5c0eb0b013
into existing GUI applications, and for one one a single camera, single window is required.
615 lines
19 KiB
C++
615 lines
19 KiB
C++
#ifdef USE_MEM_CHECK
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#include <mcheck.h>
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#endif
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#include <osg/Group>
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#include <osg/Notify>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgProducer/Viewer>
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#include <osg/Quat>
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#include <osg/io_utils>
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#if defined (WIN32) && !defined(__CYGWIN__)
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#include <winsock.h>
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#endif
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#include "receiver.h"
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#include "broadcaster.h"
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const unsigned int MAX_NUM_EVENTS = 10;
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const unsigned int SWAP_BYTES_COMPARE = 0x12345678;
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class CameraPacket {
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public:
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CameraPacket():_masterKilled(false)
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{
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_byte_order = SWAP_BYTES_COMPARE;
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}
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void setPacket(const osg::Matrix& matrix,const osg::FrameStamp* frameStamp)
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{
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_matrix = matrix;
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if (frameStamp)
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{
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_frameStamp = *frameStamp;
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}
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}
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void getModelView(osg::Matrix& matrix,float angle_offset=0.0f)
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{
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matrix = _matrix * osg::Matrix::rotate(osg::DegreesToRadians(angle_offset),0.0f,1.0f,0.0f);
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}
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void readEventQueue(osgProducer::Viewer& viewer);
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void writeEventQueue(osgProducer::Viewer& viewer);
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void setMasterKilled(const bool flag) { _masterKilled = flag; }
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const bool getMasterKilled() const { return _masterKilled; }
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unsigned int _byte_order;
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bool _masterKilled;
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osg::Matrix _matrix;
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// note don't use a ref_ptr as used elsewhere for FrameStamp
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// since we don't want to copy the pointer - but the memory.
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// FrameStamp doesn't have a private destructor to allow
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// us to do this, even though its a reference counted object.
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osg::FrameStamp _frameStamp;
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osgGA::EventQueue::Events _events;
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};
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class DataConverter
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{
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public:
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DataConverter(unsigned int numBytes):
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_startPtr(0),
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_endPtr(0),
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_swapBytes(false),
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_currentPtr(0)
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{
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_currentPtr = _startPtr = new char[numBytes];
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_endPtr = _startPtr+numBytes;
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_numBytes = numBytes;
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}
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char* _startPtr;
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char* _endPtr;
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unsigned int _numBytes;
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bool _swapBytes;
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char* _currentPtr;
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void reset()
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{
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_currentPtr = _startPtr;
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}
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inline void write1(char* ptr)
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{
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if (_currentPtr+1>=_endPtr) return;
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*(_currentPtr++) = *(ptr);
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}
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inline void read1(char* ptr)
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{
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if (_currentPtr+1>=_endPtr) return;
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*(ptr) = *(_currentPtr++);
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}
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inline void write2(char* ptr)
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{
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if (_currentPtr+2>=_endPtr) return;
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr);
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}
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inline void read2(char* ptr)
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{
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if (_currentPtr+2>=_endPtr) return;
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if (_swapBytes)
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{
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*(ptr+1) = *(_currentPtr++);
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*(ptr) = *(_currentPtr++);
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}
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else
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{
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*(ptr++) = *(_currentPtr++);
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*(ptr) = *(_currentPtr++);
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}
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}
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inline void write4(char* ptr)
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{
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if (_currentPtr+4>=_endPtr) return;
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr);
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}
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inline void read4(char* ptr)
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{
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if (_currentPtr+4>=_endPtr) return;
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if (_swapBytes)
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{
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*(ptr+3) = *(_currentPtr++);
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*(ptr+2) = *(_currentPtr++);
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*(ptr+1) = *(_currentPtr++);
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*(ptr) = *(_currentPtr++);
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}
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else
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{
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr) = *(_currentPtr++);
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}
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}
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inline void write8(char* ptr)
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{
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if (_currentPtr+8>=_endPtr) return;
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr);
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}
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inline void read8(char* ptr)
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{
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char* endPtr = _currentPtr+8;
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if (endPtr>=_endPtr) return;
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if (_swapBytes)
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{
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*(ptr+7) = *(_currentPtr++);
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*(ptr+6) = *(_currentPtr++);
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*(ptr+5) = *(_currentPtr++);
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*(ptr+4) = *(_currentPtr++);
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*(ptr+3) = *(_currentPtr++);
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*(ptr+2) = *(_currentPtr++);
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*(ptr+1) = *(_currentPtr++);
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*(ptr) = *(_currentPtr++);
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}
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else
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{
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr) = *(_currentPtr++);
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}
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}
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inline void writeChar(char c) { write1(&c); }
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inline void writeUChar(unsigned char c) { write1((char*)&c); }
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inline void writeShort(short c) { write2((char*)&c); }
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inline void writeUShort(unsigned short c) { write2((char*)&c); }
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inline void writeInt(int c) { write4((char*)&c); }
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inline void writeUInt(unsigned int c) { write4((char*)&c); }
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inline void writeFloat(float c) { write4((char*)&c); }
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inline void writeDouble(double c) { write8((char*)&c); }
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inline char readChar() { char c; read1(&c); return c; }
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inline unsigned char readUChar() { unsigned char c; read1((char*)&c); return c; }
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inline short readShort() { short c; read2((char*)&c); return c; }
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inline unsigned short readUShort() { unsigned short c; read2((char*)&c); return c; }
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inline int readInt() { int c; read4((char*)&c); return c; }
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inline unsigned int readUInt() { unsigned int c; read4((char*)&c); return c; }
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inline float readFloat() { float c; read4((char*)&c); return c; }
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inline double readDouble() { double c; read8((char*)&c); return c; }
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void write(const osg::FrameStamp& fs)
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{
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osg::notify(osg::NOTICE)<<"writeFramestamp = "<<fs.getFrameNumber()<<" "<<fs.getReferenceTime()<<std::endl;
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writeUInt(fs.getFrameNumber());
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writeDouble(fs.getReferenceTime());
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}
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void read(osg::FrameStamp& fs)
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{
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fs.setFrameNumber(readUInt());
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fs.setReferenceTime(readDouble());
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osg::notify(osg::NOTICE)<<"readFramestamp = "<<fs.getFrameNumber()<<" "<<fs.getReferenceTime()<<std::endl;
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}
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void write(const osg::Matrix& matrix)
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{
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writeDouble(matrix(0,0));
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writeDouble(matrix(0,1));
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writeDouble(matrix(0,2));
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writeDouble(matrix(0,3));
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writeDouble(matrix(1,0));
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writeDouble(matrix(1,1));
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writeDouble(matrix(1,2));
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writeDouble(matrix(1,3));
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writeDouble(matrix(2,0));
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writeDouble(matrix(2,1));
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writeDouble(matrix(2,2));
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writeDouble(matrix(2,3));
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writeDouble(matrix(3,0));
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writeDouble(matrix(3,1));
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writeDouble(matrix(3,2));
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writeDouble(matrix(3,3));
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osg::notify(osg::NOTICE)<<"writeMatrix = "<<matrix<<std::endl;
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}
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void read(osg::Matrix& matrix)
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{
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matrix(0,0) = readDouble();
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matrix(0,1) = readDouble();
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matrix(0,2) = readDouble();
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matrix(0,3) = readDouble();
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matrix(1,0) = readDouble();
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matrix(1,1) = readDouble();
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matrix(1,2) = readDouble();
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matrix(1,3) = readDouble();
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matrix(2,0) = readDouble();
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matrix(2,1) = readDouble();
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matrix(2,2) = readDouble();
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matrix(2,3) = readDouble();
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matrix(3,0) = readDouble();
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matrix(3,1) = readDouble();
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matrix(3,2) = readDouble();
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matrix(3,3) = readDouble();
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osg::notify(osg::NOTICE)<<"readMatrix = "<<matrix<<std::endl;
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}
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void write(const osgGA::GUIEventAdapter& event)
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{
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writeUInt(event.getEventType());
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writeUInt(event.getKey());
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writeUInt(event.getButton());
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writeInt(event.getWindowX());
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writeInt(event.getWindowY());
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writeUInt(event.getWindowWidth());
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writeUInt(event.getWindowHeight());
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writeFloat(event.getXmin());
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writeFloat(event.getYmin());
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writeFloat(event.getXmax());
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writeFloat(event.getYmax());
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writeFloat(event.getX());
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writeFloat(event.getY());
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writeUInt(event.getButtonMask());
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writeUInt(event.getModKeyMask());
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writeDouble(event.getTime());
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}
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void read(osgGA::GUIEventAdapter& event)
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{
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event.setEventType((osgGA::GUIEventAdapter::EventType)readUInt());
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event.setKey(readUInt());
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event.setButton(readUInt());
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int x = readInt();
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int y = readInt();
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int width = readUInt();
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int height = readUInt();
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event.setWindowRectangle(x,y,width,height);
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float xmin = readFloat();
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float ymin = readFloat();
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float xmax = readFloat();
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float ymax = readFloat();
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event.setInputRange(xmin,ymin,xmax,ymax);
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event.setX(readFloat());
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event.setY(readFloat());
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event.setButtonMask(readUInt());
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event.setModKeyMask(readUInt());
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event.setTime(readDouble());
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}
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void write(CameraPacket& cameraPacket)
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{
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writeUInt(cameraPacket._byte_order);
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writeUInt(cameraPacket._masterKilled);
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write(cameraPacket._matrix);
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write(cameraPacket._frameStamp);
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writeUInt(cameraPacket._events.size());
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for(osgGA::EventQueue::Events::iterator itr = cameraPacket._events.begin();
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itr != cameraPacket._events.end();
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++itr)
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{
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write(*(*itr));
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}
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}
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void read(CameraPacket& cameraPacket)
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{
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cameraPacket._byte_order = readUInt();
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if (cameraPacket._byte_order != SWAP_BYTES_COMPARE)
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{
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_swapBytes = !_swapBytes;
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}
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cameraPacket._masterKilled = readUInt();
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read(cameraPacket._matrix);
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read(cameraPacket._frameStamp);
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cameraPacket._events.clear();
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unsigned int numEvents = readUInt();
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for(unsigned int i=0;i<numEvents;++i)
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{
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osgGA::GUIEventAdapter* event = new osgGA::GUIEventAdapter;
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read(*(event));
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cameraPacket._events.push_back(event);
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}
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}
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};
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void CameraPacket::readEventQueue(osgProducer::Viewer& viewer)
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{
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_events.clear();
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viewer.getKeyboardMouseCallback()->copyEventQueue(_events);
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osg::notify(osg::INFO)<<"written events = "<<_events.size()<<std::endl;
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}
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void CameraPacket::writeEventQueue(osgProducer::Viewer& viewer)
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{
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osg::notify(osg::INFO)<<"recieved events = "<<_events.size()<<std::endl;
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// copy the events to osgProducer style events.
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viewer.getKeyboardMouseCallback()->appendEventQueue(_events);
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}
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enum ViewerMode
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{
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STAND_ALONE,
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SLAVE,
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MASTER
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};
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates how to approach implementation of clustering. Note, cluster support will soon be encompassed in Producer itself.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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arguments.getApplicationUsage()->addCommandLineOption("-m","Set viewer to MASTER mode, sending view via packets.");
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arguments.getApplicationUsage()->addCommandLineOption("-s","Set viewer to SLAVE mode, reciving view via packets.");
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arguments.getApplicationUsage()->addCommandLineOption("-n <int>","Socket number to transmit packets");
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arguments.getApplicationUsage()->addCommandLineOption("-f <float>","Field of view of camera");
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arguments.getApplicationUsage()->addCommandLineOption("-o <float>","Offset angle of camera");
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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// read up the osgcluster specific arguments.
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ViewerMode viewerMode = STAND_ALONE;
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while (arguments.read("-m")) viewerMode = MASTER;
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while (arguments.read("-s")) viewerMode = SLAVE;
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int socketNumber=8100;
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while (arguments.read("-n",socketNumber)) ;
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float camera_fov=-1.0f;
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while (arguments.read("-f",camera_fov))
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{
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}
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float camera_offset=45.0f;
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while (arguments.read("-o",camera_offset)) ;
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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if (arguments.argc()<=1)
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{
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arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
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return 1;
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}
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// load model.
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osg::ref_ptr<osg::Node> rootnode = osgDB::readNodeFiles(arguments);
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// set the scene to render
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viewer.setSceneData(rootnode.get());
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// create the windows and run the threads.
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viewer.realize();
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// set up the lens after realize as the Producer lens is not set up properly before this.... will need to inveestigate this at a later date.
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if (camera_fov>0.0f)
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{
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float aspectRatio = tan( osg::DegreesToRadians(viewer.getLensVerticalFov()*0.5)) / tan(osg::DegreesToRadians(viewer.getLensHorizontalFov()*0.5));
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float new_fovy = osg::RadiansToDegrees(atan( aspectRatio * tan( osg::DegreesToRadians(camera_fov*0.5))))*2.0f;
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std::cout << "setting lens perspective : original "<<viewer.getLensHorizontalFov()<<" "<<viewer.getLensVerticalFov()<<std::endl;
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viewer.setLensPerspective(camera_fov,new_fovy,1.0f,1000.0f);
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std::cout << "setting lens perspective : new "<<viewer.getLensHorizontalFov()<<" "<<viewer.getLensVerticalFov()<<std::endl;
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}
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CameraPacket *cp = new CameraPacket;
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// objects for managing the broadcasting and recieving of camera packets.
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Broadcaster bc;
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Receiver rc;
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bc.setPort(static_cast<short int>(socketNumber));
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rc.setPort(static_cast<short int>(socketNumber));
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bool masterKilled = false;
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DataConverter scratchPad(1024);
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while( !viewer.done() && !masterKilled )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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osg::Timer_t startTick = osg::Timer::instance()->tick();
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// special handling for working as a cluster.
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switch (viewerMode)
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{
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case(MASTER):
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{
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// take camera zero as the guide.
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osg::Matrix modelview(viewer.getCamera(0)->getViewMatrix());
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cp->setPacket(modelview,viewer.getFrameStamp());
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cp->readEventQueue(viewer);
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scratchPad.reset();
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scratchPad.write(*cp);
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scratchPad.reset();
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scratchPad.read(*cp);
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bc.setBuffer(scratchPad._startPtr, scratchPad._numBytes);
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std::cout << "bc.sync()"<<scratchPad._numBytes<<std::endl;
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bc.sync();
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}
|
|
break;
|
|
case(SLAVE):
|
|
{
|
|
|
|
rc.setBuffer(scratchPad._startPtr, scratchPad._numBytes);
|
|
|
|
rc.sync();
|
|
|
|
scratchPad.reset();
|
|
scratchPad.read(*cp);
|
|
|
|
cp->writeEventQueue(viewer);
|
|
|
|
if (cp->getMasterKilled())
|
|
{
|
|
std::cout << "Received master killed."<<std::endl;
|
|
// break out of while (!done) loop since we've now want to shut down.
|
|
masterKilled = true;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
// no need to anything here, just a normal interactive viewer.
|
|
break;
|
|
}
|
|
|
|
osg::Timer_t endTick = osg::Timer::instance()->tick();
|
|
|
|
osg::notify(osg::INFO)<<"Time to do cluster sync "<<osg::Timer::instance()->delta_m(startTick,endTick)<<std::endl;
|
|
|
|
// update the scene by traversing it with the the update visitor which will
|
|
// call all node update callbacks and animations.
|
|
viewer.update();
|
|
|
|
if (viewerMode==SLAVE)
|
|
{
|
|
osg::Matrix modelview;
|
|
cp->getModelView(modelview,camera_offset);
|
|
|
|
viewer.setView(modelview);
|
|
}
|
|
|
|
// fire off the cull and draw traversals of the scene.
|
|
if(!masterKilled)
|
|
viewer.frame();
|
|
|
|
}
|
|
|
|
// wait for all cull and draw threads to complete.
|
|
viewer.sync();
|
|
|
|
// run a clean up frame to delete all OpenGL objects.
|
|
viewer.cleanup_frame();
|
|
|
|
// wait for all the clean up frame to complete.
|
|
viewer.sync();
|
|
|
|
// if we are master clean up by telling all slaves that we're going down.
|
|
if (viewerMode==MASTER)
|
|
{
|
|
// need to broadcast my death.
|
|
cp->setPacket(osg::Matrix::identity(),viewer.getFrameStamp());
|
|
cp->setMasterKilled(true);
|
|
|
|
bc.setBuffer(cp, sizeof( CameraPacket ));
|
|
bc.sync();
|
|
|
|
std::cout << "Broadcasting death."<<std::endl;
|
|
|
|
}
|
|
|
|
return 0;
|
|
}
|