OpenSceneGraph/src
2014-11-05 16:08:42 +00:00
..
OpenThreads Change isRunning variable to an Atomic to address possible race condition asscoiated with reading and writing to the variable from different threads. 2014-11-04 20:06:05 +00:00
osg Reinstated the original mechanism for OperationThread::cancel() that co-operatively releases blocks/barriers to make sure the thread is able to exit correctly. 2014-11-05 13:38:50 +00:00
osgAnimation From Pjotr Svetachov, "For a scene with a lot of animated agents I did some small 2014-06-26 10:45:07 +00:00
osgDB Added handling of the reading of field properties to a dummy object for cached images to avoid threading issues associated with reusing and modifying an active object. 2014-11-05 16:08:42 +00:00
osgFX Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths. 2013-06-18 11:18:28 +00:00
osgGA Removed debugging message 2014-09-02 08:41:31 +00:00
osgManipulator From Kristofer Tingdahl, reimplement of AntiSquish node to avoid the use of an update callback. 2014-01-20 11:00:09 +00:00
osgParticle 2014-05-14 10:19:43 +00:00
osgPlugins Build fixes for ffmpeg LIBAVCODEC_VERSION_MAJOR >= 56 2014-11-04 16:29:30 +00:00
osgPresentation Added setting of the IsoSurfaceProperty in VolumeSettings 2014-09-03 15:54:47 +00:00
osgQt From Kristofer Tingdahl, "I and my team have gone over the code again, and we feel that we are comfortable in our current proposal for change. It goes deeper than it did before, and I explain why: 2014-04-24 17:14:54 +00:00
osgShadow Refactor osg::Geode to subclass from osg::Group and reuse the NodeList children container 2014-06-03 09:23:24 +00:00
osgSim Refactor osg::Geode to subclass from osg::Group and reuse the NodeList children container 2014-06-03 09:23:24 +00:00
osgTerrain Changed TerrainTile::setDirty() to use children needing update traversal mechanism to address threadng issues. 2014-11-04 20:07:15 +00:00
osgText Added setting of glPixelStore before glTexSubImage2D call. 2014-07-21 13:45:58 +00:00
osgUI Added basic frame rendering for TabWidget 2014-09-12 14:16:08 +00:00
osgUtil From Tim George, "Currently there is a problem with using a camera with a viewport with a non 0 offset and also using an FBO. The problem is that only area made up of the viewports width and height is drawn based on an offset of 0,0 instead of using the viewports offset. 2014-08-08 16:34:12 +00:00
osgViewer Added an InitRegistry static intiialization and destrucion static to help control the order of construction and destruction of the osgDB::Registry. 2014-11-04 11:18:42 +00:00
osgVolume Added setting of the IsoSurfaceProperty in VolumeSettings 2014-09-03 15:54:47 +00:00
osgWidget Further work on Bound class/Node::getBound() and Drawable::getBound() and usage in OSG codebase 2014-05-14 16:01:40 +00:00
osgWrappers Introduced Widget::WidgetStateSet to help localize the StateSet set up by Widget implementations from being serialized or 2014-09-09 13:37:33 +00:00
CMakeLists.txt Added beginnings of new osgUI library, a replacement for osgWidget that works fully in 3D/stereo and is scriptable. 2014-05-12 11:27:54 +00:00