OpenSceneGraph/include/osgWidget/Util
Robert Osfield c2b77aa08e From Jeremy Moles, import of the osgWidget NodeKit, sourced from the original http://osgwidget.googlecode.com/svn/trunk
Notes from Robert Osfield, I've merged osgWidget trunk, and added/changed CMakeLists.txt file to make it suitable for inclusion in the core OSG, and moved imagery/scripts/shaders out into OpenSceneGraph-Data
2008-07-15 17:21:25 +00:00

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2.0 KiB
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// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
// $Id: Util 59 2008-05-15 20:55:31Z cubicool $
#ifndef OSGWIDGET_UTIL
#define OSGWIDGET_UTIL
#include <cctype>
#include <algorithm>
#include <sstream>
#include <osg/Camera>
#include <osgViewer/Viewer>
#include <osgViewer/CompositeViewer>
#include <osgWidget/Export>
#include <osgWidget/Types>
namespace osgWidget {
// These are NOT OSGWIDGET_EXPORT'd; these are internal only!
inline std::ostream& _notify(osg::NotifySeverity ns = osg::INFO) {
std::ostream& n = osg::notify(ns);
return n << "osgWidget: ";
}
inline std::ostream& warn() {
return _notify(osg::WARN);
}
inline std::ostream& info() {
return _notify();
}
inline std::string lowerCase(const std::string& str) {
std::string s = str;
// TODO: Why can't I specify std::tolower?
std::transform(s.begin(), s.end(), s.begin(), ::tolower);
return s;
}
// TODO: Is this totally ghetto or what?
template <typename T>
inline bool hasDecimal(T v) {
return (v - static_cast<T>(static_cast<long>(v))) > 0.0f;
}
class WindowManager;
// These ARE OSGWIDGET_EXPORT'd for your convenience. :)
OSGWIDGET_EXPORT std::string getFilePath (const std::string&);
OSGWIDGET_EXPORT std::string generateRandomName (const std::string&);
OSGWIDGET_EXPORT osg::Matrix createInvertedYOrthoProjectionMatrix (matrix_type, matrix_type);
OSGWIDGET_EXPORT osg::Camera* createOrthoCamera (matrix_type, matrix_type);
OSGWIDGET_EXPORT osg::Camera* createInvertedYOrthoCamera (matrix_type, matrix_type);
// This function sets up our basic example framework, and optionally sets some root
// scene data.
OSGWIDGET_EXPORT int createExample(osgViewer::Viewer&, WindowManager*, osg::Node* = 0);
// This function works like the above routine, except creates an additional "outside"
// view for looking at your 2D scene.
// TODO: Fix this!
OSGWIDGET_EXPORT int createCompositeExample(
osgViewer::CompositeViewer&,
osgViewer::View*,
WindowManager*,
osg::Node* = 0
);
OSGWIDGET_EXPORT bool writeWindowManagerNode(WindowManager*);
}
#endif