OpenSceneGraph/VisualStudio/Demos/osgtexture/osgstereoimage.dsp
2002-04-26 15:21:22 +00:00

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# Microsoft Developer Studio Project File - Name="osgstereoimage" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=osgstereoimage - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgstereoimage.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgstereoimage.mak" CFG="Demo osgstereoimage - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgstereoimage - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgstereoimage - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
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CPP=cl.exe
RSC=rc.exe
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# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgstereoimaged.exe" /pdbtype:sept /libpath:"../../../lib"
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# Begin Target
# Name "Demo osgstereoimage - Win32 Release"
# Name "Demo osgstereoimage - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgstereoimage\osgstereoimage.cpp
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\c