stateToCompile)
|
|
{
|
|
return isActive() && !stateToCompile.empty();
|
|
}
|
|
|
|
void IncrementalCompileOperation::add(osg::Node* subgraphToCompile)
|
|
{
|
|
OSG_INFO<<"IncrementalCompileOperation::add("<<subgraphToCompile<<")"<<std::endl;
|
|
add(new CompileSet(subgraphToCompile));
|
|
}
|
|
|
|
void IncrementalCompileOperation::add(osg::Group* attachmentPoint, osg::Node* subgraphToCompile)
|
|
{
|
|
OSG_INFO<<"IncrementalCompileOperation::add("<<attachmentPoint<<", "<<subgraphToCompile<<")"<<std::endl;
|
|
add(new CompileSet(attachmentPoint, subgraphToCompile));
|
|
}
|
|
|
|
|
|
void IncrementalCompileOperation::add(CompileSet* compileSet, bool callBuildCompileMap)
|
|
{
|
|
if (!compileSet) return;
|
|
|
|
if (compileSet->_subgraphToCompile.valid())
|
|
{
|
|
// force a compute of the bound of the subgraph to avoid the update traversal from having to do this work
|
|
// and reducing the change of frame drop.
|
|
compileSet->_subgraphToCompile->getBound();
|
|
}
|
|
|
|
if (callBuildCompileMap) compileSet->buildCompileMap(_contexts);
|
|
|
|
OSG_INFO<<"IncrementalCompileOperation::add(CompileSet = "<<compileSet<<", "<<", "<<callBuildCompileMap<<")"<<std::endl;
|
|
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_toCompileMutex);
|
|
_toCompile.push_back(compileSet);
|
|
}
|
|
|
|
void IncrementalCompileOperation::remove(CompileSet* compileSet)
|
|
{
|
|
// OSG_NOTICE<<"IncrementalCompileOperation::remove(CompileSet* compileSet)"<<std::endl;
|
|
|
|
if (!compileSet) return;
|
|
|
|
// remove CompileSet from _toCompile list if it's present.
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_toCompileMutex);
|
|
for(CompileSets::iterator itr = _toCompile.begin();
|
|
itr != _toCompile.end();
|
|
++itr)
|
|
{
|
|
if (*itr == compileSet)
|
|
{
|
|
_toCompile.erase(itr);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// remove CompileSet from _compiled list if it's present.
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_compiledMutex);
|
|
for(CompileSets::iterator itr = _compiled.begin();
|
|
itr != _compiled.end();
|
|
++itr)
|
|
{
|
|
if (*itr == compileSet)
|
|
{
|
|
_compiled.erase(itr);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void IncrementalCompileOperation::mergeCompiledSubgraphs(const osg::FrameStamp* frameStamp)
|
|
{
|
|
// OSG_INFO<<"IncrementalCompileOperation::mergeCompiledSubgraphs()"<<std::endl;
|
|
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> compilded_lock(_compiledMutex);
|
|
|
|
if (frameStamp) _currentFrameNumber = frameStamp->getFrameNumber();
|
|
|
|
for(CompileSets::iterator itr = _compiled.begin();
|
|
itr != _compiled.end();
|
|
++itr)
|
|
{
|
|
CompileSet* cs = itr->get();
|
|
osg::ref_ptr<osg::Group> group;
|
|
if (cs->_attachmentPoint.lock(group))
|
|
{
|
|
group->addChild(cs->_subgraphToCompile.get());
|
|
}
|
|
}
|
|
|
|
_compiled.clear();
|
|
}
|
|
|
|
|
|
void IncrementalCompileOperation::operator () (osg::GraphicsContext* context)
|
|
{
|
|
osg::NotifySeverity level = osg::INFO;
|
|
|
|
//glFinish();
|
|
//glFlush();
|
|
|
|
double targetFrameRate = _targetFrameRate;
|
|
double minimumTimeAvailableForGLCompileAndDeletePerFrame = _minimumTimeAvailableForGLCompileAndDeletePerFrame;
|
|
|
|
double targetFrameTime = 1.0/targetFrameRate;
|
|
|
|
const osg::FrameStamp* fs = context->getState()->getFrameStamp();
|
|
double currentTime = fs ? fs->getReferenceTime() : 0.0;
|
|
|
|
double currentElapsedFrameTime = context->getTimeSinceLastClear();
|
|
|
|
OSG_NOTIFY(level)<<"IncrementalCompileOperation()"<<std::endl;
|
|
OSG_NOTIFY(level)<<" currentTime = "<<currentTime<<std::endl;
|
|
OSG_NOTIFY(level)<<" currentElapsedFrameTime = "<<currentElapsedFrameTime<<std::endl;
|
|
|
|
double _flushTimeRatio(0.5);
|
|
double _conservativeTimeRatio(0.5);
|
|
|
|
double availableTime = std::max((targetFrameTime - currentElapsedFrameTime)*_conservativeTimeRatio,
|
|
minimumTimeAvailableForGLCompileAndDeletePerFrame);
|
|
|
|
double flushTime = availableTime * _flushTimeRatio;
|
|
double compileTime = availableTime - flushTime;
|
|
|
|
#if 1
|
|
OSG_NOTIFY(level)<<" availableTime = "<<availableTime*1000.0<<std::endl;
|
|
OSG_NOTIFY(level)<<" flushTime = "<<flushTime*1000.0<<std::endl;
|
|
OSG_NOTIFY(level)<<" compileTime = "<<compileTime*1000.0<<std::endl;
|
|
#endif
|
|
|
|
//level = osg::NOTICE;
|
|
|
|
CompileInfo compileInfo(context, this);
|
|
compileInfo.maxNumObjectsToCompile = _maximumNumOfObjectsToCompilePerFrame;
|
|
compileInfo.allocatedTime = compileTime;
|
|
compileInfo.compileAll = (_compileAllTillFrameNumber > _currentFrameNumber);
|
|
|
|
CompileSets toCompileCopy;
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> toCompile_lock(_toCompileMutex);
|
|
std::copy(_toCompile.begin(),_toCompile.end(),std::back_inserter<CompileSets>(toCompileCopy));
|
|
}
|
|
|
|
if (!toCompileCopy.empty())
|
|
{
|
|
compileSets(toCompileCopy, compileInfo);
|
|
}
|
|
|
|
osg::flushDeletedGLObjects(context->getState()->getContextID(), currentTime, flushTime);
|
|
|
|
if (!toCompileCopy.empty() && compileInfo.maxNumObjectsToCompile>0)
|
|
{
|
|
compileInfo.allocatedTime += flushTime;
|
|
|
|
// if any time left over from flush add on this remaining time to a second pass of compiling.
|
|
if (compileInfo.okToCompile())
|
|
{
|
|
OSG_NOTIFY(level)<<" Passing on "<<flushTime<<" to second round of compileSets(..)"<<std::endl;
|
|
compileSets(toCompileCopy, compileInfo);
|
|
}
|
|
}
|
|
|
|
//glFush();
|
|
//glFinish();
|
|
}
|
|
|
|
void IncrementalCompileOperation::compileSets(CompileSets& toCompile, CompileInfo& compileInfo)
|
|
{
|
|
osg::NotifySeverity level = osg::INFO;
|
|
|
|
for(CompileSets::iterator itr = toCompile.begin();
|
|
itr != toCompile.end() && compileInfo.okToCompile();
|
|
)
|
|
{
|
|
CompileSet* cs = itr->get();
|
|
if (cs->compile(compileInfo))
|
|
{
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> toCompile_lock(_toCompileMutex);
|
|
|
|
CompileSets::iterator cs_itr = std::find(_toCompile.begin(), _toCompile.end(), *itr);
|
|
if (cs_itr != _toCompile.end())
|
|
{
|
|
OSG_NOTIFY(level)<<" Erasing from list"<<std::endl;
|
|
|
|
// remove from the _toCompile list, note cs won't be deleted here as the tempoary
|
|
// toCompile_Copy list will retain a reference.
|
|
_toCompile.erase(cs_itr);
|
|
}
|
|
}
|
|
if (cs->_compileCompletedCallback.valid() && cs->_compileCompletedCallback->compileCompleted(cs))
|
|
{
|
|
// callback will handle merging of subgraph so no need to place CompileSet in merge.
|
|
}
|
|
else
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> compilded_lock(_compiledMutex);
|
|
_compiled.push_back(cs);
|
|
}
|
|
|
|
// remove entry from list.
|
|
itr = toCompile.erase(itr);
|
|
}
|
|
else
|
|
{
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void IncrementalCompileOperation::compileAllForNextFrame(unsigned int numFramesToDoCompileAll)
|
|
{
|
|
_compileAllTillFrameNumber = _currentFrameNumber+numFramesToDoCompileAll;
|
|
}
|
|
|
|
|
|
} // end of namespace osgUtil
|