OpenSceneGraph/include/osgWidget/Lua
Robert Osfield c2b77aa08e From Jeremy Moles, import of the osgWidget NodeKit, sourced from the original http://osgwidget.googlecode.com/svn/trunk
Notes from Robert Osfield, I've merged osgWidget trunk, and added/changed CMakeLists.txt file to make it suitable for inclusion in the core OSG, and moved imagery/scripts/shaders out into OpenSceneGraph-Data
2008-07-15 17:21:25 +00:00

32 lines
700 B
C++

// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
// $Id: Lua 2 2008-01-24 16:11:26Z cubicool $
#ifndef OSGWIDGET_LUA
#define OSGWIDGET_LUA
#include <osgWidget/WindowManager>
namespace osgWidget {
// Externally defined; does this work in Windows?
struct LuaEngineData;
// The actual Engine itself. Every attempt is made to export the implemenation into the
// source file, rather than having it here.
class OSGWIDGET_EXPORT LuaEngine: public ScriptEngine {
LuaEngineData* _data;
WindowManager* _wm;
public:
LuaEngine(WindowManager* = 0);
bool initialize ();
bool close ();
bool eval (const std::string&);
bool runFile (const std::string&);
};
}
#endif