12226e4371
and passed as paramters into straight forward non const built in types, i.e. const bool foogbar(const int) becomes bool foobar(int).
66 lines
1.8 KiB
Plaintext
66 lines
1.8 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_LINESTIPPLE
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#define OSG_LINESTIPPLE 1
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#include <osg/StateAttribute>
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namespace osg {
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class SG_EXPORT LineStipple : public StateAttribute
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{
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public :
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LineStipple();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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LineStipple(const LineStipple& lw,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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StateAttribute(lw,copyop),
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_factor(lw._factor),
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_pattern(lw._pattern) {}
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META_StateAttribute(osg, LineStipple, LINESTIPPLE);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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COMPARE_StateAttribute_Types(LineStipple,sa)
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// compare each paramter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_factor)
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COMPARE_StateAttribute_Parameter(_pattern)
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return 0; // passed all the above comparison macro's, must be equal.
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}
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virtual void getAssociatedModes(std::vector<GLMode>& modes) const
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{
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modes.push_back(GL_LINE_STIPPLE);
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}
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void setFactor(GLint factor);
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inline GLint getFactor() const { return _factor; }
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void setPattern(GLushort pattern);
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inline GLushort getPattern() const { return _pattern; }
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virtual void apply(State& state) const;
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protected :
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virtual ~LineStipple();
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GLint _factor;
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GLushort _pattern;
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};
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}
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#endif
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