OpenSceneGraph/include
Robert Osfield 40ded29902 From Dan Minor, "osgText::Text does not currently have a getAxisAlignment method. The
attached code adds this, along with a member variable to keep track of
the setting.  It is based on the latest subversion version, and was
tested by creating a new text object with the same axis alignment as an
existing one (e.g.
new_text->setAxisAlignment(old_text->getAxisAlignment()); )."

From Robert Osfield, " I originally didn't add a getAxisAlignment()
as all setAxisAlignment does is set the Rotation member variable, and
potentially one could apply user defined Rotation setting after the
setAxisAlignment() which would bring it out of sync with the
setAxisAlignment.

Rather than reject your submission on the ground of potentially
getting out of sync and therefore misleading users I've added a
USED_DEFINED_ROTATION to AxisAlignment enum, and set this in the
serRotation and then override this setting of _axisAlignment in the
setAxisAlingment method.  I've also removed the lazy updating
optimization you've added to the top of setAxisAlignment to avoid
potential problems as well."
2007-09-30 15:06:59 +00:00
..
osg Moved ViewerBase class out into its own header and source file. 2007-09-30 11:37:00 +00:00
osgDB From Mattias Linde, "Nice, this almost gets the job done, one way communication into the plugin is possible. 2007-09-29 11:12:38 +00:00
osgFX From David Callu, improved consistency of Version strings and add version support 2007-09-05 17:12:24 +00:00
osgGA Introduce GUIEventHandler::handleWithCheckAgainstIgnoreHandledEventsMask() methods 2007-09-14 10:44:46 +00:00
osgIntrospection From David Callu, improved consistency of Version strings and add version support 2007-09-05 17:12:24 +00:00
osgManipulator From David Callu, warning fixes 2007-09-07 15:03:56 +00:00
osgParticle From David Callu, improved consistency of Version strings and add version support 2007-09-05 17:12:24 +00:00
osgShadow From Adrian Egli, "update the PSSM, i did some bug fixes and added new features to move the camera virtual against the view direction by applaying a simple distance factor (a), which is calculated camera eye - camera center distance. and we can move the "light camera" against the light direction (b). 2007-09-27 12:47:34 +00:00
osgSim From David Callu, warning fixes 2007-09-07 15:03:56 +00:00
osgTerrain Fixed Locator::setTransform method so it takes a const Matrixd&, and improved 2007-09-16 17:48:07 +00:00
osgText From Dan Minor, "osgText::Text does not currently have a getAxisAlignment method. The 2007-09-30 15:06:59 +00:00
osgUtil From David Callu, warning fixes 2007-09-07 15:03:56 +00:00
osgViewer Moved ViewerBase class out into its own header and source file. 2007-09-30 11:37:00 +00:00