OpenSceneGraph/include
Robert Osfield 7d6197441e Added Neil Salter's osgUtx library into the distribution, have put all the
orignal seperate headers and source into include/osg/UnitTestFrameWork
and src/osg/UnitTestFramework.cpp respectively.  I have done this to
keep the include and source directories focused on the scene graph rather
than the test framework.

Have added a very simple unit test to Vec3.cpp, which are optionally
compiled in with the OSG_COMPILE_UNIT_TESTS define, which is only
currently defined in debug builds under unix.  It should be fine to
add it in under Windows project files as well.

Finally, a new demo app osgunittests runs the tests and reports success
or failure of the tests.
2002-08-28 14:26:09 +00:00
..
osg Added Neil Salter's osgUtx library into the distribution, have put all the 2002-08-28 14:26:09 +00:00
osgDB Various fixes to constructors to ensure that all variables are initialized. 2002-07-20 23:54:55 +00:00
osgGA Several items of work related to adding a manual creation of occluders 2002-07-17 10:00:50 +00:00
osgGLUT Added #include <stdlib.h> to include/osg/glut for Windows build. 2002-08-26 10:30:40 +00:00
osgParticle Changed the range max and min members variables to maximum and minimum to 2002-08-03 18:03:40 +00:00
osgText Updates to osgParticle form Macro. 2002-07-22 16:01:00 +00:00
osgUtil Made the sort callback's sort method pure virtual. 2002-08-26 12:34:42 +00:00