634 lines
31 KiB
HTML
634 lines
31 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class SG_EXPORT osg::Texture</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Texture</A></H2></H2><BLOCKQUOTE>Texture state class which encapsulates OpenGl texture functionality</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTexture,MTexture.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.80.1">Texture</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.80.2">clone</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.80.3">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.80.4">className</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.73.5">Type</A> <B><A HREF="#DOC.2.80.5">getType</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.80.6">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.73.2">GLModeValue</A> value) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.80.7">setImage</A></B>(<!1><A HREF="Image.html">Image</A>* image)
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<DD><I>Set the texture image.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.80.8">getImage</A></B>()
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<DD><I>Get the texture image.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.80.9">getImage</A></B>() const
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<DD><I>Get the const texture image.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.80.10">copyTexImage2D</A></B>(<!1><A HREF="State.html">State</A>& state, int <!1><A HREF="Vec4.html#DOC.2.100.11">x</A>, int <!1><A HREF="Vec4.html#DOC.2.100.12">y</A>, int width, int height )
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<DD><I>Copy pixels into a 2D texture imageAs per glCopyTexImage2D.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.80.11">copyTexSubImage2D</A></B>(<!1><A HREF="State.html">State</A>& state, int xoffset, int yoffset, int <!1><A HREF="Vec4.html#DOC.2.100.11">x</A>, int <!1><A HREF="Vec4.html#DOC.2.100.12">y</A>, int width, int height )
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<DD><I>Copy a two-dimensional texture subimage.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.80.12">setTextureUnit</A></B>(const unsigned int textureUnit)
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<DD><I>Set the texture unit.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.80.13">getTextureUnit</A></B>() const
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<DD><I>get the texture unit</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.80.16">setWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.80.14">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.80.15">WrapMode</A> wrap)
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<DD><I>Set the texture wrap mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.80.15">WrapMode</A> <B><A HREF="#DOC.2.80.17">getWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.80.14">WrapParameter</A> which) const
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<DD><I>Get the texture wrap mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.80.20">setFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.80.18">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.80.19">FilterMode</A> filter)
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<DD><I>Set the texture filter mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.80.19">FilterMode</A> <B><A HREF="#DOC.2.80.21">getFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.80.18">FilterParameter</A> which) const
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<DD><I>Get the texture filter mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.80.23">setInternalFormatMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.80.22">InternalFormatMode</A> mode)
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<DD><I>Set the internal format mode.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.80.22">InternalFormatMode</A> <B><A HREF="#DOC.2.80.24">getInternalFormatMode</A></B>() const
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<DD><I>Get the internal format mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.80.25">setInternalFormatValue</A></B>(const int <!1><A HREF="Image.html#DOC.2.35.11">internalFormat</A>)
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<DD><I>Set the internal format to use when creating OpenGL textures.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.80.26">getInternalFormatValue</A></B>() const
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<DD><I>Get the internal format to use when creating OpenGL textures</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.80.27">getTextureObject</A></B>(const uint contextID) const
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<DD><I>return the OpenGL texture object for specified context</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.80.28">getTextureObjectSize</A></B>() const
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<DD><I>return the memory size of texture object.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.80.30">setSubloadMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.80.29">SubloadMode</A> mode)
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<DD><I>Set the texture subload mode.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.80.29">SubloadMode</A> <B><A HREF="#DOC.2.80.31">getSubloadMode</A></B>() const
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<DD><I>Get the texture subload mode.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.80.32">setSubloadOffset</A></B>(const int <!1><A HREF="Vec4.html#DOC.2.100.11">x</A>, const int <!1><A HREF="Vec4.html#DOC.2.100.12">y</A>)
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<DD><I>Set the texture subload offsets.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.80.33">getSubloadOffset</A></B>(int& <!1><A HREF="Vec4.html#DOC.2.100.11">x</A>, int& <!1><A HREF="Vec4.html#DOC.2.100.12">y</A>) const
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<DD><I>Get the texture subload offsets.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline uint& <B><A HREF="#DOC.2.80.34">getHandle</A></B>(const uint contextID) const
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<DD><I>Get the handle to the texture object for the current context</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.80.35">dirtyTextureObject</A></B>()
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<DD><I>Force a recompile on next apply() of associated OpenGL texture objects</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.80.36">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
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<DD><I>On first apply (unless already compiled), create the minmapped texture and bind it, subsequent apply will simple bind to texture</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.80.37">compile</A></B>(<!1><A HREF="State.html">State</A>& state) const
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<DD><I>Compile the texture mip maps.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.80.38">applyImmediateMode</A></B>(<!1><A HREF="State.html">State</A>& state) const
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<DD><I>Method which does the creation of the texture itself, and does not set or use texture binding.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.80.39">deleteTextureObject</A></B>(uint contextID, uint handle)
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<DD><I>use deleteTextureObject instead of glDeleteTextures to allow OpenGL texture objects to cached until they can be deleted by the OpenGL context in which they were created, specified by contextID</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.80.40">flushDeletedTextureObjects</A></B>(uint contextID)
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<DD><I>flush all the cached display list which need to be deleted in the OpenGL context related to contextID</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.80.14">WrapParameter</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.80.15">WrapMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.80.18">FilterParameter</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.80.19">FilterMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.80.22">InternalFormatMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.80.29">SubloadMode</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable uint <B><A HREF="#DOC.2.80.44">_textureObjectSize</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Image.html">Image</A>> <B><A HREF="#DOC.2.80.45">_image</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.80.46">_textureUnit</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.80.15">WrapMode</A> <B><A HREF="#DOC.2.80.47">_wrap_s</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.80.15">WrapMode</A> <B><A HREF="#DOC.2.80.48">_wrap_t</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.80.15">WrapMode</A> <B><A HREF="#DOC.2.80.49">_wrap_r</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.80.19">FilterMode</A> <B><A HREF="#DOC.2.80.50">_min_filter</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.80.19">FilterMode</A> <B><A HREF="#DOC.2.80.51">_mag_filter</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.80.22">InternalFormatMode</A> <B><A HREF="#DOC.2.80.52">_internalFormatMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.80.53">_internalFormatValue</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.80.54">_textureWidth</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.80.55">_textureHeight</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.80.29">SubloadMode</A> <B><A HREF="#DOC.2.80.56">_subloadMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.80.57">_subloadOffsX</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.80.58">_subloadOffsY</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.80.41">~Texture</A></B>()
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</DL></P>
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<P><DL>
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<DT><H3>Protected Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<uint> TextureNameList mutable TextureNameList <B><A HREF="#DOC.2.80.42">_handleList</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<uint> ImageModifiedTag mutable ImageModifiedTag <B><A HREF="#DOC.2.80.43">_modifiedTag</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<uint,std::set<uint> >static DeletedTextureObjectCache DeletedTextureObjectCache <B><A HREF="#DOC.2.80.59">s_deletedTextureObjectCache</A></B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Type</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Texture state class which encapsulates OpenGl texture functionality</BLOCKQUOTE>
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<DL>
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<A NAME="Texture"></A>
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<A NAME="DOC.2.80.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="clone"></A>
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<A NAME="DOC.2.80.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="isSameKindAs"></A>
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<A NAME="DOC.2.80.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="className"></A>
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<A NAME="DOC.2.80.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getType"></A>
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<A NAME="DOC.2.80.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="StateAttribute.html#DOC.2.73.5">Type</A> getType() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setStateSetModes"></A>
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<A NAME="DOC.2.80.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.73.2">GLModeValue</A> value) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setImage"></A>
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<A NAME="DOC.2.80.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImage(<!1><A HREF="Image.html">Image</A>* image)</B></TT>
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<DD>Set the texture image.
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<DL><DT><DD></DL><P>
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<A NAME="getImage"></A>
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<A NAME="DOC.2.80.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Image.html">Image</A>* getImage()</B></TT>
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<DD>Get the texture image.
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<DL><DT><DD></DL><P>
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<A NAME="getImage"></A>
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<A NAME="DOC.2.80.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Image.html">Image</A>* getImage() const </B></TT>
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<DD>Get the const texture image.
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<DL><DT><DD></DL><P>
|
|
<A NAME="copyTexImage2D"></A>
|
|
<A NAME="DOC.2.80.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexImage2D(<!1><A HREF="State.html">State</A>& state, int <!1><A HREF="Vec4.html#DOC.2.100.11">x</A>, int <!1><A HREF="Vec4.html#DOC.2.100.12">y</A>, int width, int height )</B></TT>
|
|
<DD>Copy pixels into a 2D texture imageAs per glCopyTexImage2D.
|
|
Creates an OpenGL texture object from the current OpenGL background
|
|
framebuffer contents at pos \a x, \a y with width \a width and
|
|
height \a height. \a width and \a height must be a power of two.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="copyTexSubImage2D"></A>
|
|
<A NAME="DOC.2.80.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexSubImage2D(<!1><A HREF="State.html">State</A>& state, int xoffset, int yoffset, int <!1><A HREF="Vec4.html#DOC.2.100.11">x</A>, int <!1><A HREF="Vec4.html#DOC.2.100.12">y</A>, int width, int height )</B></TT>
|
|
<DD>Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D.
|
|
Updates portion of an exisiting OpenGL texture object from the current OpenGL background
|
|
framebuffer contents at pos \a x, \a y with width \a width and
|
|
height \a height. \a width and \a height must be a power of two,
|
|
and writing into the texture with offset \a xoffset and \a yoffset.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setTextureUnit"></A>
|
|
<A NAME="DOC.2.80.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTextureUnit(const unsigned int textureUnit)</B></TT>
|
|
<DD>Set the texture unit.
|
|
Valid values are 0,1,2,3.
|
|
Default value of texture unit is 0.
|
|
note, multi-texturing not fully implemented yet... April 2001.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTextureUnit"></A>
|
|
<A NAME="DOC.2.80.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getTextureUnit() const </B></TT>
|
|
<DD>get the texture unit
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="WrapParameter"></A>
|
|
<A NAME="DOC.2.80.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WrapParameter</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="WRAP_S"></A>
|
|
<A NAME="DOC.2.80.14.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_S</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="WRAP_T"></A>
|
|
<A NAME="DOC.2.80.14.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_T</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="WRAP_R"></A>
|
|
<A NAME="DOC.2.80.14.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_R</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="WrapMode"></A>
|
|
<A NAME="DOC.2.80.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WrapMode</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="CLAMP"></A>
|
|
<A NAME="DOC.2.80.15.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="REPEAT"></A>
|
|
<A NAME="DOC.2.80.15.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPEAT</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="MIRROR"></A>
|
|
<A NAME="DOC.2.80.15.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MIRROR</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setWrap"></A>
|
|
<A NAME="DOC.2.80.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWrap(const <!1><A HREF="Texture.html#DOC.2.80.14">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.80.15">WrapMode</A> wrap)</B></TT>
|
|
<DD>Set the texture wrap mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getWrap"></A>
|
|
<A NAME="DOC.2.80.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.80.15">WrapMode</A> getWrap(const <!1><A HREF="Texture.html#DOC.2.80.14">WrapParameter</A> which) const </B></TT>
|
|
<DD>Get the texture wrap mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="FilterParameter"></A>
|
|
<A NAME="DOC.2.80.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FilterParameter</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="MIN_FILTER"></A>
|
|
<A NAME="DOC.2.80.18.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MIN_FILTER</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="MAG_FILTER"></A>
|
|
<A NAME="DOC.2.80.18.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MAG_FILTER</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="FilterMode"></A>
|
|
<A NAME="DOC.2.80.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FilterMode</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="LINEAR"></A>
|
|
<A NAME="DOC.2.80.19.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="LINEAR_MIPMAP_LINEAR"></A>
|
|
<A NAME="DOC.2.80.19.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR_MIPMAP_LINEAR</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="LINEAR_MIPMAP_NEAREST"></A>
|
|
<A NAME="DOC.2.80.19.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR_MIPMAP_NEAREST</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="NEAREST"></A>
|
|
<A NAME="DOC.2.80.19.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="NEAREST_MIPMAP_LINEAR"></A>
|
|
<A NAME="DOC.2.80.19.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST_MIPMAP_LINEAR</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="NEAREST_MIPMAP_NEAREST"></A>
|
|
<A NAME="DOC.2.80.19.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST_MIPMAP_NEAREST</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ANISOTROPIC"></A>
|
|
<A NAME="DOC.2.80.19.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ANISOTROPIC</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setFilter"></A>
|
|
<A NAME="DOC.2.80.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFilter(const <!1><A HREF="Texture.html#DOC.2.80.18">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.80.19">FilterMode</A> filter)</B></TT>
|
|
<DD>Set the texture filter mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFilter"></A>
|
|
<A NAME="DOC.2.80.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.80.19">FilterMode</A> getFilter(const <!1><A HREF="Texture.html#DOC.2.80.18">FilterParameter</A> which) const </B></TT>
|
|
<DD>Get the texture filter mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="InternalFormatMode"></A>
|
|
<A NAME="DOC.2.80.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum InternalFormatMode</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="USE_IMAGE_DATA_FORMAT"></A>
|
|
<A NAME="DOC.2.80.22.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_IMAGE_DATA_FORMAT</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_USER_DEFINED_FORMAT"></A>
|
|
<A NAME="DOC.2.80.22.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_USER_DEFINED_FORMAT</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_ARB_COMPRESSION"></A>
|
|
<A NAME="DOC.2.80.22.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_ARB_COMPRESSION</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_S3TC_DXT1_COMPRESSION"></A>
|
|
<A NAME="DOC.2.80.22.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT1_COMPRESSION</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_S3TC_DXT3_COMPRESSION"></A>
|
|
<A NAME="DOC.2.80.22.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT3_COMPRESSION</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_S3TC_DXT5_COMPRESSION"></A>
|
|
<A NAME="DOC.2.80.22.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT5_COMPRESSION</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setInternalFormatMode"></A>
|
|
<A NAME="DOC.2.80.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatMode(const <!1><A HREF="Texture.html#DOC.2.80.22">InternalFormatMode</A> mode)</B></TT>
|
|
<DD>Set the internal format mode.
|
|
Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION,
|
|
USE_S3TC_COMPRESSION the internalFormat is automatically selected,
|
|
and will overwrite the previous _internalFormatValue.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInternalFormatMode"></A>
|
|
<A NAME="DOC.2.80.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.80.22">InternalFormatMode</A> getInternalFormatMode() const </B></TT>
|
|
<DD>Get the internal format mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setInternalFormatValue"></A>
|
|
<A NAME="DOC.2.80.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatValue(const int <!1><A HREF="Image.html#DOC.2.35.11">internalFormat</A>)</B></TT>
|
|
<DD>Set the internal format to use when creating OpenGL textures.
|
|
Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInternalFormatValue"></A>
|
|
<A NAME="DOC.2.80.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getInternalFormatValue() const </B></TT>
|
|
<DD>Get the internal format to use when creating OpenGL textures
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTextureObject"></A>
|
|
<A NAME="DOC.2.80.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getTextureObject(const uint contextID) const </B></TT>
|
|
<DD>return the OpenGL texture object for specified context
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTextureObjectSize"></A>
|
|
<A NAME="DOC.2.80.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getTextureObjectSize() const </B></TT>
|
|
<DD>return the memory size of texture object.
|
|
Texture object size can be used for estimating the cost of
|
|
uploading the texture to graphics hardware, which inturn can
|
|
be used for setting texture residence priorities.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="SubloadMode"></A>
|
|
<A NAME="DOC.2.80.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum SubloadMode</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="OFF"></A>
|
|
<A NAME="DOC.2.80.29.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OFF</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="AUTO"></A>
|
|
<A NAME="DOC.2.80.29.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AUTO</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IF_DIRTY"></A>
|
|
<A NAME="DOC.2.80.29.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IF_DIRTY</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setSubloadMode"></A>
|
|
<A NAME="DOC.2.80.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadMode(const <!1><A HREF="Texture.html#DOC.2.80.29">SubloadMode</A> mode)</B></TT>
|
|
<DD>Set the texture subload mode.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getSubloadMode"></A>
|
|
<A NAME="DOC.2.80.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.80.29">SubloadMode</A> getSubloadMode() const </B></TT>
|
|
<DD>Get the texture subload mode.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setSubloadOffset"></A>
|
|
<A NAME="DOC.2.80.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadOffset(const int <!1><A HREF="Vec4.html#DOC.2.100.11">x</A>, const int <!1><A HREF="Vec4.html#DOC.2.100.12">y</A>)</B></TT>
|
|
<DD>Set the texture subload offsets.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getSubloadOffset"></A>
|
|
<A NAME="DOC.2.80.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void getSubloadOffset(int& <!1><A HREF="Vec4.html#DOC.2.100.11">x</A>, int& <!1><A HREF="Vec4.html#DOC.2.100.12">y</A>) const </B></TT>
|
|
<DD>Get the texture subload offsets.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getHandle"></A>
|
|
<A NAME="DOC.2.80.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline uint& getHandle(const uint contextID) const </B></TT>
|
|
<DD>Get the handle to the texture object for the current context
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyTextureObject"></A>
|
|
<A NAME="DOC.2.80.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyTextureObject()</B></TT>
|
|
<DD>Force a recompile on next apply() of associated OpenGL texture objects
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.80.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
|
<DD>On first apply (unless already compiled), create the minmapped
|
|
texture and bind it, subsequent apply will simple bind to texture
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="compile"></A>
|
|
<A NAME="DOC.2.80.37"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void compile(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
|
<DD>Compile the texture mip maps. Implemented by simply calling apply().
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="applyImmediateMode"></A>
|
|
<A NAME="DOC.2.80.38"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void applyImmediateMode(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
|
<DD>Method which does the creation of the texture itself, and
|
|
does not set or use texture binding.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="deleteTextureObject"></A>
|
|
<A NAME="DOC.2.80.39"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void deleteTextureObject(uint contextID, uint handle)</B></TT>
|
|
<DD>use deleteTextureObject instead of glDeleteTextures to allow
|
|
OpenGL texture objects to cached until they can be deleted
|
|
by the OpenGL context in which they were created, specified
|
|
by contextID
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="flushDeletedTextureObjects"></A>
|
|
<A NAME="DOC.2.80.40"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void flushDeletedTextureObjects(uint contextID)</B></TT>
|
|
<DD>flush all the cached display list which need to be deleted
|
|
in the OpenGL context related to contextID
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="~Texture"></A>
|
|
<A NAME="DOC.2.80.41"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Texture()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_handleList"></A>
|
|
<A NAME="DOC.2.80.42"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<uint> TextureNameList mutable TextureNameList _handleList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_modifiedTag"></A>
|
|
<A NAME="DOC.2.80.43"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<uint> ImageModifiedTag mutable ImageModifiedTag _modifiedTag</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_textureObjectSize"></A>
|
|
<A NAME="DOC.2.80.44"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable uint _textureObjectSize</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_image"></A>
|
|
<A NAME="DOC.2.80.45"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Image.html">Image</A>> _image</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_textureUnit"></A>
|
|
<A NAME="DOC.2.80.46"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _textureUnit</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_wrap_s"></A>
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<A NAME="DOC.2.80.47"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.80.15">WrapMode</A> _wrap_s</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_wrap_t"></A>
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<A NAME="DOC.2.80.48"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.80.15">WrapMode</A> _wrap_t</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_wrap_r"></A>
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<A NAME="DOC.2.80.49"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.80.15">WrapMode</A> _wrap_r</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_min_filter"></A>
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<A NAME="DOC.2.80.50"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.80.19">FilterMode</A> _min_filter</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_mag_filter"></A>
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<A NAME="DOC.2.80.51"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.80.19">FilterMode</A> _mag_filter</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_internalFormatMode"></A>
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<A NAME="DOC.2.80.52"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.80.22">InternalFormatMode</A> _internalFormatMode</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_internalFormatValue"></A>
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<A NAME="DOC.2.80.53"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _internalFormatValue</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_textureWidth"></A>
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<A NAME="DOC.2.80.54"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int _textureWidth</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_textureHeight"></A>
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<A NAME="DOC.2.80.55"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int _textureHeight</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_subloadMode"></A>
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<A NAME="DOC.2.80.56"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.80.29">SubloadMode</A> _subloadMode</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_subloadOffsX"></A>
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<A NAME="DOC.2.80.57"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _subloadOffsX</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_subloadOffsY"></A>
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<A NAME="DOC.2.80.58"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _subloadOffsY</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="s_deletedTextureObjectCache"></A>
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<A NAME="DOC.2.80.59"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<uint,std::set<uint> >static DeletedTextureObjectCache DeletedTextureObjectCache s_deletedTextureObjectCache</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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