OpenSceneGraph/src/osg/View.cpp
2012-03-21 17:36:20 +00:00

225 lines
5.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRA;NTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/View>
#include <osg/Notify>
#include <osg/TexEnv>
#include <osg/DeleteHandler>
using namespace osg;
View::View():
Object(true)
{
// OSG_NOTICE<<"Constructing osg::View"<<std::endl;
setLightingMode(HEADLIGHT);
_camera = new osg::Camera;
_camera->setView(this);
double height = osg::DisplaySettings::instance()->getScreenHeight();
double width = osg::DisplaySettings::instance()->getScreenWidth();
double distance = osg::DisplaySettings::instance()->getScreenDistance();
double vfov = osg::RadiansToDegrees(atan2(height/2.0f,distance)*2.0);
_camera->setProjectionMatrixAsPerspective( vfov, width/height, 1.0f,10000.0f);
_camera->setClearColor(osg::Vec4f(0.2f, 0.2f, 0.4f, 1.0f));
osg::StateSet* stateset = _camera->getOrCreateStateSet();
stateset->setGlobalDefaults();
}
View::View(const osg::View& view, const osg::CopyOp& copyop):
Object(view,copyop),
_lightingMode(view._lightingMode),
_light(view._light),
_camera(view._camera),
_slaves(view._slaves)
{
}
View::~View()
{
OSG_INFO<<"Destructing osg::View"<<std::endl;
if (_camera.valid())
{
_camera->setView(0);
_camera->setCullCallback(0);
}
// detach the cameras from this View to prevent dangling pointers
for(Slaves::iterator itr = _slaves.begin();
itr != _slaves.end();
++itr)
{
Slave& cd = *itr;
cd._camera->setView(0);
cd._camera->setCullCallback(0);
}
_camera = 0;
_slaves.clear();
_light = 0;
#if 0
if (osg::Referenced::getDeleteHandler())
{
// osg::Referenced::getDeleteHandler()->setNumFramesToRetainObjects(0);
osg::Referenced::getDeleteHandler()->flushAll();
}
#endif
OSG_INFO<<"Done destructing osg::View"<<std::endl;
}
void View::take(osg::View& rhs)
{
// copy across the contents first
_lightingMode = rhs._lightingMode;
_light = rhs._light;
_camera = rhs._camera;
_slaves = rhs._slaves;
// update the cameras so they all now see this View as their parent View
if (_camera.valid()) _camera->setView(this);
for(unsigned int i=0; i<_slaves.size(); ++i)
{
if (_slaves[i]._camera.valid()) _slaves[i]._camera->setView(this);
}
// then clear the passing in view.
rhs._light = 0;
rhs._camera = 0;
rhs._slaves.clear();
}
void View::setLightingMode(LightingMode lightingMode)
{
_lightingMode = lightingMode;
if (_lightingMode != NO_LIGHT && !_light)
{
_light = new osg::Light;
_light->setThreadSafeRefUnref(true);
_light->setLightNum(0);
_light->setAmbient(Vec4(0.00f,0.0f,0.00f,1.0f));
_light->setDiffuse(Vec4(0.8f,0.8f,0.8f,1.0f));
_light->setSpecular(Vec4(1.0f,1.0f,1.0f,1.0f));
}
}
void View::setCamera(osg::Camera* camera)
{
if (_camera.valid()) _camera->setView(0);
_camera = camera;
if (_camera.valid())
{
_camera->setView(this);
_camera->setRenderer(createRenderer(camera));
}
}
void View::updateSlaves()
{
for(unsigned int i=0; i<_slaves.size(); ++i)
{
Slave& slave = _slaves[i];
slave.updateSlave(*this);
}
}
void View::Slave::updateSlaveImplementation(View& view)
{
if (!view.getCamera()) return;
if (_camera->getReferenceFrame()==osg::Transform::RELATIVE_RF)
{
_camera->setProjectionMatrix(view.getCamera()->getProjectionMatrix() * _projectionOffset);
_camera->setViewMatrix(view.getCamera()->getViewMatrix() * _viewOffset);
}
_camera->inheritCullSettings(*(view.getCamera()), _camera->getInheritanceMask());
}
bool View::addSlave(osg::Camera* camera, const osg::Matrix& projectionOffset, const osg::Matrix& viewOffset, bool useMastersSceneData)
{
if (!camera) return false;
camera->setView(this);
unsigned int i = _slaves.size();
if (useMastersSceneData)
{
camera->removeChildren(0,camera->getNumChildren());
if (_camera.valid())
{
for(unsigned int i=0; i<_camera->getNumChildren(); ++i)
{
camera->addChild(_camera->getChild(i));
}
}
}
_slaves.push_back(Slave(camera, projectionOffset, viewOffset, useMastersSceneData));
_slaves[i].updateSlave(*this);
camera->setRenderer(createRenderer(camera));
return true;
}
bool View::removeSlave(unsigned int pos)
{
if (pos >= _slaves.size()) return false;
_slaves[pos]._camera->setView(0);
_slaves[pos]._camera->setCullCallback(0);
_slaves.erase(_slaves.begin()+pos);
return true;
}
View::Slave * View::findSlaveForCamera(osg::Camera* camera)
{
unsigned int i = findSlaveIndexForCamera(camera);
if (i >= getNumSlaves()) return (NULL);
return &(_slaves[i]);
}
unsigned int View::findSlaveIndexForCamera(osg::Camera* camera) const
{
if (_camera == camera) return _slaves.size();
for(unsigned int i=0; i<_slaves.size(); ++i)
{
if (_slaves[i]._camera == camera) return (i);
}
return _slaves.size();
}